Tanks 'n robots by Douwe_Ravers

[raw]
made by Douwe_Ravers for Ludum Dare 49 (COMPO)

Welcome To Tanks 'n Robots!

A Shooter, Racer and Adventure game.

What's it about?

After an unstable windows update has AI taken over the world. All technology is useless as the AI controls it all...

Luckily does your deprecated military vehicle still work. It is time to reconquer the world by eliminating the evil AI!

Some notes

For lower and average PC's it is recommended to play the windows executable. 48h for optimalization is just to short...

Also the web version only shows the full UI when in fullscreen mode...

The Goal is to shoot all the pcs in the big building.

I realize the goal isn't clearly stated... but you have to shoot the computers inside the big building. The blue arrow points towards the building.

Timelapse of these amazing 48 hours

(After 2 minutes I start doing art and it is more interesting to see.) https://youtu.be/LnH0vhvBzkI

Post jam adjustments

  1. Changed camera offset to be more consistent when aiming.
  2. Dropped Depth of view and motion blurr for web-version
  3. Reduced camera speed when moving mouse.
  4. Changed "goal indication arrow"'s parent from vehicle to camera.

Some nice screenshots

screenCapture3.PNGscreenCapture1.PNG

Ratings

Overall 301th 3.417⭐ 20🧑‍⚖️
Fun 349th 3.167⭐ 20🧑‍⚖️
Innovation 460th 2.806⭐ 20🧑‍⚖️
Theme 500th 2.639⭐ 20🧑‍⚖️
Graphics 200th 3.639⭐ 20🧑‍⚖️
Audio 317th 2.972⭐ 20🧑‍⚖️
Humor 271th 2.722⭐ 20🧑‍⚖️
Mood 310th 3.139⭐ 20🧑‍⚖️
Given 20🗳️ 20🗨️

Feedback

Kora0h
04. Oct 2021 · 01:30 UTC
Nice graphics and sound effect. The mouse control is too sensitive and hard to aim the enemy even with auto aim(Maybe this is the purpose?)
🎤 Douwe_Ravers
04. Oct 2021 · 02:59 UTC
@kora0h You are right! I chose a better offset for the camera and it's much easier now.
Marc Grabow
04. Oct 2021 · 13:14 UTC
Not quite sure about the theme fit and the cannon could have a bit more "oomph" and pushback, which would make it feel having more power.

Good job in getting a tank and 3D controls in and everything in 48h! Did you even make all 3D models yourself in that time?!
🎤 Douwe_Ravers
04. Oct 2021 · 14:18 UTC
@marc-grabow yes ofcourse :) Wouldn't be a Compo game otherwise. I recorded the whole process. Once the edit is done I will upload a timelapse :)
Marc Grabow
04. Oct 2021 · 14:24 UTC
:clap: :clap: :clap:
PurpledArtFrog
05. Oct 2021 · 12:02 UTC
This is rather impressive... congrats on the entry. I liked that you start out with a good tutorial in an inclosed garage. It's easy to understand..

:purple_heart: :dart: :frog:
🎤 Douwe_Ravers
05. Oct 2021 · 12:18 UTC
Thanks
popertots
05. Oct 2021 · 19:42 UTC
The web version has a pretty serious crash (requiring reboot) when I shoot. I'm on Linux though so that may not be a fault on your end. Had a drive around anyway and rated accordingly. good game
🎤 Douwe_Ravers
05. Oct 2021 · 19:49 UTC
@popertots Dahmm that is pretty serious indeed. Couldn't test it on a linux unfortunately I hope it's an isolated event then. Thanks anyway ;)
ThatmanRobin
06. Oct 2021 · 00:31 UTC
It was fun, good to see more 3D compo submissions. The robot death sound was a little annoying, but I managed to beat it. Never really seemed like I was in any danger of dying to be honest.
rdcooper
06. Oct 2021 · 00:35 UTC
Wow, very impressive making a 3d game like this for compo! The SFX were a little rough, but the tank handling was challenging in a very realistic way. Loved the cinematics and humor.

Overall, excellent work!
zazz0000
06. Oct 2021 · 00:40 UTC
Fun stuff! Kinda wish enemies had projectiles over hitscan to make more use of your mobility. I'd probably drop depth of field for performance reasons
FabDynamic
06. Oct 2021 · 01:05 UTC
This is great! I had fun blasting those bad things and after a few tries figured out how to strategize and beat the end boss and win! I liked the terrain and graphics, and the enemies, and I liked the controls and shooting. I liked the life refill mechanic too which made it fair. I thought the enemies could be adjusted to make them sometimes miss. I loved it! It will actually be memorable for me. Thank you and nice work!

