Crumbling Caves by Andreas Roschal


In CRUMBLING CAVES you play as a mole trying to escape a collapsing mine ... by going deeper and deeper into it...
Controls
- A/D: Move
- Left Mouse: Attack (Hold W for upwards attack)
- Right Mouse: Attack 2
- Mouse Wheel: Zoom
- Space: Jump
- Shift: Sprint
- E: Interact
- Q: Open map
- Esc: Menu
Gameplay
On your path downwards you generate the layout on the fly and need to progress from checkpoint to checkpoint to escape the danger coming from above. Building the mine's layout requires blueprints which you collect by defeating enemies you encounter. Try to always connect from one checkpoint to another before heading out! Inside the checkpoint rooms time around you is frozen, so there is no need for hectic decisions.
Assets and Resources
All assets and resources have been created ourselves.

| Link | https://andreasroschal.itch.io/crumbling-caves |
| Link | https://andreasroschal.itch.io/crumbling-caves |
| Original URL | https://ldjam.com/events/ludum-dare/48/crumbling-caves |
Ratings
| Overall | 112th | 4.12⭐ | 27🧑⚖️ |
| Fun | 237th | 3.875⭐ | 26🧑⚖️ |
| Innovation | 90th | 4.125⭐ | 26🧑⚖️ |
| Theme | 18th | 4.5⭐ | 25🧑⚖️ |
| Graphics | 298th | 4.229⭐ | 26🧑⚖️ |
| Audio | 643th | 3.5⭐ | 25🧑⚖️ |
| Humor | 714th | 2.925⭐ | 22🧑⚖️ |
| Mood | 578th | 3.739⭐ | 25🧑⚖️ |
| Given | 57🗳️ | 28🗨️ |
The sound effects sometimes seemed a little out of place like the grunt of the mole.
With a bit more level diversity and maybe a system of upgrade for your mole you could definitely make a fun fully fledged game, the current version already feels really polished !
Good music that give the rythm.
You have to go to the nearest checkpoint if you want to have a chance of winning.
Final point, the button to continue from the instructions screen is a bit non-obvious, with the player focusing on the rest of the UI closer to the center of the screen (though it might just be me). Perhaps having it pulse like the button in the construction screen would help?
I honestly don't know what else to say about this. Really really well done!
The ability to get blueprints by killing monsters is a very good idea, same for the rewards in the chests.
The 15 second timer is very "stressful" because you are focused on the fight and the LD, not on the timer or the different floors that are collapsing. The feedback is good, maybe add a sound for the last 3 seconds, that would help us to understand better the time left.
The animations are efficient and match perfectly with the DA, great job it's very clean.
Music and sounds alright but I find the vocal parts can be confusing because they sound too much like what gameplay sounds usually sound like.
Art is nice and roll bug enemy really rekt me haha. Stats on loss are nice too. Good game overall and fits the theme well, great job guys!