The Battle Alchemist by cirno

[raw]
made by cirno for Ludum Dare 49 (COMPO)

Description

A deck building game. You play as a battle alchemist mixing ingredients and throw the potion on enemies' head. The stability of your potion depends on the power value and how the enemies tend to attack.

15 battles, each enemy has different features

29 cards to collect with many legendary cards and special abilities

How to Play:

  1. Click a card to use it and increase the power of your potion.

  2. Click the bottle on the top left to throw it.

Screenshots

screenshot.png

screenshot2.png

screenshot3.png

Ratings

Overall 199th 3.635⭐ 39🧑‍⚖️
Fun 103th 3.784⭐ 39🧑‍⚖️
Innovation 54th 4.041⭐ 39🧑‍⚖️
Theme 240th 3.662⭐ 39🧑‍⚖️
Graphics 488th 2.625⭐ 38🧑‍⚖️
Humor 304th 2.557⭐ 37🧑‍⚖️
Mood 390th 2.889⭐ 38🧑‍⚖️
Given 33🗳️ 49🗨️

Feedback

BougieBirdie
03. Oct 2021 · 22:47 UTC
Super fun game! I could see using this game to teach your kids about factors. Are you going to develop it any further? I could see myself buying a deck builder like this with a bit more polish.
🎤 cirno
03. Oct 2021 · 23:15 UTC
@bougiebirdie Thank you! Yet I have no furthen plan now. I hope I can have a better idea visualizing the numbers but it seems to be a bit hard. I may continue working on this when I come up with some ideas.
The crane
04. Oct 2021 · 04:17 UTC
The game has great potential for development. At present, although its creativity is very good, the animation is not perfect in all aspects, but this is enough, isn't it?
shp
04. Oct 2021 · 04:18 UTC
Pretty good! The gameplay works pretty well and there's a fair amount of content for a compo game
sacredbacon
04. Oct 2021 · 04:22 UTC
I like the UI effects, typing out the lines and having the cards deal out. Great game, keep up the good work.
Tattomoosa
04. Oct 2021 · 04:29 UTC
This is a fantastic concept! I was a little slow to pick up what was really going on mechanically but once I made the connection I had a lot of fun with it. I think it could maybe use another card or two in your hand or something.
LDJam user 268906
04. Oct 2021 · 08:48 UTC
Impressive to start a card game on a game jam! Good work!
Kaje Cimhael
04. Oct 2021 · 11:47 UTC
While graphically lacking in a few places, everything else in this game is spot on. With a bit of polish this game would be great.
3amsoda
04. Oct 2021 · 15:01 UTC
dope game. Took me a while to figure out the potion stability but once I got the hang of that it was a lot of fun!
BridgeOnAStick
04. Oct 2021 · 17:34 UTC
Nice job! There is a lot of variety here that can be expanded on. A lot of battles and a lot of different cards. I liked it!
LDJam user 174638
04. Oct 2021 · 18:03 UTC
Ok that **was very geeky** but loved it :D
Very original concept and it works well I lost at the demon because I thing my deck was not good enough.
With some better graphisms and a bit of juice this could be a very interesting game!
MrKnd94
04. Oct 2021 · 18:46 UTC
This was a fun and addictive game and I really enjoyed it. I love turned based games! :D Well done!
pdotjpg
04. Oct 2021 · 20:56 UTC
Had no idea what was happening for the first 2 fights, but once I wrapped my head around the mechanics, it became really fun. I could definitely see a more polished version of this. Really cool prototype, I'm impressed.
Ghoulean
05. Oct 2021 · 01:43 UTC
I think the game should lean into the math side harder because otherwise it just looks like a Slay the Spire clone. Once I saw the factorization aspects of the game, I enjoyed the game a lot more, but that wasn't immediately evident so the first two levels felt like a slog. For example, the keyword "evaporation" sounds cool but I think the mechanic would be clearer if it were called "factorization" or even simply "division" instead.


I definitely see a great concept from this game, and I am looking forward to see if you have any plans on future development.
m1nus
05. Oct 2021 · 03:39 UTC
I loved playing it. I can easily see it as a board game, the concept is really good!
jonah
05. Oct 2021 · 05:19 UTC
Love a good deck building game! Really interesting concept that works out pretty good!

