Grapple Tongue by Mors

Grapple Tongue is a platformer game made for Ludum Dare 48 by Mors with music and sound effects by CosmicGem. Climb deeper and deeper into the clouds using your tongue as a grappling hook, and find the only thing that can help you reach your goals.

The controls for the game are arrow keys to move and aim, SPACE to lick, and R to restart from the last checkpoint. You can use a controller as well.
I've updated the game after the deadline to mainly fix the bugs and add additional polish. You can still download the original version from the itch.io page.

Changelog:
v1.1.0 (Post-Jam Update) (29/04/2021): - Fixed a ton of bugs. - Replaced some of the sound effects. - Changed the ending. - Added a HUD. - Added the Z key and the shoulder buttons as alternate ways to lick. - Allowed the use of the right analog stick on controllers for aiming without moving. - Added additional visual polish all around.
v1.0.0 (27/04/2021): - Initial release!
| HTML5 (Post-Jam) | https://mors-games.itch.io/grapple-tongue |
| Windows (Post-Jam) | https://mors-games.itch.io/grapple-tongue |
| Windows (Original) | https://mors-games.itch.io/grapple-tongue |
| Original URL | https://ldjam.com/events/ludum-dare/48/grapple-tongue |
Ratings
| Overall | 264th | 3.938⭐ | 42🧑⚖️ |
| Fun | 88th | 4.1⭐ | 42🧑⚖️ |
| Innovation | 236th | 3.888⭐ | 42🧑⚖️ |
| Theme | 1793th | 2.615⭐ | 41🧑⚖️ |
| Graphics | 264th | 4.263⭐ | 42🧑⚖️ |
| Audio | 278th | 3.875⭐ | 42🧑⚖️ |
| Humor | 442th | 3.314⭐ | 37🧑⚖️ |
| Mood | 775th | 3.59⭐ | 41🧑⚖️ |
| Given | 12🗳️ | 0🗨️ |
the (unchecked) checkpoint flag looks a bit like a spike though, that can be irritating a bit :)
i had a strong desire to "swing", but i guess that was not part of your concept on purpose.
nice!
Awesome ! Great game, great polish, the graphics are great, varied, the music is very catchy and the sounds are satisfying!
The game is quite hard at times but still doable, the level design is well done too !
My only regret is that when you are on the ground, you can't aim without moving forward at the same time, it makes some situations tricky.
But great game overall !
@videt @thob I didn't see the need to add aiming without moving since you can just hold both directions then press the lick button instantly afterward to accomplish the same thing.
That being said, you also can aim without moving if you have a controller, you just need to tilt the left stick very slightly in the jam version, or tilt the right stick in the post-jam one. I'd add keyboard bindings to it too but it made things a bit overcomplicated.
The addition of the penguins was definitely a good idea since the stronger players could shoot for the if they wanted and they were my favorite parts of the game, especially the one in the lightning section.
The mechanics are deceptively simple and the levels keep things fresh despite the simplicity. Definitely one of the more fun games I've tried this jam. Kinda reminds me of Celeste?
Totally didn't realize I could eat the (birds? bats?) for a while though lol.
Difficulty really jumped up around the lightning section. Might be good to ease the player into that a bit more.
This isn't specifically an issue with your game, but I noticed that my particular keyboard has an issue where I can't register up+left+space at the same time, so I decided to try my switch pro controller (which worked)! I know, I should get a more expensive keyboard with n-key rollover, but something to take into account. On the note of using a controller, it would have been nice to have d-pad support, but hey, glad it worked at all.
But yeah, there was supposed to be more in-between the block breaking and thunder sections, it had to be cut due to time constraints.