You Gonna Cry? by Legolula
You Gonna Cry?
Game
Hi, my name is Stephen, I'm 13 years and a half and my mom says I'm a very emotional boy. This is the story of this one time, at recess, when this jerk Kevin made fun of me in front of my crush, Rebecca. Rebecca is so beautiful, she deserves to be with a nice guy like me, not Kevin.
Objective
Kevin has a beautiful annoying hair and wont let me talk to my crush, rebecca. My mood swings will help me fight against him and his friends!
Hit Kevin's head to defeat him!
Controls
A/D: Move left/right
Left Click: Attack
SPACE: Jump
ESC: Pause
Credits
Art by Rodrigo. Insta @rodrigogsousa
Music and Sound Design by Jérémy. Insta @studiocosmophone
Code by Guilherme. GitHub GuilhermeGSousa
| Microsoft Windows | https://guilhermegsousa.itch.io/you-gonna-cry |
| HTML | https://guilhermegsousa.itch.io/you-gonna-cry |
| Original URL | https://ldjam.com/events/ludum-dare/49/you-gonna-cry |
Ratings
| Overall | 588th | 3.639⭐ | 38🧑⚖️ |
| Fun | 442th | 3.681⭐ | 38🧑⚖️ |
| Innovation | 900th | 3.167⭐ | 38🧑⚖️ |
| Theme | 875th | 3.403⭐ | 38🧑⚖️ |
| Graphics | 430th | 3.944⭐ | 38🧑⚖️ |
| Audio | 404th | 3.6⭐ | 37🧑⚖️ |
| Humor | 106th | 4.057⭐ | 37🧑⚖️ |
| Mood | 385th | 3.743⭐ | 37🧑⚖️ |
| Given | 38🗳️ | 47🗨️ |
But like the above comment, I don't understand how to slap Kevin :thinking:
Maybe you need more feedback when an attack hit something.
But well done :)
@niterich thank you so much!
@codeforjoycaro I'm so glad you liked it! We didn't have much time to play test and devs always have a tendency to make their games harder than they should :stuck_out_tongue: We'll make a version with some fixes and missing art.
@pikario @deav That is a very valid point, it needs a proper tutorial and more visual feedback
The only thing that I missed a little bit was a good intro while playing. But just a personal opinion.
Very cool game - I laughed so hard :D
Short game but definitely fun. Defeating enemies by crying on them surely is something I should try some more.
This game was so goofy and surprising. Really my only complaint is that sometimes the hitboxes are a bit wonky. Otherwise, the music, animation, and just overall feel of this game is soooo excellent! :ok_hand:
Some issues though :
- It's not quite intuitive at first of where you should hit at first and how the 'boss' works, whether you should try to hit the boss or the small bugs first.
- There's a bit of lack of feedbacks here and there. For example, it's not quite clear when the tears do damage or not, unlike the slaps that have a sfx upon hit.
- UI doesn't scale with screen size, so there's some overlapping issues when not playing in full screen
- There's a red circle rolling around which I didn't really understand what it was doing there (maybe a placeholder game object you forgot to delete ?)