DeepPsy by JoaoG
Collect everything you can.
Win the psychological war in your mind and make it to the end of the day.
Every day is a victory, don't give up.
How to Play:
Just collect everything and find the exit (use the W, A, S, D keys and the mouse to walk)
The browser version may be a little unstable.
Sorry for the inconvenience, the problem with the link is already fixed!!!
On the idea behind the simulation:
At first things seem to be fine until you fall and get hit by one of them:
- Deepression: you walk as if you have no desire to walk, without spirit, almost as if you are dragging yourself. — (Black Portal)
- Anxiety: you are walking fast, you get nervous and start to shake. — (Blue Portal)
- Panic: You are very anxious, running and do not know where to go. — (Red Portal)
The game offers three possible gameplay experiences based on different psychological disorders.
Each portal represents a psychological disorder.
Post Jam: I added a collectible item to the post jam version where help and treatment options appear in addition to normalizing the gameplay for a few seconds. (Download only)
Unfortunately, I couldn't dedicate myself to Jam as much as I would like, but here is my submission and this is my first time, as a programmer, using Unity for a Jam!
| Itch.io (web) | https://joaog.itch.io/deeppsy |
| Windows (Recommended) | https://joaog.itch.io/deeppsy |
| PostJam (Download) | https://joaog.itch.io/deeppsy |
| Original URL | https://ldjam.com/events/ludum-dare/48/deeppsy |
Ratings
| Overall | 1691th | 2.929⭐ | 23🧑⚖️ |
| Fun | 1729th | 2.619⭐ | 23🧑⚖️ |
| Innovation | 1504th | 2.762⭐ | 23🧑⚖️ |
| Theme | 1539th | 3.071⭐ | 23🧑⚖️ |
| Graphics | 1725th | 2.476⭐ | 23🧑⚖️ |
| Audio | 1213th | 2.524⭐ | 23🧑⚖️ |
| Humor | 1310th | 2.139⭐ | 20🧑⚖️ |
| Mood | 1139th | 3.325⭐ | 22🧑⚖️ |
| Given | 18🗳️ | 20🗨️ |
BUT I played the game 3 times, so it is quite good in my opinion, had a nice touch and was well thought out. ^^


(and after I wrote this, played it a 4th time right now, and took the screenshot - it suddenly switched back to the main menu, right after making the screenshot - so maybe I just had to click? Doesn't matter, cool game ^^)
After reading that it was the panic path, I totally get that feeling. Gave me real life panic coupled with the different heartbeat sounds to get to the exit.
Well done, interesting and intriguing concept!