Potions for Dummies by Milan Dolezal
As the clumsy apprentice of a master alchemist, you find yourself under the effects of a spell after an accident. Abuse the trust of the villagers and test potions on them, only to cure yourself after discovering the potions' effects. But beware, each of the potions can have multiple effects, so you add ingredients to the cauldron to achieve a stable balance between all the diseases.
Controls: Mouse / Touchscreen




Ratings
| Overall | 829th | 3.472⭐ | 38🧑⚖️ |
| Fun | 946th | 3.243⭐ | 39🧑⚖️ |
| Innovation | 480th | 3.568⭐ | 39🧑⚖️ |
| Theme | 697th | 3.597⭐ | 38🧑⚖️ |
| Graphics | 305th | 4.108⭐ | 39🧑⚖️ |
| Audio | 298th | 3.743⭐ | 39🧑⚖️ |
| Humor | 175th | 3.892⭐ | 39🧑⚖️ |
| Mood | 402th | 3.722⭐ | 38🧑⚖️ |
| Given | 47🗳️ | 51🗨️ |
However overall I was left confused. I get that the goal is to cure costumers, but the gameplay felt like clicking things in random hoping for the best. Some UI or some form of guidance that will tell me what everything do will be helpful.
I get that the point is to experiment, however even then as a player I need to understand the underline logic behind potion making. Is it based on recipes? Is it based on balancing something? As it is I'm unsure what I'm even supposed to do beside choosing ingredients at random and memorizing what did what.
I'm still not sure what exactly was wrong with some of the villagers (they looked fine after treatment, but were, I guess, swaying back-and-forth?). Those were the times I just went for the hail Mary, and ended up passing them off, haha. Still, after a few minutes of experimentation, I was able to cure myself. Huzzah!
The aesthetics, the personality, the mechanics, all top-notch! I played this for waaaaaaaaaaaay longer than I expected to, trying desperately to figure out the different interactions between all of the ingredients. :smile:
I do think the one thing that could potentially be improved upon is the feedback for when you're adding ingredients into the cauldron. Some of the visual cues for when you add something to the potion are more subtle than others (I didn't notice bubbles coming out of the cauldron when you added meat until muuuuuuuch later, for example), and different interactions, such as the mushrooms and bananas cancelling each other out went unnoticed by me for a very long time.
I did manage to make a "magical" concoction at one point where the vapors started glowing and humming, which was neat, but I wasn't able to reproduce it. :frowning2: I'd honestly love to come back to this and experiment a bit more when I have the time!
Thanks for such an awesome entry! :smile:
The issue was the fact that there was no indication, that you can use the mirror to use potions on yourself for example. Little more handholding approach would give this game way better chance of not being left unfinished by the player due to not understanding what is going on.