{"author_link":"\/users\/chewiecb","author_name":"ChewieCB","author_uid":1177241,"comments":[{"id":726107,"author_name":"Aidan and seb","author_uid":"aidan-and-seb","epoch":1633434539,"text":"Interesting idea, got frustrated with the first level and the climbing mechanic isn't immediately apparent, or I could just be bad haha.\nReally like the overall aesthetic though, dark pastel colours and thick rigid shapes suit the game.\nI think the gamewith a bit of polish has a lot of potential.","format":"md","likes":2,"spam":"N"},{"id":726149,"author_name":"Pablo Lario","author_uid":"pablo-lario","epoch":1633434786,"text":"I have seen that you don't implement a coyote time for jumping, which would be really good for the game as it is a platformer game. ","format":"md","likes":2,"spam":"N"},{"id":726885,"author_name":"Georgy","author_uid":"georgy","epoch":1633438571,"text":"wow 3D, this is very cool","format":"md","likes":2,"spam":"N"},{"id":729015,"author_name":"GameDev and Architecture","author_uid":"gamedev-and-architecture","epoch":1633449000,"text":"Good job making this game! Though the graphics where mostly made of simple shapes, I think the colors made it look really nice. I also liked how the music would change depending on the state.","format":"md","likes":2,"spam":"N"},{"id":738700,"author_name":"LDJam user 259103","author_uid":"259103","epoch":1633520950,"text":"Nice job pulling off a 3D platformer in a game jam! I noticed a couple things; first off, the camera goes through walls! You can see the rest of the map - guessing this wasn't intended? I also thought that the respawn timer after dying could be made shorter.\n\nGood job, though! Really enjoyed this one :)","format":"md","likes":2,"spam":"N"},{"id":739255,"author_name":"ChewieCB","author_uid":"chewiecb","epoch":1633525949,"text":"@aidan-and-seb yeah we would have added a proper tutorial and some more difficulty re-balancing given the time, but that's game jams for ya.\n\n@pablo-lario there is actually coyote time in the code but there's a known issue where it tends to be inconsistent, just ran out of time to fix it in the jam unfortunately.\n\n@python-b5 the camera clipping through walls is a known issue we just had to live with for submission, in the end it was either have a camera that controls accurately but has no collision or a camera with collision that tends to bug out and get stuck in annoying places - so we went with what felt better. \n\nthanks for playing :)","format":"md","likes":0,"spam":"N"},{"id":739292,"author_name":"ChewieCB","author_uid":"chewiecb","epoch":1633526263,"text":"**Bonus content:**\n\nWe had to cut the awesome original player models Owlmoss made due to our animation workflow breaking on us right at the end, but I do love this rigging glitch :sweat_smile:\n\n![run_glitch.gif](\/\/\/raw\/954\/b2\/z\/4771e.gif)","format":"md","likes":1,"spam":"N"},{"id":739323,"author_name":"Stroe Andrew","author_uid":"stroe-andrew","epoch":1633526442,"text":"MacOS not working :(","format":"md","likes":2,"spam":"N"},{"id":739384,"author_name":"swiney","author_uid":"swiney","epoch":1633526922,"text":"good job pulling this off in the jam! There's actually some pretty complicated mechanics in this game and it took a bit of time playing around and reading the instructions to get the hang of it.","format":"md","likes":2,"spam":"N"},{"id":739478,"author_name":"ChewieCB","author_uid":"chewiecb","epoch":1633527696,"text":"@stroe-andrew ah, unfortunately this is due to macOS not recognizing the file attributes. If you're feeling techy you should be able to fix this yourself by running this command in terminal to clear the file attributes:\n\n`sudo xattr -rd com.apple.quarantine \/path\/to\/game\/executable.app`\n\nNot the easiest setup I know, but