Deep Asleep by Sestren
A father-and-son venture, with Sestren doing the coding and EqualEnergy doing everything else!
Controls are arrow keys to move, and Z or X to interact. It should also be compatible with a gamepad.

Ratings
| Overall | 1514th | 3.136⭐ | 24🧑⚖️ |
| Fun | 1256th | 3.114⭐ | 24🧑⚖️ |
| Innovation | 1492th | 2.773⭐ | 24🧑⚖️ |
| Theme | 1875th | 2.295⭐ | 24🧑⚖️ |
| Graphics | 1291th | 3.318⭐ | 24🧑⚖️ |
| Audio | 873th | 3.238⭐ | 23🧑⚖️ |
| Humor | 440th | 3.318⭐ | 24🧑⚖️ |
| Mood | 1260th | 3.238⭐ | 23🧑⚖️ |
| Given | 25🗳️ | 23🗨️ |
A minor critique is that the art was a little noisy. I had a hard time seeing my character and the shifting background patterns was kind of jarring. I wonder if it would be easier to look at with flat colors for the grass and other backgrounds?
Regardless, really nicely done! I had a great time playing.

Spoiler alert: As a few have already noted, it can be very easy to stumble onto the ending very quickly in this game. That is partly by design, as there's nothing preventing it from happening, although the intended route was to receive a clue from the old man first and I underestimated the ease with which the secret room could be found by accident even without the clue. If you have talked to all the characters in town (5 characters, one in each house) and have found the secret room and defeated SUBCON, you have experienced everything that was part of the game. Again, thank you so much to everyone who played!
Congratulations for the game. I love pico8 games.