Outbreaks by Nakami

[raw]
made by Nakami for Ludum Dare 48 (JAM)

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Outbreak is an experiment of a real time combat system where you control three character (as one) simultaneously. Each action is bind to a different button of the controller. The result of this experience isn’t marvellous but there is enough to iterate and do better the next time ;)

How To Play

Your group of three adventurers need to destroy as much Blobs Totem as possible to slow down the outbreak.

Controls

Left Stick: Move

Right Stick: Aim

Y: Spear Attack

B: Spear Zone Attack

Left Trigger: Shield Attack

Left Trigger (Hold): Shield Block

Right Trigger: Machine Gun

Right Bumper (Hold): Grenade Launcher

Start: Pause / Show control

Warning: At the start of the game you may experience some lag spike (around 4-5 of them) the it stay stable all along (may look into that later)

Ratings

Overall 1548th 3.1⭐ 22🧑‍⚖️
Fun 1403th 3⭐ 22🧑‍⚖️
Innovation 733th 3.368⭐ 21🧑‍⚖️
Theme 1906th 1.95⭐ 22🧑‍⚖️
Given 34🗳️ 11🗨️

Feedback

Stephen Scott Day
29. Apr 2021 · 20:04 UTC
First off I can't really see how this relates to the theme, or if it was trying to at all? I'm curious if you did intend to tie into the theme if maybe I just misunderstood. The visuals were pretty solid and I actually really enjoyed the idea of using all these different characters at the same time. I've never played anything like that before, and that's definitely worth checking out! I played it on stream here: https://youtu.be/exZFt8U6w5s
congusbongus
11. May 2021 · 10:02 UTC
Interesting concept, there were random freezes when I was playing however. The effects were pretty neat!
Marc Grabow
11. May 2021 · 12:14 UTC
Didn't load for me on WebGL :/
Jakier
11. May 2021 · 12:34 UTC
Played w/ mouse and keyboard so it was a bit unwieldy.
Conccept was interesting and it's worth to explore it further.
Loved the low poly design of the robots.

I didn't see how it relates to theme though.
radmccool
11. May 2021 · 13:20 UTC
this is a really neet combat system! it has potential to make a cool endless top down shooter. i think it would be cool if you do the shield and melee attacks at the same time, or other combos like that. as it stands i didnt really use the shield + melee much outside of experimentation. i lost count of how many floors i played but there was a definite appeal to me.
i also liked the animated voxel blob enemies
kpded
11. May 2021 · 15:59 UTC
Very interesting experiment, I hope it could be used in some bigger project

It would also be nice to see controls for keyboard and mouse in description
RichardK
17. May 2021 · 10:01 UTC
I really liked the concept of this game, and it seemed fun; however, I only had a keyboard, so I had a hard time playing it. Still, the game was fun even with limited controls, and the amount of polish was amazing. I hope that you will expand this game even further, since it was really polished and the game seems like a lot of fun.
Gucio Miszcz
17. May 2021 · 10:48 UTC
Really nice game, with fancy graphics, just playing on keyboard and mouse is little bit weird, feels like the robot is shooting in random directions.
xatulu
17. May 2021 · 15:16 UTC
Overall a great looking game - and the characters are varied enough. I think I don't quite get, why it needs to be three different characters being controlled at the same time if they don't have disjointed movement (basically is still the same character doing it)

But I did enjoy my time tinkering around with the Attacks and the movement is feeling really slick, especially the dodge. Definitely something to build upon!
bmacintosh
17. May 2021 · 16:38 UTC
It's a cool idea that has some potential. I found myself over time only really using the machine gun/grenade launcher because they were effective and felt the most natural. That grip also allowed me access to the shield if I needed it, but I didn't because there was no player health. It would be a good idea to have different situations or enemy types that strongly encourage the player to use different weapons against them. I had to use the area spear once or twice when surrounded by small enemies but this was pretty rare.
NoNumbersGames
17. May 2021 · 16:42 UTC
Interesting idea - was fun to play, even if controls on mouse and keyboard were not ideal. Was still possible to play by just mashing buttons, gameplay was smooth enough and felt good. Number of moves was a bit overwhelming though - might have helped if they were introduced not all at the same time, maybe start with one for each character, then add one more each level. Anyway, it is a cool concept, I enjoyed trying it out.