Shattered Star Realms by oillen
Note: The game is complex & quite a bit enigmatic, please read the hint section & take a look on the modified screenshot, posted here, thank you for your time.
Did a remake / improved version of my first Ludum Dare game (Ludum Dare 37 back then on the old page) It is a humble 4X Game, where the individual planet's allegiance to their Star Realm are fluctuating.
code has ben vastly reengineered, improved and expanded, althogh it is still bug infested :( almost any grafic (except the resources) are replaced, and many more, especially variatons, were added.
basic controls:
- Use mouse (mostly lmb) to interact with game elements
- when a fleet or other force is selected, it can be send to its destination by right mouse button
- esc = close application immediatelly
- f2 = restart game (return to main menu)
- f4 = toggle fullscreen

Hints: - to win, either you need to get a population of at least 500 or eleminate all enemy colonies - (currently) the AI just pretends to play the game, you are not under pressure, you can play both sides (against your self) in the hotseat mode - every unit of population digests one unit of food each round - (currently) only fleets can directly take over a planet - a fleet has AP (Action Points) and FTL, both are refreshed every turn, every movement cost 1 AP, movement between stars also cost 1 FTL - in order to send a fleet from planet to planet, select a fleet & send it by rightclicking on a another planet - a fleet has a limited range for travel via FTL (between stars), although it can move to any point inside it's range - planets have a maximum population of 10 - planet's loyality are rated from 0 to 10, and shown as a bar under a Planet in the Starsystem screen - a planets loyality is shifting every turn, but this can be influenced - planets conquered by a Starfleet will have a low loyality to their new ruler. - planets with loyality of 50% or higher tend do reduce approval less - armies (tank symbol) prevent a planet to become neutral & boosts loyality growth until it reaches 30% - agents eventually increase loyality,( & can turn neutral planets overtime (when they reach full loyality) ... it's planned feature) - technologies are not implemented, yet
Bugs (currently known): - buildings can be constructed over each over, although a tile can only remember one type, so resources can be wasted - fleets that a positioned over each over are still tricky to seperate... - you can interupt the ai's turn by simply using the turn button ... oh dear - prices for buildings were lies, except industry, they're honest - you need/should close the planet gui before closing the starsystem's one, or the planet's economy is not updated to the player HUD (resources top left)
| Link | https://leonardkeyboard.itch.io/shattered-star-realms |
| Original URL | https://ldjam.com/events/ludum-dare/49/shattered-star-realms |
Ratings
| Overall | 1299th | 3.048⭐ | 23🧑⚖️ |
| Fun | 1338th | 2.786⭐ | 23🧑⚖️ |
| Innovation | 739th | 3.31⭐ | 23🧑⚖️ |
| Theme | 1279th | 2.881⭐ | 23🧑⚖️ |
| Graphics | 1229th | 2.886⭐ | 24🧑⚖️ |
| Mood | 1153th | 3⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 27🗨️ |
It reminded me of Subterfuge somehow, have you played it?
Moving fleets is well done and straightforward, I like the radius circle. Sadly I couldn't figure out how to attack other fleet (if possible) or a planet or anything. I guess something was happening towards attacking a planet with me clicking around but I couldn't tell what. Also the game abruptly ended at some point, not sure why and who won. There is probably a decent market for indy space strategies, but what you should focus on most is giving players feedback so they know what is going on.