Better Tomorrows by DzejPi
Better Tomorrows

Idle-like game with story. Build your business despite the international political tension and unstable government decisions.
How to play?
Start playing by:
- Clicking on the letter in the right bottom corner.
- Clicking on the wooden log in the left top corner to make your first money.
- Buy your upgrades.
You can also make money by collecting mushrooms and berries. But be considerate of the forest; it might reciprocate your generosity later.
Gameplay: ~7 minutes.

Source code
Source code is available here on GitHub.
If you want to open the game, you will need a Game Maker 2.
Sounds made with BFXR; one sound made with FL Studio.
- Most of the visual assets were created in Inkscape. Pretty much all assets can be found in the absolute mess of a file called BasicTemplate.svg.
- Aseprite was used for quick and dirty editing in some cases.
- PSD files are from Photopea.
| Link | https://github.com/dzejpi/better-tomorrows |
| Link | https://dzejpi.itch.io/better-tomorrows |
| Original URL | https://ldjam.com/events/ludum-dare/49/better-tomorrows |
Ratings
| Overall | 166th | 3.706⭐ | 36🧑⚖️ |
| Fun | 284th | 3.338⭐ | 36🧑⚖️ |
| Innovation | 227th | 3.441⭐ | 36🧑⚖️ |
| Theme | 251th | 3.618⭐ | 36🧑⚖️ |
| Graphics | 177th | 3.706⭐ | 36🧑⚖️ |
| Mood | 32th | 4.029⭐ | 36🧑⚖️ |
| Given | 64🗳️ | 50🗨️ |
One thing I found confusing was being told to look around the map, but there wasn't really much to look at or interact with. I tried following the ufo and missiles, but they only led me to some rubble.
Great Work!
I also really like this interpretation of the theme.
Good job!
I try to read the least about it, so I started by thinking this would be yet-another-click-game. I collected most of the forest stuff early, thinking I could make some updates faster, but I just discovered later that it completely borked my chances of getting the $100, though I doubt that was ever intended to happen.
I slowly realised that something was not right when I noticed that the warning of the letter was not really effective, sounded more like propaganda and FUD. It was when the letter read "For you own safety" that I knew some shit was about to break.

This game is a very realistic take on the theme "Unstable". I felt for some moments like I was in the mid of the conflict, and probably how most people must feel, helpless. Thanks for sharing that!
@guessimluna you are definitely right. I think the issue is with multiple rockets hitting almost at the same time. Should have kept them more apart.
@ludokultur @syg thank you very much for your kind feedback! I am super glad you liked the game!
@draperdanman you’re correct. I originally thought the map would be more interactive, but I eventually found out that I would not have enough time. Then I figured out that I could at least use it like this for the ending.
@fabernull you can’t imagine how happy it made me to hear that you found the game balanced. I spent several hours trying to balance all elements together, so I am glad to hear that it was worth it!
@debone Oh yeah, it was not intended at first. But I assumed most of the players wouldn’t bother picking stuff up too much, because once you buy two or three upgrades, money is flying at the pace when picking stuff up did not seem worth it. Let’s pretend it was intended as an environmental message. :)
I rated all of your HTML5 games back, because I am stuck on Mac until the Friday. I will rate Windows-only games over the weekend. I won’t forget about you, I promise. :)
I was 20$ short to win the game at the end...
I guess I was not considerate enough of the forest. 🙄
@shp don’t we all?
@dekajoo just 20 $ short of freedom! Life is not fair!
Thank you all for the feedback! I rated all your games back. :)
@pandore glad you were able to collect 100 $. Now let’s see where the destiny takes you!
@alareo we can surely pretend it was!
@ruruie glad you liked the aesthetics! I wanted to go for different kind than I usually go, glad you lked it! And I figured out that most of the player wouldn’t bother picking them. I bet it paid off (literally :) ) in the end.
@eyedromeda thank you very much for such a detailed feedback! I can see parallels with Papers, Please - it is about a similar settings, but I wondered how would it feel if the player was kinda helpless. Super glad you enjoyed it!
@thesedatedprince glad you liked the artstyle and sounds! Like I said, I tried a new artstyle instead of the pixel one I usually pick, so I am happy for these sorts of responses. :)
@schuster what a coincidence, I played your game all the way through as well! Glad you enjoyed mine!
Rated all of your games btw! Except for the Windows-only ones, because I am stuck on Mac until Friday. I will rate Windows-only games on weekend, I will not forget. :)
The minimalist black and white art looks great and provides a nice atmosphere, the sound effects are very good, the story is interesting and the gameplay is fun.
The only thing missing is the ability to play fullscreen so the putting the cursor in the corners would be easier.
https://www.youtube.com/watch?v=9l-2hSJ421E
@flying-dog-fish thank you for your comment! You’re definitely right about the fullscreen. Game Maker is acting kinda weirdly to me when it comes to HTML5 and scaling. I have some HTML5 issues on itch.io almost every single time. My "favorite" memory was with different game (Solitary Accompanied) that I tried in HTML5 only few hours before the GMTK Game Jam end and found out that the GUI was rendering at like eighth of the screen and I was able to fix it unpleasantly close to the deadline. I will take a look at it when the Compo voting ends. These issues should hopefully be resolved next time, since I am learning Godot and planning to switch to it completely - it seems that HTML5 there is significantly better and I don’t have to implement some workaround every time.
@molpe you can’t even imagine how excited and happy it makes me to see someone actually playing my game on the video! I almost died laughing at the UFO part, sorry for scaring you this much! :D I appreciate you finishing the game twice just to see different endings, I was indeed evil by not giving players any way how to finish if they pick everything. Thank you very much for playing!
@cookie-chr - I appreciate you playing the game twice just to see a different ending. Forest definitely appreciates you more now. :)
@pavocado I feel a little bit bad when I hear stories like that, haha! Getting one million confiscated... ouch! And no way how to leave the country after that, double ouch! I will try to be kinder in my next game. :)
The fantasy of building a business in a country that is falling apart really resonated with me. Obviously it's less extreme, but I live in South Africa and governments make questionable (but thankfully still peaceful) decisions around here.
The aethetic was really cool as well. I'm disappointed I didn't get to the crashed "weather baloon" before the missiles came in.
I liked the elements of exploring the landscape. I would have enjoyed more actions in the world. Like finding people to help who then upgrade your production.
Sorry for not being able to rate your game back - ratings are already closed and I got here just now. :(