Gunstable by Rohan Akki
Welcome to Gunstable, a game in which you use an increasingly unstable gun to fight off hordes of enemies for [CONTRIVED REASON].

Use your arsenal of guns and also your big brain to manage resources and slam puny monsters. Good luck!
| Link | https://macarowan.itch.io/gunstable |
| Original URL | https://ldjam.com/events/ludum-dare/49/gunstabled |
Ratings
| Overall | 1205th | 3.152⭐ | 35🧑⚖️ |
| Fun | 1023th | 3.167⭐ | 35🧑⚖️ |
| Innovation | 1463th | 2.394⭐ | 35🧑⚖️ |
| Theme | 1225th | 2.97⭐ | 35🧑⚖️ |
| Graphics | 1259th | 2.818⭐ | 35🧑⚖️ |
| Audio | 671th | 3.25⭐ | 34🧑⚖️ |
| Humor | 1040th | 2.464⭐ | 30🧑⚖️ |
| Mood | 1200th | 2.938⭐ | 34🧑⚖️ |
| Given | 50🗳️ | 42🗨️ |
The weapon variety is super fun and the music fits perfectly


It would be fun to be able to buy the guns with points and upgrade them.
I liked the different guns and how they worked. Fire/ice spitter was my personal favorite. I think it would be more interesting if the player would have to get those different guns during the game, not just be given them all from the start. It would give a sense of progress and give you something to look forward too. Right now, after you've seen all three types of enemies, nothing else changes. And that makes any game stale after a while., especially the endless one.
I also found it quite amusing that when one of my guns broke, all of them were broken. Gun empathy? :laughing:
Some feedback on dealing / taking damage (like simple flashing, for example) would be a great addition.
Also the enemies deals not enought damage.
The music matched the scenery. Only "criticism" I can provide is the rotation of the gun. It would have been the cherry on top if it would have been mirrored instead of belly-up.
I would say that a top priority for additions would be new types of enemies. As it is it's way to easy to kite them indefinitely. Speaking of enemies, somehow I got to 1307 points and they stopped spawning.
I love the spaghetti western theming we have going on here!