Mind Diver by ryusui

[raw]
made by ryusui for Ludum Dare 48 (JAM)

Dive into the sea of consciousness and gather positive thoughts. Don't let negative thoughts distract you from your goal, or your dive will end prematurely!

Gamepad and keyboard supported. D-pad/analog stick/arrow keys to move, A/space/enter to catch thoughts.

Made in Godot 3.3. Graphics created in Aseprite; music created in Bosca Ceoil.

UPDATE: Added HTML5 version. Performance will be best in native Windows version but HTML5 version is otherwise identical.

Godot<em>v3.3-stable</em>win64<em>2021-04-29</em>15-18-39.png

Ratings

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Feedback

Leonvano
27. Apr 2021 · 20:09 UTC
Pretty fun game to chillout with, first rhythm game I've seen on here. Keep up the good work :)
Beardmage
27. Apr 2021 · 20:13 UTC
Hi there ! Wish timing would have more effect on the scoring etc. The game could use a bit more feedback tbh, it took me a couple runs to understand why I was losing !
🎤 ryusui
27. Apr 2021 · 20:28 UTC
Development started slow and I was kind of in a rush to finish by the end. ^_^; My original concept included multiple stages and bosses, but the final version is just a score attack.

I'm happy I was able to get some semblance of rhythm-action gameplay going, though it's much, much rougher than I would've liked - there was, in fact, a plan to make timing important, but I didn't have enough time to implement it ^_^;
Langotriel
30. Apr 2021 · 10:54 UTC
Ayy, look at that :eyes: Another LOVE game :smile:

This reminded me of how bad I am at precision :sweat_smile: (Probably why I suck at FPS games)
It was engaging to try and get higher and higher scores but I didn't get very far in that regard :sweat: My lack of skill aside, I enjoyed it :smiley: With mouse control, it could even work as a shooter game trainer :thinking:
🎤 ryusui
30. Apr 2021 · 22:34 UTC
It's actually made in Godot! I really like Love2D but I've started to get into Godot as well. It's a bit more like Unity or Game Maker, but like Love2D it's easier to just make stuff without worrying so much about how the engine "wants" things to be done.