Beep Boop Boba by candlesan

- Help Betty the Robot serve Boba to thirsty customers.
- The Boba machine is UNSTABLE and will periodically break.

The Post-Compo version is recommended as it contains a built-in tutorial so you don't have to reference this instruction sheet. For those who are judging on the original submission this cheat sheet should be helpful:

Tools Used: - Unity for development - Photoshop for some texture work - Visual Studio for C# code - Bosca Ceoil for the sound and music - MagicaVoxel for the voxel art
Post-Compo changes - Added better tutorial - Added green tea machine and a second sealer
Follow me on twitter at @candlesan http://www.twitter.com/candlesan
I stream my Ludum Dare compo jams on twitch at http://www.twitch.tv/candlesan
| Post Compo | http://www.wyattcheng.com/games/Boba |
| Original Compo | http://www.wyattcheng.com/games/BobaOriginal |
| Link | http://www.wyattcheng.com/games/Boba/BobaSrc.zip |
| Original URL | https://ldjam.com/events/ludum-dare/49/beep-boop-boba |
Ratings
| Overall | 45th | 4⭐ | 29🧑⚖️ |
| Fun | 42th | 4.037⭐ | 29🧑⚖️ |
| Innovation | 292th | 3.278⭐ | 29🧑⚖️ |
| Theme | 458th | 2.889⭐ | 29🧑⚖️ |
| Graphics | 70th | 4.019⭐ | 29🧑⚖️ |
| Audio | 115th | 3.611⭐ | 29🧑⚖️ |
| Humor | 68th | 3.654⭐ | 28🧑⚖️ |
| Mood | 63th | 3.827⭐ | 28🧑⚖️ |
| Given | 44🗳️ | 49🗨️ |
Great implementation, would play again!
the ui and selections were very clear and simple (and i love the use of emojis for the customers)
overall really clean and fantastic game!! good job :>
Btw, do I have to serve the customers in order or can I hand out what I have out of order?
An awesomely strong entry, congratz! :)
It's probably just an opinion but i think the music isn't that good
@pcmaster You can serve the customers in any order as long as they are somewhere waiting. Thanks for playing!
@zsharpfire Thanks! I'll keep working on my music composition skills and in the future I think I should provide a button to turn the music off.
@itzemii Yeah I think I need to better communicate when an order doesn't match what a customer is looking for. Like maybe rejected orders need to move over to a rejected position for a while. I think a garbage can is a good idea too.
@pincushion Good point on the unstable machine! I should have had a color effect when you mouse-hover it for repairs. Glad you enjoyed the game thank you for playing.
@fupi Ha - they were supposed to be cute bears visiting but I got rushed and the customers came out looking pretty bad. Since they are at the bottom of the screen it was hard to figure out an appearance that would look good from the camera angle. Thanks for the feedback!
Ho about controlling two robots at a time?
Great work on difficulty progression! It's really well balanced -- as your skill and understanding grows so does the complexity of the game.
Visuals and sounds are really good too! Good work on UI as well it's simple and clear, easy to understand.
Keep up the good work!
I personally didn't struggle too much with what to do, seemed pretty intuitive to me.
My feedback would that the theme wasn't super strong here, unstable could be sold better than one machine breaking randomly. Maybe occasional Death Stranding balancing while travelling? That might be annoying if it happened too often though. Not sure.
@listonos Thanks for taking the time to play the game. I agree the theme could have been stronger. I started out with a different idea for the "unstable", in which the ice machine would break, maybe the drinks were unstable to manage, etc. But I wound up rejecting a lot of the ideas as I was implementing AND ran out of time so the only idea that made it to the very end was the breaking down boba machine. Totally fair criticism.
A bit more stressful than I would have thought. I think one way to reduce the stress would be to complete any drink in any order. Sometimes I realized I've nearly completed something that is not the current order and I just don't want to park the drink to switch to the current order.
But I want to stop the machine when wrong choice.
A related example, at first I thought 'why pick up a cup as a separate action'? But then it turned out that you could run the machines in parallel, which opens up the game a while lot.
Other things that could be (visually) improved (to teach players) is the difference between an empty and a cup full of coffee (mid-grey versus black), a little ice versus a lot (even though the level title already hints at it), and the little bit of yellow on top (perhaps because it's seen from the side?)
(The theme felt a bit tacked-on, as well.)
Lastly, I'm just glad that this was easy enough for me, so I could see the later levels. And fun enough that I wanted to!