The Wind Rises by jryzkns

:cherry_blossom: A bit more of a short and sentimental piece. Click and drag your mouse to control where the falling petals go (wee harder than it sounds, and that's where the "unstable" part comes in), and maybe, they will reveal something that's out of sight.
It's likely that when you click and drag a lot you end up clicking out of the game window and lose focus. This is why I set up a tiny convenience key left ctrl for you to lock your mouse inputs to the game window, and you can press left ctrl again to toggle off this behavior.
I suck at drawing xd
I am aware that this game does not perform well (60+ fps) on older/weaker machines (ex. my decade old laptop) and I am planning on devising an optimization to fix this if and after I get some suggestions about other things I can improve on so I can apply it all in a post-submissions build. Currently no plans on making a web port because I don't know if I have time to migrate the game to a new engine.
Thanks for dropping by! If you rate my game feel free to leave a comment and I will come check out yours too :smile:
A post-hoc note on how to play if you are stuck: In order for the bar to fill up, try to have as many petals stay in the location of the memory, try to not just have petals pass through, but also try to keep it there (hint: maybe have the wind blow in the opposite direction on the other end so the petals enter and bend back)
| executable download | https://github.com/jryzkns/ld49/releases/tag/v1.0 |
| Link | https://github.com/jryzkns/ld49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/the-wind-rises |
Ratings
| Given | 1🗳️ | 0🗨️ |

https://github.com/jryzkns/ld49/releases/tag/v1.0
My main issue with the game seems to be that I have no idea how to get the bar below to fill up, for me it was a lot of blind trial and error before I somehow manage to get the bar to fill. On the third "level" I got it close to the halfway mark twice, but it never seemed to cross it somehow.