Unshippable by MikoziQ
Crane Operator Reportin'🚢
Easy to learn - hard to master time-attack-gravity-puzzle game
Tools Used
- Unity
- Unity Atoms (state management)
- All Models (Crane, Ships, containers, docks) : Unity ProBuilder
- Icons: CorelDraw X7
- Theme music: BoscaCeoil
- Scripting: C# Using JetBrains Rider
Be a Crane operator. Fight against time and gravity to get containers on the ships!

Challenge yourself against multiple ships or get fired trying! 🚢🚢

KNOWN BUG
Sometimes the crane can pickup two containers at once. I actually did know about the problem but was unable to fix it before deploy. I will leave it as a 'feature' :smile: Restarting the level will fix the problem :smiley_cat:
Ratings
| Overall | 264th | 3.485⭐ | 35🧑⚖️ |
| Fun | 323th | 3.258⭐ | 35🧑⚖️ |
| Innovation | 178th | 3.621⭐ | 35🧑⚖️ |
| Theme | 86th | 4.121⭐ | 35🧑⚖️ |
| Graphics | 55th | 4.121⭐ | 35🧑⚖️ |
| Mood | 222th | 3.344⭐ | 34🧑⚖️ |
| Given | 18🗳️ | 30🗨️ |
BTW I ran into a bug where I somehow picked up two containers at the time, and then one container was stuck to the crane (space released the first one, but didn't want to release the second one), if you're up for a bug hunt.
I managed to correctly load the first ship, they really are unstable beasts!
Also the playable tutorial is great, every game should have something like that.
P.s. Sometimes the crane is picking two containers at the same time and one of them gets stuck, and the crane cannot pick anything more. Also sometimes the tilting gauge ui is not working and remains at 0.0. (windows version).
@mausimus @kumber Thanks for playing and for the feedback! I actually did know about the bug. It's actually quite simple to solve, but per Compo-rules, I decided to leave it be. Everyone should have 'Gamejam-feature' :)
The Crane will only be able to catch anything if the 'raycast' hits the container directly below. That's why I went for stacking stuff close to each other, so you can easily grab it regardless.
But having 'highlight' would definitely be the first thing to add.
Thanks for playing!
@listonos Thanks for the feedback! I will probably include a fixed version in the end, as separate build :)
@marc-grabow Unfortunately, html5 is still not cooperating at all with me. Game works, but the UI is deep in space for some reason. I can try building desktop MacOS Version, if you're interested?
@jupiter-hadley Thanks for playing! Now I understand more, why highlight feature should be included. V1.1. will have that!
Playable main menu was great idea for trying keys after few containers I fell like a cool operator guy and started evergreen (would be a nice if its vertical while other ships horizontal parked hahah) after few blocks more randomly placed ship become unstable and turned over, believe or not I wasnt expecting that hahaha cute graphics with fresh color palette make it relaxing experiance, congrats!
The possibility to change the camera angle would have been perfect :).
Resolution is 3440x1440

Good work anyways! I hope to play the fixed version :)
Also thank you for introducing me to the concept that is Unity ProBuilder, I have managed to never come across it in several years of game jams and it looks rather useful.
The game-play itself didn't quite "click" for me, and I think the main reason was that it felt more about trying to guess what the crane is over, rather than actually positioning the containers and balancing them on the boat. Your idea of a "highlight" option is a good one, but even just tweaking the lighting to be from directly above would let you use the crane's shadow to line things up.
I also had some trouble remembering how much the various containers weighed, which is a problem when the heaviest ones are ten times the weight of the lightest. Writing the weights on the containers themselves probably wouldn't suit the clean aesthetic of the game, but a hint or reminder somewhere in the UI would have helped.
There were also handful of bugs and stuff, but I'm guessing you're already aware of most of them and they're a result of the unforgiving time-frame for the compo.
I got some bugs : sometimes, containers are stuck and can't release it. I would like fastest controls.
Maybe add feedbacks to let the player know the mass of container.
Overall, great entry !
Unfortunately I managed way too often to "mash" containers together and than couldn't only drop one and pick no new ones up 😅

Also I can relate way too much with the pain of trying to export Unity to the web :D