I don't have a mac computer to hand to fix this properly atm :(","format":"md","likes":0,"spam":"N"},{"id":739507,"author_name":"Stroe Andrew","author_uid":"stroe-andrew","epoch":1633527913,"text":"@ChewieCB Ouh, gotcha! :) I'll try it ASAP and give you a feedback <3 Thanks","format":"md","likes":2,"spam":"N"},{"id":739818,"author_name":"Pixelydian","author_uid":"pixelydian","epoch":1633530682,"text":"This is a really neat idea! Color representing a change of state made it an easy concept to understand quickly. The intro to the mechanic is well implemented with being unable to jump on the first platform right away. I liked the overall vibe of the game with the music and the graphic design choices. It's too bad your original player model didn't make it into the game but I think it still looks good! Great job and I hope you work on it some more!","format":"md","likes":2,"spam":"N"},{"id":744759,"author_name":"VarunDevs","author_uid":"varundevs","epoch":1633578247,"text":"Good job","format":"md","likes":2,"spam":"N"},{"id":744786,"author_name":"Proxy-Games","author_uid":"proxy-games","epoch":1633578806,"text":"I enjoyed this one. I like the gameplay being designed in a way that requires you to get close to the lose state in order to be able to use the mechanics needed to get through some sections. While the art style is very simple, the use of colors is good and lighting is done well enough to where everything a player would need to see is easily visible. I did feel like some of the gameplay mechanics were inconsistent in how they function. There were a few times I had managed to launch myself with the double jump several times higher than I did other times I used it, and the climbing mecahnic didn't always end up functioning when I was below a ledge. Though, this maybe just due to me being unaware of what is considered an acceptable height below a ledge to be able to climb up. Regardless of that, I had a lot of fun with this one. Great job.","format":"md","likes":2,"spam":"N"},{"id":745769,"author_name":"Stroe Andrew","author_uid":"stroe-andrew","epoch":1633598695,"text":"Alllright, this was an interesting entry. Not an easy platform I would say - The Mechanisms of the game are kinda complicated, so it takes you some \"Trial&Error\" in order to get it, but I had a lot of fun :)\nit's perfect for something made in 72 hours :O \n\nNice graphics choice :) fits good with the music ","format":"md","likes":2,"spam":"N"},{"id":746014,"author_name":"Lachlan James","author_uid":"lachlan-james","epoch":1633603894,"text":"![Screen Shot 2021-10-07 at 8.50.41 pm.png](\/\/\/raw\/f4e\/14\/z\/47ab3.png)\n\nA bit more of the awesome art Owlmoss made that didn't quite make it in. Was hard to say goodbye... for now :( ","format":"md","likes":1,"spam":"N"},{"id":758621,"author_name":"LDJam user 269293","author_uid":"269293","epoch":1633899302,"text":"very accurate ui, nice too see that!\nAlso good choise of music","format":"md","likes":2,"spam":"N"},{"id":761204,"author_name":"Shea Kelly","author_uid":"shea-kelly","epoch":1634022932,"text":"a nice simplistic art style ","format":"md","likes":3,"spam":"N"},{"id":762173,"author_name":"Raphiell","author_uid":"raphiell","epoch":1634080870,"text":"I had no idea how to get further once I got to the room with the pressure plate on the pillars. But it was nice up to that point. I always love to see someone do 3d in godot!