Nightmare in the Nuthouse by TheseusInABottle
Nurse Nikki has fallen asleep in the broom closet of the Asylum for the criminally insane she works at. Somehow the inmates have taken over and now she must slink through the hallways collecting keycards to make it back outside.
Controls are standard WASD/Arrow Keys

Notes: SOMEBODY SEDATE ME. This is not my best work please after you play this play something like Down the Dwarven Hole so you know I can actually make good things. Also this game has no audio so don't worry about not hearing anything.
Ratings
| Overall | 534th | 2.579⭐ | 21🧑⚖️ |
| Fun | 520th | 2.474⭐ | 21🧑⚖️ |
| Innovation | 552th | 1.921⭐ | 21🧑⚖️ |
| Theme | 551th | 1.694⭐ | 20🧑⚖️ |
| Graphics | 533th | 2.026⭐ | 21🧑⚖️ |
| Audio | 427th | 1.115⭐ | 15🧑⚖️ |
| Humor | 424th | 1.711⭐ | 21🧑⚖️ |
| Mood | 474th | 2.333⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 5🗨️ |
I think the problem was just the level design. Each area felt like it had one path to exploit, so I found myself just waiting for the opening and running to the cards.
To make it feel more like a stealth game, I think you could have opened up the level more and maybe added vents you could enter to bypass some areas. Basically design the level so the player has more options to get to the cards beyond just waiting for the guards to turn around. Also, the view volumes of the guards were deceptive since they made it seem like guards could see you through walls.
Also gadgets, items, and skills and stuff would be cool but 48 hours is no joke. Great job putting this all together in a short amount of time. I do wish you could have squeezed in some of that high quality voice acting from Down the Dwarven hole though
I have been wondering if there is a way to escape from a guard once he sees us as we can see him move towards us. Maybe there could be something to do regarding this in a future version?
Good job anyway!
Some audio and visual feedback for the player would be nice. For instance, when you get spotted, the screen shakes a little bit, and maybe there is a red vignette.
Also, to add to the "unstable" theme, perhaps some environmental sound effects, like the prisoners talking, or screeching, to themselves, would add to the unstableness of the environment.
Aside from that, the enemy AI is really impressive.