Sinking Feeling by skiddings
Go down fighting!

Captain! The reactor has been damaged and we're taking on water.
The pumps are keeping the water at bay for now but if we push the reactor any harder it could go into meltdown!
We've started repairs but they will take some time. God help us!

You're charged with keeping the stricken submarine alive long enough to make the repairs . You have to navigate the maze of sea mines and defeat enemy submarines.
You'll have to balance the limited power to the sub systems.
The pumps are nearly maxed up just keeping the ship level in the water - you can push them harder to raise up slowly but it could send the reactor into meltdown and kill everyone on board.
Or you can redirect the power to other subsystems and slowly sink deeper.

Controls
A & D for left and right
Subsystems
Pumps - Press W to increase, S to Decrease. Decrease power to sink faster but the ship will start to flood.
Engines - U & J - At high levels it will charge a boost you can activate by pressing 0
Weapons - K & I
Lights - P & ;
Life support - O & L - Oxygen will last a little while even when turned off.
Repairs - R & F - Increase power will fix the ship faster and regenerate health
Weapons
Level 1: 1 x Basic torpedo - Press 1 to fire
Level 2: 2 x Advanced torpedoes - Press 1 & 2 to fire, press again to remote detonate
No audio
Programming, art and design by Skiddings
Art by Thingus

Ratings
| Overall | 1452th | 3.2⭐ | 22🧑⚖️ |
| Fun | 1465th | 2.95⭐ | 22🧑⚖️ |
| Innovation | 578th | 3.5⭐ | 22🧑⚖️ |
| Theme | 446th | 3.975⭐ | 22🧑⚖️ |
| Graphics | 661th | 3.875⭐ | 22🧑⚖️ |
| Humor | 1145th | 2.382⭐ | 19🧑⚖️ |
| Mood | 663th | 3.675⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 12🗨️ |
But overall i think there are a lot of systems and art in such a short amount of time. Keep it up :)
Too much information plus the lack of a simpler hud = a confusing game.
Believe me, i can imagine the amount of heart you put in it, and as i say, the ideia is great! Just make it simpler for the player that the game is gonna became outstanding. Another thing tha might give some weigth it's a nice soundtrack.
I will be expecting ansiously for an update. My best regards!
I only had some problems that are not related to the actual gameplay, so bear with me:
1. I did not understand the progression of the game, or why I would move around and risk dying instead of just staying still and repairing and then I had no indication that the repairs actually was doing anything. Maybe some objectives like finding missing parts or survivors or something else in the deep would make the objective more logical.
2. I had no reason to go "Deeper" and no reason to not go to the surface to not drown (makes sense to go upwards if the sub is broken). Depth 0 was not on the surface :P
3. What does having your systems at -1 mean? Did not make much sense to me, would it not make more sense to just up all the scales by one?
4. ";" did not work as a hotkey for me, I don't know if it has anything to do with my nordic/german keyboard layout.
5. Missing some sounds
The gameplay was really awesome though. Really enjoyed this one, good job!
I wish there was a reason to go down! If so, I would have played a lot longer.
According to the instructions, pressing 1&2 launches an advanced missle. In my experience, it just kills you. :wink:
Nice work! A great entry.