Shattered Star Realms by oillen

[raw]
made by oillen for Ludum Dare 49 (JAM)

Note: The game is complex & quite a bit enigmatic, please read the hint section & take a look on the modified screenshot, posted here, thank you for your time.

Did a remake / improved version of my first Ludum Dare game (Ludum Dare 37 back then on the old page) It is a humble 4X Game, where the individual planet's allegiance to their Star Realm are fluctuating.

code has ben vastly reengineered, improved and expanded, althogh it is still bug infested :( almost any grafic (except the resources) are replaced, and many more, especially variatons, were added.

basic controls: - Use mouse (mostly lmb) to interact with game elements - when a fleet or other force is selected, it can be send to its destination by right mouse button - esc = close application immediatelly
- f2 = restart game (return to main menu) - f4 = toggle fullscreen

Screen<em>Explaining</em>01.png

Hints: - to win, either you need to get a population of at least 500 or eleminate all enemy colonies - (currently) the AI just pretends to play the game, you are not under pressure, you can play both sides (against your self) in the hotseat mode - every unit of population digests one unit of food each round - (currently) only fleets can directly take over a planet - a fleet has AP (Action Points) and FTL, both are refreshed every turn, every movement cost 1 AP, movement between stars also cost 1 FTL - in order to send a fleet from planet to planet, select a fleet & send it by rightclicking on a another planet - a fleet has a limited range for travel via FTL (between stars), although it can move to any point inside it's range - planets have a maximum population of 10 - planet's loyality are rated from 0 to 10, and shown as a bar under a Planet in the Starsystem screen - a planets loyality is shifting every turn, but this can be influenced - planets conquered by a Starfleet will have a low loyality to their new ruler. - planets with loyality of 50% or higher tend do reduce approval less - armies (tank symbol) prevent a planet to become neutral & boosts loyality growth until it reaches 30% - agents eventually increase loyality,( & can turn neutral planets overtime (when they reach full loyality) ... it's planned feature) - technologies are not implemented, yet

Bugs (currently known): - buildings can be constructed over each over, although a tile can only remember one type, so resources can be wasted - fleets that a positioned over each over are still tricky to seperate... - you can interupt the ai's turn by simply using the turn button ... oh dear - prices for buildings were lies, except industry, they're honest - you need/should close the planet gui before closing the starsystem's one, or the planet's economy is not updated to the player HUD (resources top left)

Ratings

Overall 1299th 3.048⭐ 23🧑‍⚖️
Fun 1338th 2.786⭐ 23🧑‍⚖️
Innovation 739th 3.31⭐ 23🧑‍⚖️
Theme 1279th 2.881⭐ 23🧑‍⚖️
Graphics 1229th 2.886⭐ 24🧑‍⚖️
Mood 1153th 3⭐ 24🧑‍⚖️
Given 24🗳️ 27🗨️

Feedback

mrBell270
06. Oct 2021 · 16:09 UTC
Hey! I am really interested in your game. Can you help me to understand it:)?

It reminded me of Subterfuge somehow, have you played it?
TrueWolves
06. Oct 2021 · 23:06 UTC
I tried to understand the UI.. The green planets were mine, white neutral, red was my opponent? I couldn't quite figure out how to capture or turn other planets, and building things seemed very broken. You can stack an infinite number of buildings on a planet for seemingly no cost. I'd love to see more of 4X games like this, but a quick instructions list on the main page would help.
🎤 oillen
07. Oct 2021 · 00:58 UTC
@mrbell270 thanks for your comment, I am currently working on it - btw thanks for mentioning Subterfuge , it looks like it would be something to me.
🎤 oillen
07. Oct 2021 · 01:08 UTC
@truewolves you are mostly right about the UI, I have updated my game's Ludum page (and also the itch page soon).
JPGFG
08. Oct 2021 · 00:47 UTC
I tried figuring out the gameplay and it was pretty difficult, doing a 4x game for a game jam is a Huge attempt so I want to properly understand what I'm doing, do you have a written tutorial anywhere?
Jungle
08. Oct 2021 · 01:10 UTC
I tried but I didn't understand you game. I commend you for making a 4X game in a gamejam. Your game looks pretty cool: dense, complex with many features to play with. Be proud, my friend. Thanks for sharing.
hiroboto
08. Oct 2021 · 02:36 UTC
yep i agree with the comments above, really appreciated the effort and bravery of making such a cool game!
Quoc
08. Oct 2021 · 20:50 UTC
Game looks interesting. I like the graphis but I'm struggling with understanding what I actually have to do
khofez
09. Oct 2021 · 02:39 UTC
had a hard time understanding what was happening =/
cdunham
09. Oct 2021 · 06:49 UTC
I think I won, but I'm not really sure how? I set up a few planets with some buildings and then let a couple turns run by and then I was back in the menu. I think I get what was going on for the most part, but I thought that I had to control a fleet on the screen and send them to different planets to conquer them or something and I don't think that's what was happening at all. I get that its also pretty hard to teach people how to play your game, especially if it's for a game jam and you're on a time crunch. I thought it was a cool thing to do though!
ThatANoNoWord
09. Oct 2021 · 07:20 UTC
The game is quite complicated. It has some interesting mechanics, but the player has no idea what to do. The AI still doesn't do much, and there are a few bugs. Maybe you can continue working on it!
LDJam user 267116
12. Oct 2021 · 09:50 UTC
Neat game, reminds me a little bit of Stellaris' pop management. Really like the scale of it. Nice work!
retrome
16. Oct 2021 · 14:29 UTC
Interesting concept. Playing versus AI feels like you have infinite resources so you can do anything but nothing forces you to act against AI. Think it would be great to see a video tutorial on how is it expected to be played.
lilkrit
20. Oct 2021 · 03:13 UTC
It's amazing how much work you got done so quickly!
LDJam user 240752
20. Oct 2021 · 13:53 UTC
Your game is excellent, it gave me a lot of unforgettable emotions!
kr4ft3r
21. Oct 2021 · 13:31 UTC
Good game idea, but of course too complex to be well done as LD entry. I did like the graphics, especially planets.

Moving fleets is well done and straightforward, I like the radius circle. Sadly I couldn't figure out how to attack other fleet (if possible) or a planet or anything. I guess something was happening towards attacking a planet with me clicking around but I couldn't tell what. Also the game abruptly ended at some point, not sure why and who won. There is probably a decent market for indy space strategies, but what you should focus on most is giving players feedback so they know what is going on.
ledpotled
06. Aug 2022 · 04:24 UTC
This game is nice, thank you. 0.39 inch [3391AS](http://www.xlitx.com/datasheet/3391AS.pdf) led [3391AS](http://www.lanpade.com/7-segment-led-dot-matrix/3391as.html) 7-segment [3391BS](http://www.xlitx.com/datasheet/3391BS.pdf) display [3391BS](http://www.lanpade.com/7-segment-led-dot-matrix/3391bs.html)