Great job!
xpoho
05. Oct 2021 · 15:51 UTC
Хорошая игра, так держать!
pvp
06. Oct 2021 · 19:48 UTC
Lot of potential. I didn't understand what was going on at first but then it clicked and it was really fun to play.
Westmave
06. Oct 2021 · 21:48 UTC
Nice Job. When I finally understood it, it was a lot of fun. It fits the Theme quite well. Great game!
rock-gong
07. Oct 2021 · 03:08 UTC
Very potential gameplay. It guide the player to accumulate the damage value of your potion with prime number at the end of each turn, to avoid being evaporated.
shared
07. Oct 2021 · 03:27 UTC
Very interesting concept, funny to play a math game from someone named after Cirno. I had a very good time but man, that was a long play
![Capture.PNG](///raw/cab/1/z/47a19.png)
🎤 cirno
07. Oct 2021 · 04:49 UTC
@shared Congratulations! It's not easy to beat the game without carefully card selection and battle tactics. Happy you have played it to the end!
shared
07. Oct 2021 · 05:08 UTC
@cirno Yeah, especially since I didn't realize I could pick both options until like, half of the game, which might have actually helped me with deck quality. I focused on getting multipliers, big numbers, and odd numbers, and built my strategy around having primes at all times (except when the enemy chose a move that only did damage or didn't affect my non-prime number), and try to one shot my opponent. The giant fight was a very welcome break from having to do math though, as you could just focus on getting a massive number and that was pretty damn satisfying. The joker fight was pretty unique too, making you change your strategy (I love how much he got destroyed by the cards that deal damage when you play them).
While playing it took me a long time, there's a reason I played it until the end, I really loved it.

How many fights were there ? And how does the death knight armor work precisely, since I accidentally skipped the text for that fight (which made the fight very hard lol, but i eventually figured it out)
Oliver Richmeier
07. Oct 2021 · 11:13 UTC
Wow, this is quite an interesting deckbuilder! I may have to come back later and try to get to the end
guimoliveira
07. Oct 2021 · 17:34 UTC
Great game. I wanted to play until the end, but it seems like it takes a long time. Good job!
Wakobu
08. Oct 2021 · 20:06 UTC
Awesome concept ! Congrattulations !
Echo GameWorks
09. Oct 2021 · 22:50 UTC
Really innovative deckbuilder! I like the intent system but I don't feel like it really impacted my decision making that much. Awesome work!
hiisileiri
10. Oct 2021 · 13:59 UTC
There was a good start with the mechanics but i did not realize the "stable potion"-system. "=6x2x2x2" thing is something i don't understand. Otherwise seems interesting game and playing with cards is fun, but always randomized and there have to calculate the additions and decreases for the potion. So the enemy would be an another wizard (not melee) and making it's own spells like the player does, sot he each opponent would have the same game rules.
candycat93
10. Oct 2021 · 15:01 UTC
This cool.it makes me recall the Goldbach conjecture. it's so funny. At the beginning, it's hard to understand the meaning of enemy attack. But after some turns, i realize the enemy is calculate the factors. I love this idea . but i cannot complete whole game since i felt tired after a few moment.(*^_^*)
Lazzor
10. Oct 2021 · 15:27 UTC
Very clever idea! Once you get the hang of how the potion works, this is a super fun puzzle game. I guess the game is lacking a bit on the presentation side as it feels pretty barebone but that's to be expected in a gamejam. Especially since the gameplay feels very polished. Great job overall!
Ismael Rodriguez
10. Oct 2021 · 19:23 UTC
Interesting math game. Beside the visuals which are not great, the position of the UI could be better. I think it would look cool to have the player's bottle bottom center, and the playable deck top center, and have each of the cards drop into the potion as you select them. I think that would also help new players understand the game a little quicker, because the most important numbers are kind of hiding away in the corner of the screen.

Once I figured out what was going on, it was fun trying to increase my potion's number while avoiding unstable numbers.

Good job!
zimny11
13. Oct 2021 · 11:20 UTC
I love the mechanic you created. I especially like enemies mechanic, with adding effect to enemy attack/defense with each card. I appreciate the in-game tutorial too. The art style is clean and looks nice. Great job!