\n\nWell done!","format":"md","likes":2,"spam":"N"},{"id":764277,"author_name":"zimny11","author_uid":"zimny11","epoch":1634245489,"text":"Solid platformer. The concept with your speed being dependent from your health is interesting. Good job with control, and thank you for settings. The climbing on the edge is also a nice addition. Oh, and the music was good too. The default speed of camera was too high for me. Good job!","format":"md","likes":2,"spam":"N"}],"format":"md","images":["ld49\/wayback-placeholder.png"],"links":[{"url":"https:\/\/chewiecb.itch.io\/erosion","text":"Link"},{"url":"https:\/\/chewiecb.itch.io\/erosion","text":"Link"},{"url":"https:\/\/chewiecb.itch.io\/erosion","text":"Link"}],"metadata":{"g_key":"78532","g_author":"1177241","g_event":"LD49","g_eventkey":"119","g_subevent":"JAM","g_urlkey":"378806","g_title":"Erosion","g_status":"WAYBACK","g_place":"886","g_commentcount":"20","g_site2_node_id":"258985","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"258985","n_urlkey":"378806","n_parent":"258323","n_path":"\/events\/ludum-dare\/49\/erosion","n_slug":"erosion","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"177241","n_created":"1631007003","n_modified":"1778296409","n_version":"843836","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":9,"_trust":5,"author":177241,"body":"A speed-based 3d platformer where your body decays as time goes on, but you gain speed and unstable new abilities the closer you are to collapse.\n![screen_0.jpg](\/\/\/raw\/954\/b2\/z\/46dca.jpg)\n\nUse **yellow orbs to repair yourself** - making you solid enough to trigger pressure plates, and use **pink orbs to destabilize yourself** - making you more agile but closer to collapse.\n\nThis is a fairly small gameplay prototype of the concept we thought of for Ludum Dare 49, started strong for this jam but an animation workflow issue jammed us up on the final day and we had to cut a bunch of art assets right before the deadline unfortunately.\n\nThanks to Owlmoss for the great art, and Lachlan James for the fantastic sound & music.\n\n**Known Issue With Running The Mac Build**\n\nDue to macOS not recognizing the file attributes the mac build of the game can raise this error:\n\n`\"Erosion\" is damaged and can't be opened. You should move it to the trash.`\n\nIf you\u2019re feeling techy you should be able to fix this yourself by running this command in terminal to clear the file attributes:\n\n`sudo xattr -rd com.apple.quarantine \/path\/to\/game\/executable.app`\n\nLess than ideal, but I don't have a mac to hand to properly fix this atm.\n\n\n**Controls**\n\n- Escape to return to the main menu\n- Backtick force quits the game (it's left over from debug, I'll remove it soon - try not to press it by mistake)\n- R to quick-reset the level\n- WASD to move\n- Space to jump, press again or hold to climb over ledges within range\n- E to use any repair pickups (yellow orbs) you collect to make yourself more solid\n- Q to use any damage pickups (pink orbs) you collect to make yourself more unstable\n- Over time you become more damaged, moving from Solid, to Damaged, to Eroded, and eventually falling apart\n- The more damaged you are, the faster and lighter you are\n- Pressure Plates trigger nearby doors, you must be Solid (Blue) to activate them \n\n**Double Jumping**\n- If you are either Damaged (Yellow) or Eroded (Red) you can jump again in mid-air \n\n**Air Dashing**\n- If you are Eroded (Red) you can hold shift in mid air to aim an air dash, aiming with the mouse and releasing shift to dash\n- You can air dash through grated walls in the Eroded (Red) state \n\n![screen_1.jpg](\/\/\/raw\/954\/b2\/z\/46dc4.jpg)\n![screen_2.jpg](\/\/\/raw\/954\/b2\/z\/46dc5.jpg)\n![screen_3.jpg](\/\/\/raw\/954\/b2\/z\/46dc7.jpg)\n![screen_4.jpg](\/\/\/raw\/954\/b2\/z\/46dc8.jpg)","comments":20,"comments-timestamp":"2021-10-14T21:04:49Z","created":"2021-09-07T09:30:03Z","files":[],"files-timestamp":0,"grade":{"grade-01":21,"grade-02":21,"grade-03":21,"grade-04":21,"grade-05":21,"grade-06":21,"grade-07":20,"grade-08":21},"id":258985,"love":0,"magic":{"cool":89.723544654727,"feedback":15,"given":16,"grade":20.875,"grade-01-average":3.421,"grade-01-result":886,"grade-02-average":3.395,"grade-02-result":782,"grade-03-average":3.526,"grade-03-result":524,"grade-04-average":3.684,"grade-04-result":602,"grade-05-average":3.263,"grade-05-result":1041,"grade-06-average":3.632,"grade-06-result":390,"grade-07-average":2.722,"grade-07-result":874,"grade-08-average":3.289,"grade-08-result":884,"smart":2.5978352085154},"meta":{"author":[177241,138996,269903],"cover":"\/\/\/content\/954\/b2\/z\/47802.png","link-01-tag":[42332],"link-02":"https:\/\/chewiecb.itch.io\/erosion","link-02-tag":[42337],"link-03":"https:\/\/chewiecb.itch.io\/erosion","link-03-tag":[42339],"link-04":"https:\/\/chewiecb.itch.io\/erosion","link-04-tag":[42341]},"meta-timestamp":"2026-05-09T03:13:29Z","modified":"2026-05-09T03:13:29Z","name":"Erosion","node-timestamp":"2021-10-06T21:13:30Z","parent":258323,"parents":[1,5,9,258323],"path":"\/events\/ludum-dare\/49\/erosion","published":"2021-10-04T22:34:57Z","scope":"public","slug":"erosion","subsubtype":"jam","subtype":"game","type":"item","version":843836},"text":"A speed-based 3d platformer where your body decays as time goes on, but you gain speed and unstable new abilities the closer you are to collapse.\n![screen_0.jpg](\/\/\/raw\/954\/b2\/z\/46dca.jpg)\n\nUse **yellow orbs to repair yourself** - making you solid enough to trigger pressure plates, and use **pink orbs to destabilize yourself** - making you more agile but closer to collapse.\n\nThis is a fairly small gameplay prototype of the concept we thought of for Ludum Dare 49, started strong for this jam but an animation workflow issue jammed us up on the final day and we had to cut a bunch of art assets right before the deadline unfortunately.\n\nThanks to Owlmoss for the great art, and Lachlan James for the fantastic sound & music.\n\n**Known Issue With Running The Mac Build**\n\nDue to macOS not recognizing the file attributes the mac build of the game can raise this error:\n\n`\"Erosion\" is damaged and can't be opened. You should move it to the trash.`\n\nIf you\u2019re feeling techy you should be able to fix this yourself by running this command in terminal to clear the file attributes:\n\n`sudo xattr -rd com.apple.quarantine \/path\/to\/game\/executable.app`\n\nLess than ideal, but I don't have a mac to hand to properly fix this atm.\n\n\n**Controls**\n\n- Escape to return to the main menu\n- Backtick force quits the game (it's left over from debug, I'll remove it soon - try not to press it by mistake)\n- R to quick-reset the level\n- WASD to move\n- Space to jump, press again or hold to climb over ledges within range\n- E to use any repair pickups (yellow orbs) you collect to make yourself more solid\n- Q to use any damage pickups (pink orbs) you collect to make yourself more unstable\n- Over time you become more damaged, moving from Solid, to Damaged, to Eroded, and eventually falling apart\n- The more damaged you are, the faster and lighter you are\n- Pressure Plates trigger nearby doors, you must be Solid (Blue) to activate them \n\n**Double Jumping**\n- If you are either Damaged (Yellow) or Eroded (Red) you can jump again in mid-air \n\n**Air Dashing**\n- If you are Eroded (Red) you can hold shift in mid air to aim an air dash, aiming with the mouse and releasing shift to dash\n- You can air dash through grated walls in the Eroded (Red) state \n\n![screen_1.jpg](\/\/\/raw\/954\/b2\/z\/46dc4.jpg)\n![screen_2.jpg](\/\/\/raw\/954\/b2\/z\/46dc5.jpg)\n![screen_3.jpg](\/\/\/raw\/954\/b2\/z\/46dc7.jpg)\n![screen_4.jpg](\/\/\/raw\/954\/b2\/z\/46dc8.jpg)","title":"Erosion","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/258501+258502+258503+258504+258505+258506+258507+258508+258509+258510+258511+258512+258513+258514+258515+258516+258517+258518+258519+258520+258521+258522+258523+258524+258525+258526+258527+258528+258529+258530+258531+258532+258533+258534+258535+258536+258537+258538+258539+258540+258541+258542+258543+258544+258545+258546+258547+258548+258549+258550+258551+258552+258553+258554+258555+258556+258557+258558+258559+258560+258561+258562+258563+258564+258565+258566+258567+258568+258569+258570+258571+258572+258573+258574+258575+258576+258577+258578+258579+258580+258581+258582+258583+258584+258585+258586+258587+258588+258589+258590+258591+258592+258593+258594+258595+258596+258597+258598+258599+258600+258601+258602+258603+258604+258605+258606+258607+258608+258609+258610+258611+258612+258613+258614+258615+258616+258617+258618+258619+258620+258621+258622+258623+258624+258625+258626+258627+258628+258629+258630+258631+258632+258633+258634+258635+258636+258637+258638+258639+258640+258641+258642+258643+258644+258645+258646+258647+258648+258649+258650+258651+258652+258653+258654+258655+258656+258657+258658+258659+258660+258661+258662+258663+258664+258665+258666+258667+258668+258669+258670+258671+258672+258673+258674+258675+258676+258677+258678+258679+258680+258681+258682+258683+258684+258685+258686+258687+258688+258689+258690+258691+258692+258693+258694+258695+258696+258697+258698+258699+258700+258701+258702+258703+258704+258705+258706+258707+258708+258709+258710+258711+258712+258713+258714+258715+258716+258717+258718+258719+258720+258721+258722+258723+258724+258725+258726+258727+258728+258729+258730+258731+258732+258733+258734+258735+258736+258737+258738+258739+258740+258741+258742+258743+258744+258745+258746+258747+258748+258749+258750+258751+258752+258753+258754+258755+258756+258757+258758+258759+258760+258761+258762+258763+258764+258765+258766+258767+258768+258769+258770+258771+258772+258773+258774+258775+258776+258777+258778+258779+258780+258781+258782+258783+258784+258785+258786+258787+258788+258789+258790+258791+258792+258793+258794+258795+258796+258797+258798+258799+258800+258801+258802+258803+258804+258805+258806+258807+258808+258809+258810+258811+258812+258813+258814+258815+258816+258817+258818+258819+258820+258821+258822+258823+258824+258825+258826+258827+258828+258829+258830+258831+258832+258833+258834+258835+258836+258837+258838+258839+258840+258841+258842+258843+258844+258845+258846+258847+258848+258849+258850+258851+258852+258853+258854+258855+258856+258857+258858+258859+258860+258861+258862+258863+258864+258865+258866+258867+258868+258869+258870+258871+258872+258873+258874+258875+258876+258877+258878+258879+258880+258881+258882+258883+258884+258885+258886+258887+258888+258889+258890+258891+258892+258893+258894+258895+258896+258897+258898+258899+258900+258901+258902+258903+258904+258905+258906+258907+258908+258909+258910+258911+258912+258913+258914+258915+258916+258917+258918+258919+258920+258921+258922+258923+258924+258925+258926+258927+258928+258929+258930+258931+258932+258933+258934+258935+258936+258937+258938+258939+258940+258941+258942+258943+258944+258945+258946+258947+258948+258949+258950+258951+258952+258953+258954+258955+258956+258957+258958+258959+258960+258961+258962+258963+258964+258965+258966+258967+258968+258969+258970+258971+258972+258973+258974+258975+258976+258977+258978+258979+258980+258981+258982+258983+258984+258985+258986+258987+258988+258989+258990+258991+258992+258993+258994+258995+258996+258997+258998+258999+259000?authors&parents&superparent"},"object":"objects\/sha256\/29\/294b8449744672b5e71d744e82a0ec36372448ebb560c3ed1cf10ed571f8aabd","record":"shard-0\/json-live-urgent-v3\/records\/74475898404a643055e94f0bfe6cc418c7f56643e313a8267504d7c3c2fb8f4a.json","sha256":"294b8449744672b5e71d744e82a0ec36372448ebb560c3ed1cf10ed571f8aabd","source":"https","stored_at":1784022362}}