SUBMERCILESS II by grandtheftmarmot

[raw]
made by grandtheftmarmot for Ludum Dare 48 (JAM)

​Pistol Duel But With Submarines

No aiming, just luck based on how long you wait to fire. Each round ends when somebody is finally hit or all torpedoes are gone. (Some additional game modes added with some other mechanics added, but still no aiming.)

Mostly meant as a two player game but added a really awful AI mode. Basically, your targeting pipper gets more accurate with time, but how long do you wait and risk your opponent firing first? Shoot torpedoes! Dodge torpedoes by going deeper! Decipher cryptic Russian submarine controls! This game has it all. (Those three things.)

Also included a "Tweak" menu in case the default timings and values I set aren't the funnest.

All music, sounds, and "graphics" made during the jam. With the exception of a menu system I reuse for every game, all code made during the jam.

Ratings

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Feedback

AhSpike
28. Apr 2021 · 04:11 UTC
Looks really cool and has great sound and music, but I can't get past the main menu. How do I select make a selection on the start menu? I can use arrows or W/S to highlight stuff, but I can't make a selection once it is highlighted.
cpv
28. Apr 2021 · 12:40 UTC
Some funny interpretation :) Really like the intro. The gameplay is fun, the music adds to this whole fun atmosphere. At times a bit hard to aim when shooting, but maybe that's part of the fun :) Good job!
LDJam user 239490
02. May 2021 · 00:48 UTC
The menu screen was really funny. I never figured out how to aim though. It always seemed to be random if I could hit or not. Cool idea though.
🎤 grandtheftmarmot
02. May 2021 · 01:09 UTC
@ahspike Hmm, sorry, my bad. The keyboard key to actually click the menu items doesn't respond in the final build cause I repurposed it for some different control methods throughout the weekend. I didn't notice cause I was always either clicking the menu items with the mouse or using an xbox controller at the end. It would help if people could actually play the game! I'm assuming enabling that keyboard key again would be allowed within the LD rules.
🎤 grandtheftmarmot
02. May 2021 · 01:14 UTC
@cpv @siberpunk01 Sorry, reading back through my game description it was most definitely not clear that there is no aiming. lol. That must have been frustrating. Tried to update that in the text. (The idea was to just focus entirely on the timing and mindset of the other player, if you get to play with one. Although the more advanced Los Angeles and Typhoon modes have a really messed up sort of dodging/movement thing that could be interpreted as aiming, at least within the context of some kind of nightmare you'd have after playing a video game too much.)
AhSpike
02. May 2021 · 01:37 UTC
@grandtheftmarmot Clicking is working now. For some reason it was not working before and I wasn't sure what to do. I will give it a play now!