Pile Up Medieval by zimny11
As a powerful wizard, you, decided to create your own town, full of prosper. The place you chose is... interesting, to say. There is no time to waste, there's a lot to do. Start by creating some houses, which will bring more people to the town. Supply them with water and food. And admire as your magnificent city piling up.
Control:
Action - Left Mouse Button
Restart - R key
You can mouse over the icons to get some tips.
Hi everyone! This is my 4th attempt at Ludum Dare Compo. I had a great time creating this game, I hope you will have fun playing is too. The idea is simple. Drop some buildings. Buildings that will not fall, will unlock new options, which are quite limited due to time, as always :) The buildings that you get are random. The game is short. One run should take about 2-4 minutes.
Game: Godot 3.2
Music: Bosca Ceoil
Sound Effects: Zzfx Online
Sprites: Piskel Online
Font: BitFontMaker2 Online

| Godot Project | https://github.com/zimny11/PileUpMedieval |
| Link | https://zimny11.itch.io/pile-up-medieval |
| Original URL | https://ldjam.com/events/ludum-dare/49/pile-up-medieval |
Ratings
| Overall | 357th | 3.295⭐ | 112🧑⚖️ |
| Fun | 313th | 3.277⭐ | 112🧑⚖️ |
| Innovation | 275th | 3.341⭐ | 112🧑⚖️ |
| Theme | 116th | 4⭐ | 112🧑⚖️ |
| Graphics | 360th | 3.223⭐ | 112🧑⚖️ |
| Audio | 260th | 3.147⭐ | 111🧑⚖️ |
| Humor | 128th | 3.252⭐ | 105🧑⚖️ |
| Mood | 338th | 3.056⭐ | 110🧑⚖️ |
| Given | 233🗳️ | 313🗨️ |
The twits with the dragon showing up was fun I didn't manage to kill it tho
@comfy Thank you for the kind words!
I noticed that randomly spamming building gives me better results than planning where to put everything :smiley:
@varundevs Thank you for stopping by to play.
It fit the theme really well and kept me interesting enough to have multiple attempts and beat it! I literally said YES out loud when I finally did it haha 😂
Nice audio too!
really good entry good job! 👏
2 castles falling down happened to me as well during play tests. I was so confident in this run, after getting second castle, and then dragon destroyed few buildings beneath them, and almost all defenses were gone :)
@cameron-paxton Thank you for taking your time to play my game. I believe that without a castle it is near impossible to kill it, since towers only have one archer, but castle have 6 (and of course it has more hp).
10/10. Hilarious. Excellent mix of mashing click and strategizing what goes where. Loved it.
@skleembof Thank you for your comment and for playing my game!
@pbg Congratulation! And thank you for your kind words.
@flying-dog-fish Thanks for feedback. I'm sure the game could be balanced better. It has only one wining strategy, as far as I was able to test it. I hope you had fun playing it.
>Sound Effects: Zzfx Online
>Sprites: Piskel Online
If you didn't make the music/sound/sprites, then I think you might have to withdraw from the graphics and audio categories for the compo.
Everything (idea, music, sound effect, sprites, font and programming) are done by me. Bosca Ceoil is a tool to make simple music, Zzfx is a tool to make simple sound effects and Piskel is a tool similar to MS Paint, just can also handle opacity and frames for animations. So I'm totally legit to be in all Compo categories :)
This is the most creative of the "stacking blocks" genre of games I've seen a lot in this jam. The unique theme and more physics-y take on the theme made this feel much more unique than the others.
Good job!
Very different to what I expected, in a good way.
@tony-li Thanks! I was expecting way more game similar to what I did, with physic based buildings, but I guess everyone was thinking that other will do it, so almost no one did :)
@andopp Yes, you can! You need to be fast and got as many defenses as possible. Thanks for playing my game!
@python-b5 I am happy to hear that my little surprise worked :) And thank you for your kind words!
@nafe That was the idea, to make it a bit wacky. Thank you for playing and commenting.
@diego-escalante Congratulation of saving the town from the beast! I am happy to hear that my game was worth trying multiple times. In one of my play tests, I had 2 castles, and I was so confident that I got this. But the dragon burned few buildings below them and everything just felt down. So even having castles does not guarantee win :)
Thanks everyone. Comments like those makes it worth it to participate in LD for me.
First of all, I loved that the menu already had interactive elements in it. Very few games do, and this already gave good pointers as to what the game would be about.
I think that the game had a far too high emphasis on random chance. I played the game three times. First time I didn't even know what I was supposed to have done or do when the dragon came. The next time I though, maybe I need certain buildings. But when the type of buildings you get is entirely up to random chance, it reduces player agency. I felt as if I had no real control in the game.
@alex-aspa The title was last hour addition. I want it from the start, but since it was not crucial I left it for, if I had some spare time. Thanks for playing.
Ok, mechanics is simple and fun (resembles to one of my previous LD entry). But there is problem with resolution and maybe physics are too slow.
Still, well done!
Wow, what a fun game! I've played a handful of "stacking" games on this LD, and at first, I thought that this was one of them, but instead of "height" you had "population". And then came the dragon :) That was a total surprise, everything started to make sense. So next time I've read all the requirements for each building and tried to actually build some towers etc. Unfortunately I ran out of time, so third time was the charm, when I unlocked towers and castle.
Overal, very nice fusion of different mechanics and genres, fun and enjoyable entry, well done!
I think it's a good game base, I wish there will come up with more levels and elements.
Nice mixing of game ideas (city builder and tiny towers).
Physics is good and the colliders are tight to the buildings, which is important.
