Nukaloid by GuitarBro

:robot: Welcome to Robot City :cityscape:
The power plant guard bots have gone rogue and let the reactor become unstable. Your mission: infiltrate the power plant and deposit your isotope to return the reactor to stability.
Watch your actions carefully. If you overexert your internal reactor it will become unstable as well and damage your components.
Controls
- WASD - Pan camera
- R - Reset camera
- Left Click - Select pathing destination
- Enter - End turn
- Space - Step (in game) or skip cutscene (on main menu)
- Escape - Exit game (on desktop)
Technologies used
- Unity 2021.1
- Blender
- Affinity Designer
- FL Studio
- Nodewerk
- Substance Designer
- Substance Painter
Screenshots





Changelog
1.0.0 - Initial release
1.0.1 - Fixed an issue where the AI could get stuck
1.0.2 - Fixed typos - Fixed button navigation
1.0.3 - Android support! - Fixed particle orientation - Performance improvements
Ratings
| Overall | 228th | 3.931⭐ | 31🧑⚖️ |
| Fun | 693th | 3.466⭐ | 31🧑⚖️ |
| Innovation | 518th | 3.534⭐ | 31🧑⚖️ |
| Theme | 774th | 3.517⭐ | 32🧑⚖️ |
| Graphics | 173th | 4.317⭐ | 32🧑⚖️ |
| Audio | 118th | 4.052⭐ | 31🧑⚖️ |
| Humor | 723th | 2.94⭐ | 27🧑⚖️ |
| Mood | 401th | 3.724⭐ | 31🧑⚖️ |
| Given | 19🗳️ | 34🗨️ |
@cireneikual222464 Thank you! Sorry you ran into that bug. We noticed it during testing and thought we squashed it for good. Guess not. :slight_frown: Hope it didn't ruin the experience!
@maximbegunov Thanks! We're always happy when other people appreciate the details. :wink:
Core game loop feels solid. The heat mechanic doesn't really feel like it adds much value to the gameplay though beyond being a nuisance. It might be interesting to flip it and have some way to use the instability of enemies as a way to clear otherwise impossible obstacles; maybe give the MC some kind of disruptor that resets their pathing?
Overall nice work!
I liked it ! If I can find improvement... Maybe a little more diversity into soound design, like more different sound for ennemies movements
Was hoping the bobbing idle animation would help distinguish it, though you make a good point aobut the face, perhaps starting facing the camera direction (despite needing to go up instead of down) so the face is visible would have helped players clue into that?
Regardless, thanks for playing!
The idea of recharge stations is nice, except that they are only in one room. You probably ran out of time, but more levels should probably fix that.
Your camera system is very nice, but some kind of speed button would be nice (eg. if you press shift the camera increases speed).
Overall, this was a surprising well polished experience. Good job
The recharge stations were intentionally a bit sparse to force the player to weigh making risky moves more heavily. Didn't want you to just breeze on through. :wink: Though I agree, they weren't explored to their fullest potential, largely due to the limited map size.
Your camera speed button suggestion is very good though, that would definitely be handy! I'm actually a bit surprised we didn't think of that as it's pretty straightforward to add.
And of course, thanks for taking the time to play! :smiley:
Thanks for playing!