Cave Rider by Iker Díaz
Little 2D scroller infinite runner for LD48


| Link | https://ikerdi.itch.io/cave-rider |
| Original URL | https://ldjam.com/events/ludum-dare/48/cave-riders |
Ratings
| Overall | 1424th | 3.216⭐ | 60🧑⚖️ |
| Fun | 1424th | 2.991⭐ | 60🧑⚖️ |
| Innovation | 1686th | 2.578⭐ | 60🧑⚖️ |
| Theme | 1507th | 3.112⭐ | 60🧑⚖️ |
| Graphics | 469th | 4.052⭐ | 60🧑⚖️ |
| Audio | 758th | 3.379⭐ | 60🧑⚖️ |
| Humor | 910th | 2.667⭐ | 44🧑⚖️ |
| Mood | 1019th | 3.427⭐ | 57🧑⚖️ |
| Given | 4🗳️ | 5🗨️ |
The only thing holding this game back, in my opinion, is that the game is a little too hard. Maybe having a auto fire or some indication from where the bats are coming from offscreen would be nice.
But your game is waaaaaay too fast for my poor skills!
I kept trying for a good time, but I keep dying very quickly without being able to do anything after four or five successful shots. This is a bit sad, because I think I could have enjoyed the game if I had been able to live longer.
Maybe you should have set the scrolling speed to a lower value at the start, and have it increased as the time passes. It would allow bad players like me to enjoy the game a bit longer, and add a difficulty curve to the game.
This is a great entry however, very clean looking (this is so far from what I have done on this aspect, I am really amazed).
Really good work!
- Early enemies come in super fast and are very small. Make them slower and bigger early in the game so players can ramp up in their skill.
- I would've loved the ability to jump. I felt so.... static.
- Upgrades please!
I really like the graphics, sound effects, and other stuff -- the presentation is really nice, would love to see a version that's slightly easier for people like me with bad reflexes :sweat_smile:
Otherwise it looks really nice, love the parallax scroll, it gives an amazing sense of depths and the colours are well choosen. Just adjust the enemies a bit and it can become a great autoscroller!
But wow is it tough... My poor index finger... The bats come out from way too close and move really fast. My reaction time just isn't sufficient. I'd love to be able to hold down to rapid fire and maybe have a little more camera distance.
Good work on it, though. I enjoyed it even with the difficulty.
the music is great. also it almost sort of felt like a rhythym game, not in that it was, but had the spawn patterns of the bats been in time with the music that woulda been cool.
The problem was the same with others was it was extremely difficult. Along with that when you hit the enemy it just disappears without any cue that you hit it so it along with it being fast and difficult. It took my brain a small bit to realize if it was dead or not. Also I had issues with the enemies coming from below, so I could barely see it since its blocked by the rocks before it was too late.
Is this a good score? Who knows!
I agree with some of the previous feedback: the enemies move very fast, and their spawning locations are sometimes so far off to the top or bottom you can't see them until you're dead. All that being said, the graphics and sounds are adorable, and I love the cart just rolling on after dying. This looks like it could be easily expanded upon to be a fun, compact game.
The shooting was satisfying and I liked the art style.
I did have enemies come right along the ground some times which was difficult, made more so because they would display behind the track making them hard to see.
I think it would have been nice to start slightly slower and then ramp up in difficulty.
Overall well done, good job. :thumbsup:
The speed of the enemies is too high for their random attacks, and sometimes they attack from below, where it's impossible to react to. If they attacked in the same pattern for every run, it may be forgivable because we could learn the pattern and adapt. The easiest thing to do would be to lower their speed, but a cool idea may be to set the random "seed" to a new number every day, so there's a new daily challenge! Then we can try to learn the attack patterns and work our way up to higher scores!
The level of potential here is super high. Gun power ups, enemy variations. It can basically become an on-rails shmup! A jump button could also be a cool feature to consider!
The screen-shake for every shot may be "overkill". Consider using it for taking damage, or causing damage, just a thought.
The art, the style, and the music are very good!
I liked the color palette and the audio, good job for this game :thumbsup:
Still, this is a really strong base for a game, and the visuals are delightful! With a little bit of tweaking, I think you've got a really strong game here that I'd love to play for such a cute aesthetic!
As far as a jam goes, great work~! ☆☆☆☆☆
The graphics and colours are very nice!