Tanks 'n robots by Douwe_Ravers
Welcome To Tanks 'n Robots!
A Shooter, Racer and Adventure game.
What's it about?
After an unstable windows update has AI taken over the world. All technology is useless as the AI controls it all...
Luckily does your deprecated military vehicle still work. It is time to reconquer the world by eliminating the evil AI!
Some notes
For lower and average PC's it is recommended to play the windows executable. 48h for optimalization is just to short...
Also the web version only shows the full UI when in fullscreen mode...
The Goal is to shoot all the pcs in the big building.
I realize the goal isn't clearly stated... but you have to shoot the computers inside the big building. The blue arrow points towards the building.
Timelapse of these amazing 48 hours
(After 2 minutes I start doing art and it is more interesting to see.) https://youtu.be/LnH0vhvBzkI
Post jam adjustments
- Changed camera offset to be more consistent when aiming.
- Dropped Depth of view and motion blurr for web-version
- Reduced camera speed when moving mouse.
- Changed "goal indication arrow"'s parent from vehicle to camera.
Some nice screenshots


Ratings
| Overall | 301th | 3.417⭐ | 20🧑⚖️ |
| Fun | 349th | 3.167⭐ | 20🧑⚖️ |
| Innovation | 460th | 2.806⭐ | 20🧑⚖️ |
| Theme | 500th | 2.639⭐ | 20🧑⚖️ |
| Graphics | 200th | 3.639⭐ | 20🧑⚖️ |
| Audio | 317th | 2.972⭐ | 20🧑⚖️ |
| Humor | 271th | 2.722⭐ | 20🧑⚖️ |
| Mood | 310th | 3.139⭐ | 20🧑⚖️ |
| Given | 20🗳️ | 20🗨️ |
Good job in getting a tank and 3D controls in and everything in 48h! Did you even make all 3D models yourself in that time?!
:purple_heart: :dart: :frog:
Overall, excellent work!
P.S. I played it on a 2017 macbook pro in chrome and it worked great.
FYI The source link doesn't work as of 815pm CST on Oct 5.
@zazz0000 thanks for the tip, wasn't aware of that.
@fabdynamic Great compliment thanks. Good idea, give it more a star wars clone trooper vibe :D Whoops, I wasn't aware of this, I will fix it right away :)
Strengths :
- A 3D action game, well above LD standards in terms of polish
- Cool intro/outro movies
- Fun to play, easy to finish
Possible improvements
- The enemies might do too little damage
Congrats !
@jlv Glad you liked it. I actually did that a little on purpose as there was no real time to test and I preferred everybody can easily finish my game then all get stuck in the beginning. Maybe a difficulty system would have been nice. I will keep that in mind ;)
Compo too? That's crazy. Yes the controls could be a little tighter, and clearer where projectiles land etc. instead of raycast bullets, but it was still really fun and clear what to do. I liked the tutorial mapped to right mouse button and the layout of the level, with it directing players to the base (which was also shown in the intro, so that made me recognize it). The difficulty was at the right level as I was able to complete it without feeling frustrated or bored.
Great job.
I'm sad to say that (after the initial seconds when I rolled off a hill and I managed to right the tank up again) I found the game(play) itself to be a bit tedious? Because there are about 2 things that can happen:
- You take aim from far away (if you're lucky, you don't even have to wriggle your mouse cursor for the green target but can just shoot), then take them down one by one as sitting ducks.
- At some point the ones left over are too far away and you need to advance, and you occasionally meet an AI that is heading for you. Then (due to the slowness of your tank) it will mostly turn into an 'I shoot then they shoot' then repeat ad-infinitum until the opponent is dead (it won't be you since health is plentiful). Unless there's trees, but that just gives you even more advantage.
Which also, I suppose, means that the controls are intuitive! Also it can't have been _that_ tedious, since I was never outright bored or anything.
Just a note: While it _is_ allowed to fix ('certain') bugs after the end. You're at the _very_ least also supposed to make a list of the things you changed after, per [the rules](/events/ludum-dare/rules)
> Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. **You are asked to highlight the changes you make in your submission (a short change log).**
Some smaller remarks: I'd have liked a bit of music. Couple of typo's: Luckely -> Luckily, Stabelize -> Stabilize.
It seems to me that the slip after braking is too large and strong. Perhaps if he stopped a little more abruptly, it would be better 😊
Very cool Compo Game!