Alek and the Dungeon of Paper by Wintergatn
The lonely locksmith went by Alek. One day, he awoke in a peculiar world of paper, cardboard lining the walls and strange flowers sprouting from its grain. In front of him lurked a long path down into darkness. It was there he found himself applying his practiced locksmithing skills as he found strange locks scattered throughout the chambers. Except, he quickly realized that these were no ordinary locks. These were locks of the Dungeon of Paper.
Here's our submission to Ludum Dare 48! It was created in Unity and all models, sprites, animations, and set design were created by me (Wintergatn)! DrWatts worked on the programming end to implement the main mechanic of the game where you move boxes that correspond with locks. As for the gameplay, what we have created is more of a proof of concept than fully-developed levels, as we would have liked to create more interesting objects with properties that would allow for more complex puzzles. (Note: we took out the doors for the second two puzzles because they were not finished in time! Feel free to just walk through!) We hope you enjoy, thanks for playing!
Controls: WASD to move. Walking into boxes moves them. Here's a hint if you're struggling with the first puzzle: the cardboard boxes match positionally to the locks! If you move a box, you are moving a corresponding lock in the other room :) Def had less time to work on mechanics so apologies for the lack of clarity hahah

| Itch.io download! | https://wintergatn.itch.io/alek-and-the-dungeon-of-paper |
| Original URL | https://ldjam.com/events/ludum-dare/48/alek-and-the-dungeon-of-paper |
Ratings
| Overall | 1293th | 3.295⭐ | 24🧑⚖️ |
| Fun | 1768th | 2.545⭐ | 24🧑⚖️ |
| Innovation | 857th | 3.262⭐ | 23🧑⚖️ |
| Theme | 1780th | 2.65⭐ | 22🧑⚖️ |
| Graphics | 3th | 4.826⭐ | 25🧑⚖️ |
| Humor | 910th | 2.667⭐ | 17🧑⚖️ |
| Mood | 588th | 3.727⭐ | 24🧑⚖️ |
| Given | 8🗳️ | 15🗨️ |
I'll download it and try
Sadly I also couldn't get the boxes out of the first room (are we just not getting it?), but I'll check back to try finish this because it seems fun~
Also, I definitely just walked off the very end after the guy wearing a sandwich for a hat which made me chuckle.
* I'm not sure if it's me but if the low FPS of the game is set like that, it actually *diminishes* from the experience, if you ask me because everything feels clunky.
* If it's not deliberate, I think there's too much going on or you're rendering everything at once, *including those that are outside the scene and you don't want that.*
* There is definitely a bug about the camera, and it happens when you hug the walls, forcing a transition despite not going into the next area. It is nauseating.
* The instructions of the boxes and the keys could definitely be better.
* How the game controls definitely needs to be improved. You should find a way NOT to move the boxes accidentally.
* Froggie!
You guys definitely gave a lot in terms of how everything looks. If you keep up the momentum into a full game, I bet you guys can definitely can attract the crowd!
I have to say with such a cool username I was expecting more marbles :)
The game itself is interesting, but it would be so much better with some music/sfx ! First sfx would greatly help to give some feedback, for instance to indicate that you've opened a lock. Then some music or jsut a sound texture would create a real atmosphere, here the contrats between the amazing art and the silence is weird ^^
I'm not sure to see the connection with the theme tough...
Also you're missing a wall at the end, the player can fall :)
Top marks for mood / style. Keep up the development enough to see your vision through!