The Curse of the Un-stable by dikkop
A wretched land, defiled by a necromancer!
The stable's horses turned Undead, who is here to save the land?
You! Of course (silly me), a paladin of great renown!
Plan your actions carefully and strike the undead down!
You deal damage by moving into enemy horses.
You need 4 actions before starting a round.
Art, design, audio and programming made by Dikkop
Ratings
| Overall | 818th | 3.476⭐ | 23🧑⚖️ |
| Fun | 896th | 3.286⭐ | 23🧑⚖️ |
| Innovation | 332th | 3.69⭐ | 23🧑⚖️ |
| Theme | 1343th | 2.738⭐ | 23🧑⚖️ |
| Graphics | 535th | 3.833⭐ | 23🧑⚖️ |
| Audio | 870th | 2.889⭐ | 20🧑⚖️ |
| Humor | 932th | 2.639⭐ | 20🧑⚖️ |
| Mood | 1002th | 3.175⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 7🗨️ |
Good call making the action queue 4 actions long rather than 5.
Really nice game! The interface is hard to read and on my end it was a bit laggy, but I did have a lot of fun. Although this is pretty rare in the context of video games, it's a pretty classic boardgame mechanic. No matter, I still enjoyed it a bunch despite the clunkiness, lag, and readability issues. The scrolling background especially made the action hard to follow, although it did make it much more dynamic, and adjacent horses sometimes hid their action queues. The UI was rather clunky overall and it would have benefitted from some UI/UX work. But nice level design, it was really fun navigating the decision space!
The use of the theme is *extremely* cheeky, but still, good one.
Great work, thank you for your contribution!
I think controlling it with keyboard could be much more convenient and more fun, just tap arrow keys to overwrite your moves in a loop and then press space to confirm.
Maybe more variety in what's happening on the playing field: power-ups, special abilities like double moves or attacks in different patterns, etc. — this game has a lot of potential for expanding.
Perhaps there could be an enemy who sometimes makes unpredictable movements to make the game even more unstable? This should be compensated with more hit points or a way to heal, perhaps.
Great entry, great idea, great cinematic feel, and is that procedural noise-based ground? Awesome!