Deep Sea Tycoon by Udo2

Deep Sea Tycoon is a very simple, complete, open-ended tycoon simulator in the style of the 80s.
I made it from scratch, except for the illustrations which are based on free unsplash.com stock images. I took the music from one of my earlier LDs, so I'm opting out of the Audio category. This is an HTML-only game, no canvas, no WebGL.
Controls: - [Space] to pause/resume the simulation - [m] to toggle the music - mouse
When you vote, please also leave a comment :smiley:
Tools Used - Text editor (Geany on Ubuntu) - Gimp for graphics editing - My HTML game starter code: https://github.com/Udo/canvas-game-starter - Logic Pro X for music
Post-LD Changelog: - fixed a bug that would prevent the management team from being re-acquired - added a status screen for the management team - fixed a floating point formatting bug in assets view - fixed a bug that would cause long asset lists to scroll to the top every second - fixed a bug that allowed drilling new wells when the platform is on fire
Disclaimer: This is technically my second game for LD 48. I made the first one for the Compo, and half-way through I began to wish I had chosen Deep Sea Tycoon as my concept. I had a free day on Monday, so I made DS Tycoon because I felt motivated. I hope it isn't against the rules to make 2 games (if it is, please let me know).
Stock Photo Credits - https://unsplash.com/photos/OxhaiWcfT_o - https://unsplash.com/photos/rSpMla5RItA - https://unsplash.com/photos/6xeDIZgoPaw - https://unsplash.com/photos/uJhgEXPqSPk - https://unsplash.com/photos/5684tm9pat8 - https://unsplash.com/photos/djb1whucfBY - https://unsplash.com/photos/guADzpF9pDI
| Link | http://dev.openfu.com/ld/ld48-2/game/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-sea-tycoon |
Ratings
| Overall | 638th | 3.674⭐ | 25🧑⚖️ |
| Fun | 390th | 3.717⭐ | 25🧑⚖️ |
| Innovation | 578th | 3.5⭐ | 25🧑⚖️ |
| Theme | 710th | 3.804⭐ | 25🧑⚖️ |
| Graphics | 1000th | 3.614⭐ | 24🧑⚖️ |
| Humor | 270th | 3.619⭐ | 23🧑⚖️ |
| Mood | 588th | 3.727⭐ | 24🧑⚖️ |
| Given | 14🗳️ | 10🗨️ |
Yes, I agree that the management team is exploitable, you probably shouldn't be allowed to sell them straight away. The idea behind the maintenance crew is that it's too expensive for the crappy starter rig but really good for the big rig. However, you're probably right that keeping the price the same was not the brightest idea :laughing:
Thank you for trying it out! <3
But this is a good idea for a game, and with some other screens, graphics, stats, could be a really good management game!
As I said before, the frustrating thing for me about this game is that it's really easy to add new systems and content to it now that the foundation stands, but sadly I ran out of time to do it.
Couple of minor ux things that I was mssing:
- Would be nice if there were some icons next to the assets.
- The ability to sort assets, or at least have non-fucntioning rigs at the top.
- Market price could be shown in the top bar.
I just played your game. In fact I spent way more time with it than I wanted to. The premise seems simple enough, but it is surprisingly well balanced, so it kept me going for a while.

Anyway, I have gotten filthy rich, so I'm retiring now.
Thx for the game. Was fun to play .)
@bozmak :smile: by tunes do you mean music (because there is! I recycled a song from a previous LD!) or tuning the rules? Tuning the style? :laughing:
There's a lot that could be improved obviously (one can manage only so much in 24h), as the UI overall :
- Most tabs would benefit from being 'full screen' rather than a small window in the middle as there's lots of infos that need to be displayed, especially in Assets.
- We can't scroll in Accounting and if tables there gets too big we can only see part of it.
- Not being able to see things you can't purchase at the moment in Acquisitions sucks as you can't plan ahead if you should save money for the next big thing to come. Some graph there could also be nice.
- Managing platforms isn't very practical as you have to click on one to perform the basic actions and know whether it is going well or not (how much oil does it bring ? where's the drilling at ? is there crew on it ? etc...). I know there's the blue check icon that shows whether it's mining oil or not, but that's not quite enough imo.
There's also some balancing issues as in debt being too unforgiving (some credit system could fix that), or having to pay to stop a rental contract once the state of the platform is too low (shouldn't contracts be on some fixed duration ? or maybe with a monthly/yearly renewal and no selling of them).
But well, again having a lot of issues is normal such a game would require a lot more polishing and features that wouldn't be possible to implement in so short time.
This is a pretty solid mining simulator! The fact that you managed to make this *and* another game is really impressive. Great job!