Catryoshka by mpetrus
Catryoshka is a puzzle game, where you have to use your kitten Matryoshkas to open gate and arrive at your destination. A beautiful and lively journey awaits you !!!





Participation in lives:
https://www.youtube.be/watch?v=KLwrzc7DkDo&t=3610s
| Link | https://squiers.itch.io/catryoshka |
| Original URL | https://ldjam.com/events/ludum-dare/48/catryoshka |
Ratings
| Overall | 276th | 3.932⭐ | 46🧑⚖️ |
| Fun | 301th | 3.802⭐ | 45🧑⚖️ |
| Innovation | 238th | 3.884⭐ | 45🧑⚖️ |
| Theme | 1246th | 3.384⭐ | 45🧑⚖️ |
| Graphics | 407th | 4.114⭐ | 46🧑⚖️ |
| Audio | 365th | 3.774⭐ | 44🧑⚖️ |
| Humor | 192th | 3.775⭐ | 42🧑⚖️ |
| Mood | 579th | 3.738⭐ | 44🧑⚖️ |
| Given | 63🗳️ | 18🗨️ |
Opening and closing doors in these big levels got pretty boring by the level 4 because the solution is mostly obvious and it all just becomes a tedious work instead of a clever puzzle.
Even just making catryoshka move faster and will partially solve this problem. Restarting levels quicker would also help.
В первую очередь я обнаружила "фичу", благодаря которой можно пройти через забор и так прошла пару уровней). Игра очень красивая, все очень русское, очень понравилось, спасибо, заценила!
I wish the puzzles were a little more variative, maybe being able to hop back into a larger cat would make for an interesting partial back-tracking (for closing some doors you have previously opened etc?).
Well done!
I guess it would be nice to be able to return back to the bigger shells, and maybe then start with less of total layers
Anyway, great game :D
Out of bounds! Yahoo!
Привет из России! Мы любим матрешки, а тут целая котрешка! Хорошая концепция для головоломки, молодцы ^_^
Great!
Good game overall, everything felt good and polished.
Had a few issues with backtracking sometimes that felt a bit long but it's not a big deal. Good job !
Great work!
Thanks for being part of the stream, yesterday was amazing! :smile:
This was one of my top game so far! Very fun to play, I would love more levels!
I ended up feeling quite split, because the later levels turned into more trial and error than anything. Since I can't see the whole level at once, I would try to step on the first buttons I could see, and if they weren't correct then try again with a new set of buttons. There was no way to change my previous positions without restarting and I'm not sure if this is a good thing or not.
On the one hand, you have to factor it into your solutions, you can't move once you've split off. On the other, I can think of so many more puzzle opportunities if you could rejoin with a previous doll to move it. You could open up a gate, move a doll through, leave one behind on the button, and then join back with the original and lock the previous doll on the other side of the gate.
You could have smaller levels that are still more difficult than the existing large ones, and the player can undo any decision at any time by tracing their steps backwards, rather than restarting entirely. Right now the difficulty seems to come from obfuscation, you can't see everything at once so it's harder. I think the real strength in your idea is about pressing buttons in the right order, and implementing the size of the dolls into the puzzle too (need a large doll to press a big button, a small doll to fit through a small gap).
Anyway, sorry for the ramble! Just some thoughts on how your clever game idea could be extended to have a bunch of new things to think about! Thanks for putting in all the work to make this!
Some remark: catryoshkas should be put little further to exclude visible intersection with parental ones.
Great entry!