Dimidium Angelus by Double Top
Descend into hell to kill Lucifer!
Born as a half-demon half-angel, you were neglected your place in heaven. They said you could only live there if Lucifer was extinguished. That's exactly what you're going to do.
Seize the agonizing souls of hell, accumulate sins, unlock attacks and skills and go deeper in hell to face your biggest enemy.

| Link | https://doubletopgames.itch.io/dimidium-angelus |
| Original URL | https://ldjam.com/events/ludum-dare/48/dimidium-angelus |
Ratings
| Overall | 929th | 3.5⭐ | 21🧑⚖️ |
| Fun | 958th | 3.316⭐ | 21🧑⚖️ |
| Innovation | 1174th | 3.026⭐ | 21🧑⚖️ |
| Theme | 1511th | 3.105⭐ | 21🧑⚖️ |
| Graphics | 555th | 3.974⭐ | 21🧑⚖️ |
| Audio | 1133th | 2.781⭐ | 18🧑⚖️ |
| Humor | 1105th | 2.438⭐ | 18🧑⚖️ |
| Mood | 1220th | 3.263⭐ | 21🧑⚖️ |
| Given | 24🗳️ | 7🗨️ |
I had fun slaughtering monsters and growing stronger. It feels so cool, the idea of going deeper and deeper into hell with the intent of finding and destroying Lucifer.
The gui and the game fits on my small square screen well, which I really appreciate, since a lot of games only look good on large widescreen monitors.
When I started playing I did have a little trouble with the gui and buttons. I was confused if my turn had ended already and wasn't quite sure if my attacks were hitting. "Why they are doing no damage, did they miss?", I asked myself, because I saw no animations playing.
So it's hard to see if it's your turn or if inputs, attacks and skills are registering, though I could figure it out and it was quite playable. Especially when I noticed you could hover over certain icons to get more information. This made me understand that sometimes when you attack, the damage is negated by the enemies defense.
I also spend a lot of time fighting the first two enemy times until I released I had to invest my sins to proceed deeper into hell.
When I got used to it it was actually no longer a problem for me and I started to have even more and more fun as I was making progress! Resting and shopping, upgrading my skills and attacks, destroying everyone who opposed me, it's great! Haha.
The mechanics are well balanced. Some enemies are strong, which makes for exciting battles while other easier battles allow you to increase your health and strengths for your future endeavors. This all really hooked me and reeled me in! The information about what your opponent is about to do next really allows to strategize your next move and feel really clever about outmaneuvering your enemies.
The final battle was awesome! :D A little bit of sound would probably make the game come alive even more. I am really looking forward to your future productions!