Outbreaks by Nakami

Outbreak is an experiment of a real time combat system where you control three character (as one) simultaneously. Each action is bind to a different button of the controller. The result of this experience isn’t marvellous but there is enough to iterate and do better the next time ;)
How To Play
Your group of three adventurers need to destroy as much Blobs Totem as possible to slow down the outbreak.
Controls
Left Stick: Move
Right Stick: Aim
Y: Spear Attack
B: Spear Zone Attack
Left Trigger: Shield Attack
Left Trigger (Hold): Shield Block
Right Trigger: Machine Gun
Right Bumper (Hold): Grenade Launcher
Start: Pause / Show control
Warning: At the start of the game you may experience some lag spike (around 4-5 of them) the it stay stable all along (may look into that later)
| Link | https://daveat.itch.io/outbreak |
| Link | https://github.com/DavEat/LudumDare48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/outbreaks |
Ratings
| Overall | 1548th | 3.1⭐ | 22🧑⚖️ |
| Fun | 1403th | 3⭐ | 22🧑⚖️ |
| Innovation | 733th | 3.368⭐ | 21🧑⚖️ |
| Theme | 1906th | 1.95⭐ | 22🧑⚖️ |
| Given | 34🗳️ | 11🗨️ |
Conccept was interesting and it's worth to explore it further.
Loved the low poly design of the robots.
I didn't see how it relates to theme though.
i also liked the animated voxel blob enemies
It would also be nice to see controls for keyboard and mouse in description
But I did enjoy my time tinkering around with the Attacks and the movement is feeling really slick, especially the dodge. Definitely something to build upon!