Unstable Relation by Mathiouza
Here is my game!
You play as a guy who is in an unstable relationship with your girl friend.
This is my first game in 3D ever, and my return to Ludum Dare after 3 years of skipping it. I lost so much time just because I didn't know how to do certain things with Godot.
I also spent too much time on art. Eh... I wanted to do so much more, but you know how Ludum Dare is.
Well, on the bright side, I learned a lot, and I guess next time will be more smooth.
I hope you will have a good time playing it though.
Ratings
| Overall | 239th | 3.531⭐ | 51🧑⚖️ |
| Fun | 235th | 3.469⭐ | 51🧑⚖️ |
| Innovation | 422th | 2.929⭐ | 51🧑⚖️ |
| Theme | 459th | 2.878⭐ | 51🧑⚖️ |
| Graphics | 110th | 3.898⭐ | 51🧑⚖️ |
| Audio | 168th | 3.458⭐ | 50🧑⚖️ |
| Humor | 62th | 3.708⭐ | 50🧑⚖️ |
| Mood | 151th | 3.531⭐ | 51🧑⚖️ |
| Given | 70🗳️ | 80🗨️ |
The main game is well made. First: The twist to switch in to a resident evil feeling third person cleaner after I thought this is a narrative game, was great. The mood of the dark areas and the distance fog is greatly done. I got small resident evil vibes here. I had to laugh when I discovered the ability to roll sideways which was not the least necessary, but that made it even more funny since it was so uber! I especially liked that the bags would jump exactly the distance that I anticipated, so they never jumped into myself with me thinking: "oh common!". And the characters are well made. I loved the wobbling arms in the dialog and the look of the deer partners.
# My 5 cents on this game
- Super nice game! Well done in this short 48 hours.
- The dialog room was small but the few assets in there underlined the discussion perfectly!
- The music could have been even more darker to make that resident evil feeling even stronger.
- I'd expected some bags creeping up behind me. That would have been cool. Maybe accompanied by that nice acoustic shocking sound when the bags appear in the camera view :)
- The end part of the dialogue could have been 2 or 3 sentences longer, for my taste
Overall: Super super cool!
10/10
Astounded you made all of this in 48 hours.
@mordrick Thank you for the long review! I must admit I was in a rush when I made the last dialogue sequence, I was more focused on finishing the game loop than thinking about dialogues x)
@faux-grey Life's easy eh?
I'm glad you all liked it. As I said in the description, I'm not really confident with what I made, so I'm really surprised to see the game is well received! Thank you!
I liked the antecipation the bag of trash give to you so you can dash in the right moment.
I will say that I found it weird that when you are walking, you're direction is based on your wasd inputs, but when you attack your direction is based on your mouse look. Feels like it should be one or the other.
But yeah, that's my only problem, graphics were pretty cool and you had some nice features.
@ethanzech I thought it would have been weird not to be able to walk sideway, and not to be able to hit where we are looking at. But you're right, it's a bit weird. There is a better solution than that, obviously.
@pkzinpo I may change the description x) I was a bit disappointed of myself when I wrote this, so I did not really think about it ahah x) And you're right about the invincibility, I already shorten it a bit, but it's not enough.
Note on MacOS. The Godot MacOS versions won't work out of the box unless its compiled on MacOS. A way around this is to clear the attributes from the terminal by running "sudo xattr -cr No\ Room\ For\ You\ Demons.app"
Good luck with your next game!
(I clean twash)
I would have love to see more bad guys like evil empty beer cans or a very big trash bag as a boss ah!
Well done!
@solah Me too x) I was planning on making a boss like that, but, you know, time ran out x) In fact I wanted to make an other level with taxes. The goal of the game would have been to play those levels, but if you don't manage to clean a level, then the girlfriend is not happy. So if, in the end, she noticed you didn't do what she said, then you would have got the bad ending. The whole thing interspersed with dialogues where you could lie on what you did, etc. That was what the game should have look like if I had like 5 more days ahahah x) Thank you for the comment ^^
Also, the controls are neat, responding very well. It's interesting that the trash bags are at a regular size in the intro dialog, but in the game they became huge. I think it is clever that they become active enemies and the lights go out, representing the antagonism towards the player as soon as he is supposed to do something.
Good job!
the gameplay is tidy and nice, mood set up clearly by audio and the animation at the start of the game
also, the actor is so cute
And thanks everyone for the feedback and the kind words! I greatly appreciate it! :)
The art was very well done, good job! The animations are also very nice considering you had 48 hours to make them, although if you were to release a full game, they would definitely need some extra love to make them more natural.
I wasn't a big fan of the music, at first it made me think my headset is broken :sweat_smile: I appreciate the fact that it was there, though. More sound effects would be nice (such as a swing or a sound of pain when you get hit).
The gameplay could have felt a bit better as well. I think someone already mentioned that it was a bit weird that the character rotated toward the movement direction and then snapped to the camera view when I started attacking. I'd suggest to have the character stay locked to the camera at all times and do a strafe when I press A or D. The current behaviour made me think I had to rotate myself toward the trash bag in order to hit it (which cost me some amount of life).
Oh and IMHO it would also be better to allow moving diagonally (after pressing A and W for example).
The jumps to the side were a nice touch and allowed me to survive the game :slight_smile:.
I would also have some way to differentiate between the "background" trash bags and the ones attacking you. At first I was also fighting the background and was confused when it didn't respond :slight_smile:
I also wasn't the only one confused, one trash bag lingered in the middle of the map motionless until I went back to kill it, might be a bug.
That may look like a lot of criticism, but I actually think this game is very impressive - it's the small things :slight_smile:
Great work!
Great game, overall great job, audio, graphics, models, animations(especialy the roll animation) and the gameplay, pretty neat! plot had me on the edge of my seat!
Other than that - simple idea, though the animation of the trashbags jumping was great, as was the epic dodging animation :D
@trexxak To be honest, I didn't really take care of performance or anything, so I guess Godot is now capable of things it wasn't before. Like, this is the first game I made in 3D ever, so I don't really know what I should have done to make the performance better anyway x) I actually feared that it would be laggy on some PC, but I guess that's fine.
Animation in general, is pretty well made here. I can't really speak from experience, not being very familiar with 3D animation, and especially not with Godot. And I was considering saying this when I commented on one of your blog posts, but you certainly kick my ass in art skills.
This game was surprisingly short, but that's alright. I tend to spend an hour on each game, including commenting on them. Combat felt nice, the trash bags having a windup is also a great detail. Though the game does take a bit to start up for me.
I'll say, you did a significantly better job than me in all categories! Wonderful job!