P.S. I played it on a 2017 macbook pro in chrome and it worked great.

FYI The source link doesn't work as of 815pm CST on Oct 5.
🎤 Douwe_Ravers
06. Oct 2021 · 01:38 UTC
@thatmanrobin @rdcooper Yeah sound isn't my strong suit :D I was lucky that at least my old coffee machine made such a good tank motor sound :D

@zazz0000 thanks for the tip, wasn't aware of that.
@fabdynamic Great compliment thanks. Good idea, give it more a star wars clone trooper vibe :D Whoops, I wasn't aware of this, I will fix it right away :)
Njitnelav
06. Oct 2021 · 14:46 UTC
BEST GAME EVER PLAYED ON COMPO
JLV
07. Oct 2021 · 00:10 UTC
Fun action game. It’s pretty refreshing to be controlling a tank, the controls are intuitive, the goal is clear and the whole setting is thematically accurate. Nice job !

Strengths :
- A 3D action game, well above LD standards in terms of polish
- Cool intro/outro movies
- Fun to play, easy to finish

Possible improvements
- The enemies might do too little damage

Congrats !
🎤 Douwe_Ravers
07. Oct 2021 · 19:48 UTC
@njitnelav haha thanks mate!
@jlv Glad you liked it. I actually did that a little on purpose as there was no real time to test and I preferred everybody can easily finish my game then all get stuck in the beginning. Maybe a difficulty system would have been nice. I will keep that in mind ;)
eldogg
09. Oct 2021 · 10:46 UTC
This is cool! Love the movie intros, especially the ending as it tied the game off nicely with the red->green transition, made it feel complete.

Compo too? That's crazy. Yes the controls could be a little tighter, and clearer where projectiles land etc. instead of raycast bullets, but it was still really fun and clear what to do. I liked the tutorial mapped to right mouse button and the layout of the level, with it directing players to the base (which was also shown in the intro, so that made me recognize it). The difficulty was at the right level as I was able to complete it without feeling frustrated or bored.

Great job.
🎤 Douwe_Ravers
09. Oct 2021 · 13:26 UTC
thanks @eldogg A little film story always helps with the emersion. And they are fun to make :D
Remco
10. Oct 2021 · 13:02 UTC
That's an impressive intro & outro you have there! For the game as a whole: While I'm a bit less inclined to be impressed by something that is 'just' 3D these days, you've put in the artwork and time to make it work in a compo-timeframe, which is also impressive.

I'm sad to say that (after the initial seconds when I rolled off a hill and I managed to right the tank up again) I found the game(play) itself to be a bit tedious? Because there are about 2 things that can happen:

- You take aim from far away (if you're lucky, you don't even have to wriggle your mouse cursor for the green target but can just shoot), then take them down one by one as sitting ducks.
- At some point the ones left over are too far away and you need to advance, and you occasionally meet an AI that is heading for you. Then (due to the slowness of your tank) it will mostly turn into an 'I shoot then they shoot' then repeat ad-infinitum until the opponent is dead (it won't be you since health is plentiful). Unless there's trees, but that just gives you even more advantage.

Which also, I suppose, means that the controls are intuitive! Also it can't have been _that_ tedious, since I was never outright bored or anything.

Just a note: While it _is_ allowed to fix ('certain') bugs after the end. You're at the _very_ least also supposed to make a list of the things you changed after, per [the rules](/events/ludum-dare/rules)
> Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. **You are asked to highlight the changes you make in your submission (a short change log).**

Some smaller remarks: I'd have liked a bit of music. Couple of typo's: Luckely -> Luckily, Stabelize -> Stabilize.
🎤 Douwe_Ravers
10. Oct 2021 · 18:26 UTC
@remco You are right I will add the changes I made afterwards to the page. Thanks for the feedback.
Dogez
10. Oct 2021 · 21:17 UTC
I really enjoyed driving your armored car!
It seems to me that the slip after braking is too large and strong. Perhaps if he stopped a little more abruptly, it would be better 😊

Very cool Compo Game!
🎤 Douwe_Ravers
10. Oct 2021 · 21:27 UTC
@dogez thanks!
Castoor
11. Oct 2021 · 07:39 UTC
Congrats ! i love the terminator AI style :D ! I think you got already many feedback ;), mine was to increase the diffulty (and the sound a bit lower when robot dies), GG for the scenario and your graphics ! :v:
🎤 Douwe_Ravers
11. Oct 2021 · 12:38 UTC
@castoor thanks for the feedback. Once I've got some time again I will implement a easy/medium/hard mode. And once the game voting is over record some better sounds for the robots. I don't like them as well :/