Some times I wished for mirrored elements to keep thing tidy (e.g. a mirrored building where the chimney was on the other side in order to counterbalance).
I honestly I thought I was punished for randomly stacking out of nowhere. Sadly, all of my towers got burned down.
If I was given choices on what I place, I would actually enjoy this a lot more. Great work!
@itzemii Happy to hear that you liked the in-game mechanics. That's a good idea, since I did not add shadows to buildings sprites, I could mirror them without any problem. Thanks for playing and commenting!
@fiakaiera Yes, tutorial what to do and why, would be nice, but since the game is fairly simple I thought it is not really necessary. I left figuring out everything to the player, maybe that wasn't such a good idea. When I was creating the game, I was thinking about some mechanic to give player more control, but at that point I did not like any of my ideas. Thank you for playing and for the feedback.
Good job!
@alexyam Thank you! I'm happy to hear you had fun. I didn't try to scare anyone, just surprise, sorry :)
@splitpainter I hope you didn't give up, you can defeat the dragon with correct strategy and a bit of luck. Thank you for playing and for the comment!
Great job!
Game is very simple and fast, it is the ideal submission for a game jam.
The only thing I must tell you is that I could not play trying to build a stable kingdom because there is not time. So I chain placed random stuff which mostly fell aside to reach the fight with some preparation. At fight time I had upside-down towers and castles firing arrows :)
I managed to kill the dragon, nice work!
- I wanted it to be fast since most people do not spent much time per game.
- I was thinking about timer, but I wanted to keep dragon as a complete surprise. And I know that some people will like the surprise and others would prefer the timer to be there. So it was making some people happy or others.
- The way to repair buildings is a good idea. I wish I thought about it before making the game :) I had some ideas that did not make it, due to time limit, like wells putting down fire in some radius around them.
- If player could spawn buildings during the fight, the game would always be an easy win, since you could spawn buildings faster that dragon destroys them.
One more time thanks for playing!
@leggy Thank you very much for taking the time to play my game! Yes, to have a chance at wining you cannot put buildings slowly and worry about stability too much :) There are still some strategies, not just random spawning building to made your chances to win better. Congratulation on defending your town!
However, I think the dragon is a little bit too challenging. I had the most success when I spawned buildings all over and as quickly as I could like a mad man. But perhaps that’s the point? :) Either way, great entry!
But now I did and I like it. It's chill.
The "endgame" was cool, didn't expect that.
The graphics are simple but very functional with the game's proposal.
Sound is very good. The songs calm and fight against the beast are very well used.
The gameplay is interesting. It took me a while to figure out exactly what I was supposed to do to defeat the beast. But after I understood and felt a sense of relief when I managed to defeat her.
If you allow me to suggest, maybe somewhere in your game you could put some explanation on what the player must do in order to protect his kingdom from the beast.
But overall it was an interesting game. A very creative and well executed interpretation of the theme. Good job!
Building a town while dropping houses on a town is alot of fun here. Chill beats chill game play. And then a dragon went on a murder spree!!!
Seriously though well done I hope you had a much fun making the game as I did playing it!
@kuro Thank you for playing! Beating the dragon is doable, but it is not easy. I'm glad you like additional things spawning with buildings. Happy to hear that my game was worth retrying.
Like relaxing calm sound and art. Hate the well bucket, that was resin, but it adds small random in game))
Thank you for this game)
Try two I spammed buildings and managed to have a single defence structure, but it always shot in the wrong direction and missed the dragon.
Try three I was more selective of my buildings based on whether or not each condition was met. I still only made it to a single defensive building, but I realized that I can aim the turret with the mouse. I still only did a tiny percentage of the dragon's health.
Try 4 I read the above comments and learned of castle's existence. I tried to dispose of buildings not needed after I unlock the next type. I managed 3 towers in my pile (and some other towers well off the edge). Still no castle though.
It's a cool game, and an interesting mechanic and resuling strategy. The pile of buildings is funny looking in a good way :)
It seems a bit hard though, and it would be nice to know what triggers the dragon's attack. Is it based on a timer, or a number of buildings placed, or a number of buildings lost?
(And don't get me wrong, the game itself is great too! :smile:)
@samuel-fine Thanks for playing and for noticing details :) There are only 5 clouds that, every time they leave the screen, they get teleported to random height outside of the left side of the screen, and the sprite is randomly changed. That's the whole trick :P
Great game. I enjoyed music changes. And trying to churn out enough buildings to get towers. I became obsessed by trying to bridge the gap on the right. Almost got it. Great game!
And when I began the game at first it was decent but I wasn’t impressed, I noted down that this game wasn’t really fun because there was no goal + you could just spam the buildings, it wasn’t a challenge to balance them…
boy, was I surprised when the dragon came in.
I got a bit jumpscared by it, too, with the sudden shift in music and visuals.
Anywho I died, and my first thought was that you had to build a pile so large that the dragon eventually gives up and you win, so I gave it another go, spammmed the buildings, and when the dragon arrived… I died again.
After this I checked the comments because I was lost, and I found the “the-crane”’s comment, and your response, saying to hover over the buildings and to see the requirements… and then it clicked.
It took a few attempts, but I did manage to finally beat the dragon in the end, and I had a lot of fun too.
My main complaint would have been how there’s no indicator that you can hover over the buildings, but in retrospect it was rather fun trying out to see what worked.
I guess my feedback now would be: keep the dragon as is, don’t reveal it, but when you die to the dragon perhaps have text that says “Hint: Hover over the buildings on the side”, or something like that.
But honestly even without that the game is great as it stands, great job on making it and making it fun in a short amount of time!