Moster Kings by frondeus
GAME REQUIRES TWO PLAYERS!
You are the monster.
Actually - the monster king. Your name is "Bies". You are most powerful of Slavic demons. Old king. Older than Christianity.
And you have an army.
Sirens, vampires, vywerns, firemen and dwarfs.
Fight with other kings.
Send troops into the battlefield,
Supreme.
Contorls:
First player
[D] - spawn new troop. Second [D] send it into the battlefield.
[W] and [S] - move troop before sending.
Second player
[Left] - spawn new troop. Second [Left] send it into the battlefield.
[Up] and [Down] - move troop before sending.
Vampires (warriors) against Sirens (pikemens)
Sirens (pikemens) against Vyverns (riders)
Vyverns (riders) against Vampires (warriors)
Firemen (archers) can shoot trough one ally line.
Dwarfs (defenders) can block more attacks.
If enemy units go outside the batllefield - your king will appear.
Kill hostile king to win the game.
You are the monster.
Actually - the monster king. Your name is "Bies". You are most powerful of Slavic demons. Old king. Older than Christianity.
And you have an army.
Sirens, vampires, vywerns, firemen and dwarfs.
Fight with other kings.
Send troops into the battlefield,
Supreme.
Contorls:
First player
[D] - spawn new troop. Second [D] send it into the battlefield.
[W] and [S] - move troop before sending.
Second player
[Left] - spawn new troop. Second [Left] send it into the battlefield.
[Up] and [Down] - move troop before sending.
Vampires (warriors) against Sirens (pikemens)
Sirens (pikemens) against Vyverns (riders)
Vyverns (riders) against Vampires (warriors)
Firemen (archers) can shoot trough one ally line.
Dwarfs (defenders) can block more attacks.
If enemy units go outside the batllefield - your king will appear.
Kill hostile king to win the game.
Ratings
| Coolness | 33% | 1842 |
| Overall | 2.64 | 833 |
| Fun | 2.29 | 872 |
| Graphics | 2.86 | 587 |
| Humor | 2.32 | 634 |
| Innovation | 3.14 | 381 |
| Mood | 2.23 | 824 |
| Theme | 2.83 | 763 |
Pretty hard to remember which one is better against each other
A reset button or a win/lose condition would be nice
Good job!
I feel proud to be a slavic demon.
It could use some feedback when something is countering another enemy (special particle effects or something?). Would love to see stock of fighters (if there is any? ) in a list, or just more feedback on how the spawning is working. Maybe a "next" option to see what's coming up. Maybe just also display what they counter somehow?
The game pace seems a little slow too since the enemies just get backed up in a traffic jam waiting their turn. Faster fights and possibly having bonuses to appropriately stacking your side like Firemen behind melee guys (but I didn't feel like that was special at all)
Definitely impressive for just the weekend and innovative.
Battle ends and the game don't, I don't know if that is a bug.