Farscope by LanaLux
You are the captain of the USS Farscope. The core of your ship has become unstable and is malfunctioning. Go on ground missions to retrieve the resources needed for your crew to keep the life support systems stable.
- Your crew will automatically make repairs if all their vitals are above zero and the required resources are met.
- If you run out of time on the ground mission, a rescue operation will be conducted putting stress on the core increasing the chance of a malfunction.
- Your crew members will go to their quarters to recover if their vitals are below 50%.
- Crew members with a vital at 0 will be in critical condition and won't be able to do repairs.
- Your ship is on an automatic course and will stop if you conduct a ground mission. Make sure to set it back in motion to continue on your journey.
- You will fail your mission if all life support systems go to zero.

Ratings
| Overall | 85th | 4.139⭐ | 20🧑⚖️ |
| Fun | 401th | 3.722⭐ | 20🧑⚖️ |
| Innovation | 160th | 3.917⭐ | 20🧑⚖️ |
| Theme | 236th | 4.083⭐ | 20🧑⚖️ |
| Graphics | 13th | 4.722⭐ | 20🧑⚖️ |
| Audio | 43th | 4.25⭐ | 20🧑⚖️ |
| Mood | 14th | 4.528⭐ | 20🧑⚖️ |
| Given | 0🗳️ | 0🗨️ |
Theres bots which have their own vitals and schedule, theres many diferent repair systems on ship, theres proceduraly generated planet names with procedural resource placings and different quantities plus random textures so planets look different. All shows how much effort is in this game. Mechanics wise theres plenty of things in this game, but in my opinion some mechanics actualy make gameplay more passive rather than more active.
For example as now bots actualy do all ship repairs and player only collects resources which gets a bit repetitive over large amounts of time. Personally i would prefer if player had to fix the ship on its own and instead of bots,and had different tools that he also had to maintain. This way player would be in constant action.
But nonetheless its game jam obviously and not much can be done in this short amount of time, as i said atmosphere is very good and also "unstable" theme was portrayed pretty well.
I liked the ground missions a lot, as they revealed the beautiful planetary surfaces that contrasted beautifully with the sterile and dark ship, but after I've seen every planet, I just sat in my virtual chair and watched the destination distance travel towards zero while sitting in my real chair, doing something else. I hoped my lazy approach would get punished, as it would mean I've missed something, but the end screen appeared reassuring me in my previous decision. Maybe I was too tunnel-visioned though and the real reward was the journey all along :D
Crew management is a little underdeveloped: the only thing the Player can do for the ship or crew is to collect resources. If the player were able to fix the systems themselves or take care of the team, it would open the door to more complex and challenging gameplay.
In other aspects, very solid and well made game! Juicy visuals and interiors. And the detail: the ship above planets :)
However, I think there is something missing in the gameplay loop for an even more interesting game. Either more feedback in the ship / UI to see what's happening and go more towards a contemplation game or more possible interactions with the ship / crew to have more things to do.
Anyway, you've made a great entry, congrats! :slight_smile:
Now I think if you were to do a post jam build I might make it so the ship auto resumes flight after you come back from a mission. If you did that then you can add a nice little gameplay on the ship where you can have a HUD that shows you your ship and its damaged parts. Then it would be fun to have to assign the crew to specific places.
Once last feedback if you were to take the time to make a post jam build would be to make little icons for the elements. Just so you really have a way to visually distinguish the inventory.
Again I loved how the game turned out and thought the look and feel of the game was great! Congratz on the amazing entry.
I think I personally would have implemented a control panel that showed health and status of all systems (because that would make sense in reality), but I can understand why you wanted to challenge the player to wander the ship! It did force me to wander, which was worthwhile!!
Great entry, and thanks for all the community engagement!!