The Little Boring Drill by deathray

[raw]
made by deathray for Ludum Dare 48 (JAM)

screen-1.png

Drill down. Keep drilling into the planet, collect ore, refine it to bars, print parts out of the various metals, and build more components onto your boring little drill.

Tips:

  • Tap a component to show or hide info about it.
  • Confused about what's happening? Keep the info windows open for your components so you can watch them collect items, or slowly get built.
  • Make sure to turn your drills on.
  • Cargo containers don't work properly in the Jam version, but have been fixed in the post-compo version so try that version out if you're interested.
  • Power doesn't work, so you can ignore that.

Post a screenshot of your best drill!

title-320.png

Ratings

Overall 1350th 3.263⭐ 21🧑‍⚖️
Fun 1272th 3.105⭐ 21🧑‍⚖️
Innovation 348th 3.737⭐ 21🧑‍⚖️
Theme 238th 4.132⭐ 21🧑‍⚖️
Graphics 1041th 3.579⭐ 21🧑‍⚖️
Humor 1032th 2.5⭐ 20🧑‍⚖️
Mood 1089th 3.361⭐ 20🧑‍⚖️
Given 9🗳️ 15🗨️

Feedback

namrog84
27. Apr 2021 · 03:53 UTC
I was a little overwhelmed with so many upgrades. I feel like could have simplified it a little somehow.
Did some upgrades and had some fun!
skelyvelocirap666
27. Apr 2021 · 04:08 UTC
This is really fun to play! The art style is great(there's just something I love about pixel art, but this is taking it to the next level, literally and figuratively). Its too bad there aren't any sounds, I can just imagine the sound of those drills whirring while Im going deeper and deeper.

I must say that i feel like progress is a tiny bit slow to make. Absolutely amazing game though!
alpharock6
27. Apr 2021 · 04:12 UTC
Took a few minutes to figure out how all of the parts worked together- I think I was mostly confused by where my inventory was before realizing it was distributed!
A neat somewhat chaotic entry :D
Morr
27. Apr 2021 · 04:15 UTC
Looks awesome, but I really have no fucking clue what I'm doing :D
Alina Baybulatova
27. Apr 2021 · 04:31 UTC
Great art and mood)
James Kusardi
27. Apr 2021 · 05:07 UTC
not rly sure what's going on but i really like this type of game - with more polish and maybe a guide of some sort, i feel like i could easily burn hours and hours into this game
MicroChasm
28. Apr 2021 · 06:10 UTC
Really nice idea here. I could see building and managing a drill while just idly watching it dig. However, in the current game it is very hard to understand what is happening-- you can use any component right from the start, but it doesn't tell you what they do until you add them. Once you add them and turn them on, nothing happens. am I gaining money to use? Do I have resources of some kind? If the game were explained more, it has a lot of potential. Overall, nice art and cool idea, I would play an updated idle game based on this idea.
Jupiter_Hadley
28. Apr 2021 · 10:09 UTC
Wow, this game is really neat! I included it in my compilation video series of a bunch of LDJAM games!
https://youtu.be/rCfIoJGG3mQ
buckmeister
29. Apr 2021 · 21:54 UTC
Took me a while to figure out the game but i really liked the concept. Good job! With a bit of polish, this could become my go-to passive-web-gaming addiction :D
Wheffle
30. Apr 2021 · 00:43 UTC
Actually a pretty fun concept. Needs some polishing and stuff, but as it stands it's still weirdly addicting.
ruyoliveira
30. Apr 2021 · 15:42 UTC
Nice game concept, it has some idle clicker game feels. Just need some polish but I am sure you are aware. You should definetly keep improving it
🎤 deathray
01. May 2021 · 04:19 UTC
I added zoom (via mouse scrollwheel) and some bug fixes to the [post-compo version](https://deathraygames.github.io/little-boring-drill/). If you're interested in playing it for fun (not for rating purposes), give that version a try. I love everyone's comments, and am interested in what fixes and new features people would like to see!
Pennycook
07. May 2021 · 02:17 UTC
I tried the jam version and post-jam version, but couldn't get very far. Are you supposed to demolish the default drill and replace it with a copper drill to upgrade, or build copper drills on the side? I tried both, but it wasn't obvious to me that either option made much of a difference to how fast I was drilling.

A simple tutorial for the first upgrade (even just a text box the first time you hit 10 copper or something) would really help new players here.

I think a backing track and some drilling/upgrade sounds would have made a lot of difference here, too. I highly recommend the work of Eric Matyas (www.soundimage.org); he's got some great looping tracks available for free, and I find them really useful (often as last-minute additions) for my jam games.
hijomo
10. May 2021 · 20:25 UTC
The art style was nice. The balance of muti-stage processes was good. Many overlapping parts and windows got the screen cluttered. The post jam quality of life updates were appreciated.
VixenMink
11. May 2021 · 02:49 UTC
So many different features and not sure what does what but the game is very interesting. Maybe have sounds or music so even if he is a lil boring drill, the player doesn't turn the game off from silence