Clockwork Abyss by Alexascher
Help a small brave submarine to reach the bottom of the sea, and discover what lurks in the depths of clockwork abyss!
How to play:
- Click on fish to damage it
- Click on bubbles to collect air
- Buy powerfull upgrades
Team:
- Dmitrii Goriachev
- Alexander Mosin
- Alexander Scherbakov
- Alexander Tutov
Music: Kai Engel - Brand New World

| Link | https://orange-grunge.itch.io/clockwork-abyss |
| Link | https://orange-grunge.itch.io/clockwork-abyss |
| Original URL | https://ldjam.com/events/ludum-dare/48/clockwork-abyss |
Ratings
| Overall | 181th | 4.028⭐ | 38🧑⚖️ |
| Fun | 372th | 3.736⭐ | 38🧑⚖️ |
| Innovation | 438th | 3.639⭐ | 38🧑⚖️ |
| Theme | 322th | 4.056⭐ | 38🧑⚖️ |
| Graphics | 5th | 4.792⭐ | 38🧑⚖️ |
| Audio | 39th | 4.361⭐ | 38🧑⚖️ |
| Mood | 160th | 4.181⭐ | 38🧑⚖️ |
| Given | 56🗳️ | 28🗨️ |
Great work!
5/5
Just noticed that most of time, before youre lantern isn't enough improved, fish hiting you is full random, it's a bit frustrating, you don't have feeling to control at all.
I don't know if this is the wanted feeling because it adds tension and it's cool too, and you have a chance to repair at time your submarine
Nice work.
Round of aplause, well done!
I liked the ability to buy buffs, and trying to manage everything. But I'm not very good. Even when I think I'm doing well, I look over and I'm low on health or oxygen or both.
I wish it was a little bit more shooty-shooty-action-based (just my preference), but I understand how that could be overwhelming for a player trying to manage everything else in the game.
Good job!