Uranium-236 by XeduR
Uranium-236

What's so difficult about maintaining an uncontrollable nuclear fission reaction?
Controls:
- Mouse: click and hold to drag an energy field that deflects particles. Be careful, everything is unstable!
Goal:
- Generate as much energy as you can by keeping the reactor as hot as possible, for as long as possible.
- Neutrons will cause chain reactions with the core and increase the temperature.
- Antineutrinos will destroy neutrinos and cool down the core.
- The core also cools down over time.
- The game ends when the reactor freezes or blows up.

Uranium-236 was supposed to be a game about realistic nuclear fission and trying to handle the uncontrollable chain reactions, but the game went into a bit different direction. And yeah, I ran out of time and I know that the math is terrible for how the generator works. :smile:
Enjoy the game!
Post submission change log:
- v1.1: Fix a bug with touch listener preventing player from pressing "Play Again".
- v1.2: Fix a bug with neutron cannons reaching "infinite fire rate" and flooding the reactor with antineutrons. Now capped at 1.5s +/- 1s.
| Link | https://github.com/XeduR/Solar2D-Projects/tree/master/Games/Uranium-236 |
| Link | https://xedur.itch.io/uranium-236 |
| Original URL | https://ldjam.com/events/ludum-dare/49/uranium-236 |
Ratings
| Overall | 268th | 3.894⭐ | 35🧑⚖️ |
| Fun | 208th | 3.924⭐ | 35🧑⚖️ |
| Innovation | 107th | 4⭐ | 35🧑⚖️ |
| Theme | 23th | 4.515⭐ | 35🧑⚖️ |
| Graphics | 307th | 4.106⭐ | 35🧑⚖️ |
| Audio | 529th | 3.469⭐ | 34🧑⚖️ |
| Humor | 804th | 2.81⭐ | 23🧑⚖️ |
| Mood | 493th | 3.635⭐ | 28🧑⚖️ |
| Given | 36🗳️ | 37🗨️ |
It was a fun experience and it got me a few tries to manage the vent and the blue neutrons, that was hella challenging ! Congrats !
The graphics are great and the sounds are just enough to sell it, I really love the chaotic feeling and the tone is on point, awesome stuff.
My only complaint is it's a little unclear what the lose condition is, I think it's temperature? But I was never sure when I was about to blow up, I think a 'health bar' of sorts could help make it clear when you're on the edge of blowing.
I also think it gets a bit too hard to recover when it gets too hot, maybe a limited number of abilities that can quickly cool the atom when it's overloading could be nice as a hail mary panic button.
Overall, excellent game!
This one takes a little getting used to. You learn pretty quickly that you have to be gentle with your mouse movements or you'll get overwhelmed immediately. But hey, it fits the theme perfectly, and it's pretty fun to master. It really feels like an unstable device that will go haywire if mistreated even slightly. Perfectly intense and forces you to concentrate; just the way I like it.
For innovation. Well I suppose bouncing coloured shapes around is nothing new if you want to be really strict, but I can't say I've ever heard of any other game that's focused on maintaining a reactor core.
For sound, I guess a more dramatic explosion when the core overheats wouldn't go amiss, but then again it might be jarring compared to the other sounds. Speaking of, they all fit well, and don't get irritating, which is always good.
As for humour and mood; I don't really know what to put here? Outside of fast epic fails I didn't really find myself laughing and I didn't really feel any emotion besides intensity. So, 2.5?
Overall, a game well worth the time invested in it.
The rules are simple enough so you get them after a few tries. The gameplay is very simple yet engaging. The feedbacks (audio / screenshake / visuals) are great!
Thanks for the game
The art and the sound do the work well.
Good job on this game dude.
By the way, nice effect on the start button. Really draws attention to it! I would seriously play this on mobile.
Good entry!
One thing I would like to highlight is that I thought the interplay between cooling and heating was great! At first I was focusing only on keeping the antineutrinos away, because it was so cool that if they hit I would instantly lose, so I kind of taught myself that that alone was the goal. But as soon as things ramped up I learned in real time what the real hook of the game was, and suddenly found myself desperately hoping for one of those haha. Great job!
I was terrible at this game haha, but I understand HOW in theory to keep it stable, I just couldn't do it xD Overall, well done in the time you had!!