Not Today by shubart

No game today !
Not enough time
Not enough ideas
too crazy bugs..
but don't leave yet !!
The base for a real game is here, so you have to test it.
Work
although unfinished, i had fun working on:
-Collision detection
-Polygon generation
-A script language to create dynamic geometry from TiledMap Editor
Code
It's done with my own engine
The source is split in two parts:
- Ludum49: the game itself
- chaos: a C++ library, the core of the engine
Otherwise i use the following C++ libraries
- OpenGL (4.5)
- Glew
- Glfw
- Irrklang
- Boost with MPL
- STL
- FreeImage
- Glm
- Tinyxml2
- Freetype
- Nlohmann/json
And
- TiledMap Editor
Sources are publicly given but due to some libraires dependencies, you probably won't be able to compile. Let me know if you want some informations relative to the code.
GAMEPAD CONTROLS:
Dpad or Left Stick: move player
Start / Select : pause the game
KEYBOARD CONTROLS:
Arrows: move player
F10 : toggle fullscreen
ESC : Pause
Ratings
| Overall | 1426th | 2.86⭐ | 27🧑⚖️ |
| Fun | 1365th | 2.74⭐ | 27🧑⚖️ |
| Innovation | 1289th | 2.74⭐ | 27🧑⚖️ |
| Theme | 1405th | 2.6⭐ | 27🧑⚖️ |
| Graphics | 1065th | 3.24⭐ | 27🧑⚖️ |
| Audio | 949th | 2.54⭐ | 27🧑⚖️ |
| Humor | 1085th | 2.364⭐ | 24🧑⚖️ |
| Mood | 626th | 3.521⭐ | 26🧑⚖️ |
| Given | 16🗳️ | 29🗨️ |
-MSVCP140D.dll
-VCRUNTIME140D.dll
-VCRUNTIME140D_1D.dll
-urctbased.dll
Downloaded the content from the executable link and extracted them to a folder, then i tried running the application within. I see all the .dll's are included but the last one mentioned, tried re-extracting and re-downloading, but it was a no-go ;-;
You did it!There has so may errors when i open the LUDUM49.exe
I like it if these errors is you purpose:)
Followed you and waiting for your new games~Wish you can try my game too~
Cant find msvcp140d.dll VCRUNTIME140_1D.dll VCRUNTIME140D.dll ucrtbased.dll.
It seems like a Debug version,Maybe you can make a publish version?
Hope you get it working! wanna give it a go, sounds like some others are able to enjoy it :thinking:
I wonder why me and @cloistered are getting different errors, seems he's now getting the ones i was getting on the previous release, I'm getting new ones as well this time around. Now I'm getting 5x missing urctbased.dll
Try compiling in Release mode, and packaging those binaries instead.
Have you checked for uninitialized local/member variables?
From my experience, it's the most probable cause for having a crash only in Release builds.