Cyber Monsters by liero116
Cyber Monsters!
https://www.youtube.com/watch?v=NF9S7x47PYU
Team up with another player or go solo to try to capture the mysterious Randee. Land multiple hits to break through his mind barrier. Dive deep into his subconscious to deal double damage and break his spirit.
This game was built in a bit under 72 hours for Ludum Dare 48. It uses a premade action combat engine (Park Engine) and a few other small code bases to help with camera work and state machines.
Credits:
Game design / Art / Shaders / Programming - Derek Thomas
Art / Rigging / Textures - Charles Hamwey
Music - Gerald Kaye
Tools/Assets used:
Park Engine (combat framework)
Amplify Shader Editor
DMT Camera
Monsterlove State Machine
SFXR Sound Generator
Special Thanks
Sara
Maya
Laila
Luna
| Link | https://liero116.itch.io/cyber-monsters |
| Original URL | https://ldjam.com/events/ludum-dare/48/cyber-monsters |
Ratings
| Overall | 702th | 3.635⭐ | 28🧑⚖️ |
| Fun | 452th | 3.66⭐ | 27🧑⚖️ |
| Innovation | 1377th | 2.865⭐ | 28🧑⚖️ |
| Theme | 1909th | 1.917⭐ | 26🧑⚖️ |
| Graphics | 543th | 3.981⭐ | 28🧑⚖️ |
| Audio | 335th | 3.8⭐ | 27🧑⚖️ |
| Humor | 1399th | 1.861⭐ | 20🧑⚖️ |
| Mood | 1126th | 3.333⭐ | 26🧑⚖️ |
| Given | 30🗳️ | 32🗨️ |
The audio fit well, fx make the game very enjoyable !
I enjoyed the game, welldone !
I invite you to play our game too :)
Nice tutorial! Very natural.
Tough as nails, but I beat it with a sliver of live left. :)
In short, looks like you guys did pretty well, but this feels like a game made for some jam that isn't LD.
Hope to see you in LD49, cheers.
However; once you start the actual game proper; the mechanics are very well worked out. The combat is truly 'deep' for sure. And the combo arena (?) once you do enough damage is absolutely thrilling to go through. Plus when you get the enemy in a stun lock feels fantastic.
The choice to give the player loads of health to experiment and familiarize yourself with the controls is good; and the UI design in-game is very well done and communicates all the things I want it to communicate. Enemies telegraph their moves well and I didn't feel any of the moves you had were overpowered or useless.
The art is very coherent and the over-use of bloom fits the style. Also, the camera work and transitions to the battle felt very polished (as the rest of the game). The only thing that could use some work is that the enemy tends to favor the edge of the arena. Which makes positioning by the player less interesting. But that is to be expected for 72 hours.
The fact that this game had time to bake enough to have multiplayer and CONTROLLER SUPPORT as an addition to this, is mind boggling. (by the way, advertise this feature more!)
A humongous effort! You people are absolute legends.
PS: The game froze on me when doing the deep hack; so I haven't been able to see it. The game also ran sub-par on my machine. But that is probably since yall didn't spend much time on optimization.
@pedro-henrique-cesar We spen the vast majority of our time on art. Luckily the engine we used is very flexible and doesn't require much programming to get off the ground.
@aquasheep3000 I think the soundtrack is our favorite part of the game! Thank you very much!
@francisco-lucas Yes needing a controller is a limitation we didn't really expect to be much of an issue, but it definitely is. We'll make sure to include keyboard support on our next jam.
@mattwoelk Glad you enjoyed it and were able to complete it!
@andrewdavidj Thank you very much!
@arturgiardi I can definitely understand this. The fight can definitely feel a bit long at times. Thanks for letting us know!
@celtico I think this is a fair point. This is our first jam and while we read that using whatever codebase you like is OK, we'll likely start more from scratch next time. Also yes the application of the theme is a bit of a stretch. We tried to push this more than we probably needed to.
@thesyntheticbrain Oh there are so many things we wanted to really polish, but just couldn't This was our first game jam and we probably crammed more features into this than we needed. I am curious about the game's performance. By any chance, could you let us know your system's specs?
@dan-mcalister Thank you very much! It's not as clear as it could be, but the other skills are very good at high damage or helping extend combos longer if that helps at all. Ideally a more detailed tutorial would explain this better.
Really good though, well done!