Into the Uncertain Abyss by Arthur Mairs

[raw]
made by Arthur Mairs for Ludum Dare 49 (JAM)

Into The Uncertain Abyss centers around gathering the keys to the evil sorcerer's portals and taking him down for good.

Explore the Canyon and gather keys, herbs, and ores. Complete side quests, Level up, earn gold to buy more skill points.

Controls:

WASD: Movement

TAB: Opens up the Inventory/Quest/Character Sheet screen.

Left Click: Attack

Q: Magic Spell

Left Click On Item in Inventory: Use the item.

E: Interact

WEBGL WARNING: Quest Items may be invisible since they do not glow!

Ratings

Overall 1086th 3.25⭐ 38🧑‍⚖️
Fun 1216th 2.958⭐ 38🧑‍⚖️
Innovation 1495th 2.236⭐ 38🧑‍⚖️
Theme 1442th 2.458⭐ 38🧑‍⚖️
Graphics 1186th 2.986⭐ 37🧑‍⚖️
Audio 914th 2.736⭐ 38🧑‍⚖️
Humor 983th 2.545⭐ 35🧑‍⚖️
Mood 998th 3.181⭐ 38🧑‍⚖️
Given 27🗳️ 49🗨️

Feedback

Mehdi.Sabki
05. Oct 2021 · 08:25 UTC
good game look good for a game did in 3 days, good sound design, the map is giant it's very cool, system of dialogue is good, continue like this to do what you love.
Jibberwocky
05. Oct 2021 · 08:26 UTC
This has so much going on for a jam game, an inventory and quest system a pretty big world to run around in and multiple enemy types. Super impressed. But it wasn't very clear when I was attacking or what was getting hit when I attacked.
SayuriNyooko
05. Oct 2021 · 08:28 UTC
I don't know... It's hard to control a character because the camera always goes away, it's not locked and I can't see straight. So when I try to walk forward, character goes anywhere but not forward...
iradchenua
05. Oct 2021 · 08:36 UTC
Nice game, but it could be more fresh if add some innovation to don't look like game from old times. Good luck!
Oliver Richmeier
05. Oct 2021 · 09:14 UTC
Really impressive amount of content here! Surprised how big the world was and how much you could interact with, as well as the leveling system. Only problem is that the combat is a bit buggy, but still manageable.
Hozoku
05. Oct 2021 · 09:24 UTC
The map is large, which is impressive for a jam game!
But personally I would have liked it to be smaller but a little more polish (it takes time to go from point A to point B). Otherwise great job, well done to you!
chesschaser
05. Oct 2021 · 09:41 UTC
laggy
🎤 Arthur Mairs
05. Oct 2021 · 10:05 UTC
@chesschaser did you try it in webgl? it does affect performance a little.
Future Labs Unlimited
05. Oct 2021 · 10:07 UTC
This has a great action RPG feel to it (and some of the most dangerous rats I've ever encountered in a game) and surprisingly rich content. I think the most important thing to improve would be the controls, especially when picking up stuff and in combat. It was quite hard to figure out the right moment to push the attack key in order to not be hit by the enemy. For single enemies it mostly worked out well and I got the key in the cavern, but the bandits on the road were too much for me.
Mejzlosh
05. Oct 2021 · 10:18 UTC
I have enjoyed the moment when you first explore the world which is quite big :) The feedback from the fight could be more apparent. Also if there would be some blocking system the fight loop would be more pleasant. But its a game alright!
Emty
05. Oct 2021 · 10:35 UTC
That was fun but now he is done.
![Screenshot_7.png](///raw/f28/72/z/46e8e.png)
nshbae
05. Oct 2021 · 11:10 UTC
Great scale game. Can't imagine how long did developers slept for three days. But need more systems like various enemies, more patterns of boss, more swords and magics.

And first of all, don't let player can just steal and run away with those keys.
🎤 Arthur Mairs
05. Oct 2021 · 11:13 UTC
@nshbae wizard security was really lacking in the portal rooms. they didn't have a good budget!
Hadik
05. Oct 2021 · 14:09 UTC
Four people in 3 days, and you made pretty good RPG game :D Some kind of minimap or arrow will be great.

It not reminde me much of the theme. Really ?! That game is really fun, good job. I like atmosphere of this game. Good art design, maybe next time will be better, but in that scope I think it is still very good. Overall I think this game is good, and I think, next time you will create as good game as this is, or maybe better, so good job.

One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
JUSTCAMH
05. Oct 2021 · 16:14 UTC
Hey matey, thanks for submitting the game to the stream, it was a good time! Here's the vod if you'd like to rewatch; https://www.twitch.tv/videos/1167974254
🎤 Arthur Mairs
05. Oct 2021 · 17:47 UTC
@justcamh thanks again! it was really fun to watch! and the feedback was good, and the jokes were hilarious!
Sceef
06. Oct 2021 · 13:06 UTC
Nice game bro
Vodzik
06. Oct 2021 · 21:01 UTC
![Bez tytułu.png](///raw/70e/2/z/47942.png)
I don't often see RPG in Ludum Dare.
Good job :D
Bearacus
06. Oct 2021 · 21:09 UTC
map is large and shows promise, i got the firt key in the cave but then i kept getting overrun when entering the next section were all the bandits would accumulate at the entrance and i'd immediatly go back to spawn
TTU_HASAN
08. Oct 2021 · 09:27 UTC
GOOD ONE
afells
08. Oct 2021 · 10:34 UTC
Very ambitious game with a detailed world the aim sensitivity made it a bit hard to control but it was fun to explore the cave.
Kiwi663
16. Oct 2021 · 13:52 UTC
Nice graphic nad mood. Well done.
ValiantSugar
19. Oct 2021 · 06:53 UTC
It looks like a good indie RPG, but I do not understand the idea. Maybe I didn't get to the right point, but what is the theme of the jam?