Monster Need Friend Too by paracatgames

[raw]
made by paracatgames for LD33 (JAM)
Monster Need Friend Too allows you to take on the role of a genteel beast who has only one friend. Through the magical powers of rhetoric, you can send your friend out to the village to turn the undecided townsfolk to your side. But watch out! Every turn, there's a chance a villager will join an angry mob.

The game ends when all villagers are affiliated, either as your friends, or with the mob. If you managed to build up a group of friends larger than the quickly-growing mob, you win!​​

Instructions:
Input: mouse only.

Once you start, you're taken to a character select screen. Your friends are in blue on the left. Unaffiliated villagers are in red on the right. If you mouse over a character, you'll see a little blurb about what they enjoy doing.

Click and drag one of your friends to the blue box at the bottom to select them to go into the village and try to recruit someone.

Next, pick a villager you want your friend to talk to, and click and drag them to the red box on the bottom. You will have more success if you try to match the friend and villager you choose based on their hobbies.

Now you'll be taken to the scene where your friend will try to talk to the villager. You have 3 options to try to convince the villager, or you can learn about them instead.

For those who aren't familiar with rhetoric, generally there are three components to making a convincing argument:

-Appeals to Ethos: Explain what it is about you as a speaker that should make the listener want to believe you. Politicians appeal to ethos when they eat fast food or drive an affordable car: they're saying "we can be trusted because we're just like you!"
-Appeals to Pathos: Make an emotional plea. This is anything that tugs at the heartstrings (or the fear-strings or the hate-strings). Politicians do this when they say, "We need to clean up this country/city/state!" It's not about facts, it's about inspiring you to feel like there's a problem and you should do something to solve it (i.e. vote for them).
-Appeals to Logos: Teach them something they didn't know. This is where you use facts, figures, statistics, or any extrapolation from hard data that will help convince people of something. Politicians do this when they say, "Crime has risen 10% in the last decade in major metropolitan areas!"

Good arguments have all 3 components, but for the sake of brevity, you can make only one appeal per turn. If you succeed in winning over the villager, they'll join your list of friends! The idea is to make more blue people!

Each time you end up at the character select screen, there's a chance someone will join the angry mob who is against you. This means you're on a race against the "clock" so to speak. So you may not want to ask questions! But maybe you should?

When all villagers have left (meaning there's no "red" people in the selection screen), the game is over. There is a tally in the lower right of the selection screen that shows the total number of friends and mobsters. If you have more friends than mobsters, you win! If there are more mobsters, you lose.

Make your own strategy to make sure you gain the most villagers in the shortest amount of turns and see if you win! You'll need everything you can get (so match those hobbies), and some luck!

Ben Gemmel @paracatgames - Code
John Benman @johntheperson - Art
Fonts and music from open-licensed sources (attribution on my itch.io page), but all other assets, including sound effects, were original.

Ratings

Coolness 41% 1578
Overall(Jam) 3.43 344
Fun(Jam) 3.10 496
Graphics(Jam) 3.35 549
Humor(Jam) 3.48 202
Innovation(Jam) 3.62 132
Mood(Jam) 3.00 599
Theme(Jam) 3.33 619

Feedback

Ninja Garage
26. Aug 2015 · 01:08 UTC
I didn't get the idea well, the instructions aren't that clear.
m3_on
26. Aug 2015 · 02:42 UTC
This is an interesting take on a matching game.
lanestp
26. Aug 2015 · 02:44 UTC
I like this game quite a bit. Not much explanation but basically you look for someone who can talk someone else into joining your group. I wasn't quite clear on why I would chose the different conversation options.

But, I found it strangely engaging. Good job!
DanteDouglas
26. Aug 2015 · 02:49 UTC
Played the entire thing! Unsure if there was a more clear indicator of how to appeal to people or if that was meant to be part of the challenge. Still, a really interesting way of interpreting the theme and I loved the art!
Odefus
26. Aug 2015 · 03:00 UTC
Wasn't quite clear on how I should choose the line of rhetoric at first, but I think I picked up on it as I went along. In the end I guess finding out more about the person or just choosing randomly is a bit of a gamble either way.

Some of the dialogue was pretty amusing and I like the art style. Strangely the humans look rather unnerving with their dead, soulless eyes whereas the monster looks like a nice fellow.
🎤 paracatgames
26. Aug 2015 · 03:20 UTC
Thanks everyone for trying our game! I updated the description to give a bit more information about the system and I hope that helps future players. Also, lanestp has a very succinct understanding of the game. You're not totally supposed to know which conversation option will work--just like with convincing people in real life.

The 3 different appeals are academic terms for discussing rhetoric, the art of persuasion. Maybe in a future version it would be simpler to just call them their descriptions instead of using the academic terms. I'm sure we would have thought of that if we had another day! haha

Future commenters, if you're interested in knowing the actual details of the conversation scoring system, let me know and I'll put it in a comment!
Datamosh
26. Aug 2015 · 03:21 UTC
I liked the idea, and the graphics were nice!
rodobodolfo
26. Aug 2015 · 09:11 UTC
Interesting concept, great writing and nice graphics! My only gripe was dragging them to the boxes. I would have preferred being able to maybe click to highlight one from each side and that triggers the dialogue. Overall a great effort though!
congusbongus
27. Aug 2015 · 13:32 UTC
I love the idea behind this game! The art and eccentric personalities remind me of old Bullfrog games, very cool.
raducumiczzz
28. Aug 2015 · 00:48 UTC
Everybody needs a friend in the end. Great graphics, i love how the characters are made. Congratulations.
vitorlanna
28. Aug 2015 · 01:14 UTC
I really liked the concept, having to figure out the best way to appeal to each individual! I think a more fleshed out post-jam version could also be really interesting =]
Biruts
30. Aug 2015 · 13:59 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
KerSplotchPolice
31. Aug 2015 · 12:40 UTC
Cool idea, it's a nice use of the theme. It's a little hard to figure out the right way to approach the people also it didn't really express that people left to join the mob until afterwards. Good work.
synchingfeeling
04. Sep 2015 · 03:54 UTC
I think this interface would work really well on a touch device. Great job! Wasn't sure why 'ask a question' was a choice though, as it seemed like you used up a choice and would only get one wrong answer out of the way.
Jupiter_Hadley
08. Sep 2015 · 19:14 UTC
Such a cute little game. I included it in part 21 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/sSjPmVXpfX4