Unstabadome by Dj Depressive

https://youtu.be/ojP2Nwekq3s
Credits
Programming n' such
@Dj-Depressive (Maximilian Wallis Hjorth) Twitter: Project management and game core programming
@theheheo Theodore Liem Norell Twitter: Level design & programming for interactables, improved player movement and player weapons
@Kirren (Erik (kire) torenstam) Portfolio: Enemy programming
@Bloobird (Jay Rohkea)Twitter: Player movement base
Audio
@Water-Duck (Joel Ekberg) Twitter: Sounds effects and audio implementation
@Hugorrrrr (Hugo Röisland) Twitter: Music n' Sound Effects
@Norseman (Adam Asplund) Artstation: Announcer voice acting
Art
@karin-g (Karin) Twitter: Concept art, modeling and animation for enemies
@Norseman (Adam Asplund) Artstation: Player model and shotgun
@Norrguld (Oscar Jakobsson) oscar.kaik@outlook.com: VFX & rpg
Controls
Movement = WASD / Arrowkeys
Jump = Space
Look around = mouse movment
Switch selected weapon = Q or scrollwheel
Fire weapon = LMB (Left mouse button)
Pause game = Escape
Screenshots

Ratings
| Overall | 1154th | 3.206⭐ | 36🧑⚖️ |
| Fun | 1083th | 3.103⭐ | 36🧑⚖️ |
| Innovation | 921th | 3.147⭐ | 36🧑⚖️ |
| Theme | 775th | 3.515⭐ | 36🧑⚖️ |
| Graphics | 904th | 3.441⭐ | 36🧑⚖️ |
| Audio | 432th | 3.574⭐ | 36🧑⚖️ |
| Humor | 622th | 3.145⭐ | 33🧑⚖️ |
| Mood | 1057th | 3.121⭐ | 35🧑⚖️ |
| Given | 35🗳️ | 45🗨️ |



The voice acting was fun, and it's always nice to see someone go that extra level with sound.
It took me quite a while to find the shotgun - I know you put the button for change weapon in the game description, but I totally forgot for a bit. The rocket launcher is very powerful, but the splash damage was so unforgiving I ended up using the shotgun exclusively to avoid killing myself on a surprise collision with a wall.
Nice entry, I restarted several times to try for a higher score. =)
We are working on a fix for that right now, and its looking promising.
Feel free to try again on the next patch :D
Obviously you're aware of some of the issues in the 1.0 release (as they were patched in a newer release) like the textbox issue.
My high score was 3,045. I don't know if that's impressive or not, but I gave it a couple of tries. Overall, I really like this game. The synthwave neon aesthetic with the goofy voice over is a lot of fun, I just wish I didn't get stuck unable to move so often. Nice game!
The concept is great, and the enemies definitely look like something terrifying created up by an evil entity who makes people fight to the death in a weird gravity-defying arena. Seeing one of those giant bears running towards you is terrifying.
Floating around and trying to land on the underside of tables etc. was very cool. Unfortunately, the physics/movement seemed fairly janky (I got caught on corners a lot in weird ways, and it often seemed like trying to move in certain gravity conditions had unexpected behaviour). That kinda gets in the way of enjoying this very physics/movement-based concept to the fullest extent possible. But I definitely had fun.
I liked the art style, the music and the voice.
The options menu right at the start is cool, I wished I could access it from the pause during game.
The controls are intuitive at first but become weird when you change gravity. The idea is very cool though!
I played v0.1 and found the self damage you can do with the bazooka quite punishing and with a very big aoe.
Thanks for the game I had fun!
Yeah we addressed those issues in version 0.2/0.21, bummed we couldn't manage to do it before the jam ended :/
Something is definitely off with the hitboxes of the enemies, we'll look into it ;)
It was a really fun changeup from the FPS games I'm used to, having gravity keep changing and seeing what that does to the gameplay loop. Unfortunately, I wasn't very good at it lol. Did you intend for the mouse aim to be smoothed? If not, I think that would make it feel a ton more responsive, just using raw mouse input.
Unfortunately I couldn't figure out when actually I loose health points. I couldn't see any enemy attacking me, but I was hurt anyway. Probably some hurt indicator would solve this particular problem.
Overall I enjoyed the game, wish there is more guns to explore.
We did have a minigun planned but time caught up with us unfortunately, maybe we'll add it in a later update :P
The sound design is very satisfying, aside from the really annoying jump sound imo.
My main issues (aside from the game not running as smoothly as I think it should on my machine) are:
- The movement / physics being very janky and limiting my options to jump (or even walk, sometimes) on platforms. A lot of the supposed effects did not really work as expected for me. Zero-Gravity, for instance, didn't seem to do a thing (maybe I didn't understand how to control it?).
- The changes in mechanics are happening without any time to prepare. "The floor is now lava!" - Dead. You could announce the change(s) that is/are going to happen ahead of time with a countdown perhaps, giving the player time to prepare.
If the green capsules are a means to heal back up, I didn't have the chance to find out. I've never managed to reach one in the short time I was playing.
Glad you liked the audio. (: I had a feeling the jumping sound could be obnoxious, but time was ticking and I decided to just go with the memes!
That's not to say there are not good things! Like I said before it looked beautiful, the announcer was great for a good laugh and added to the mood, the game was super fast paced and exhilarating and the weapon feel was oh soo good. The changes to environmental conditions within the dome were innovative and the music... OHHHH the music! I couldn't get enough!
Bravo, there is some serious blood, sweat and tears behind this beauty!
I agree with most of your criticism and they're things we are trying to work out for our next release.
It warms my heart that you took note to all the hard work we put in 🥲
so keep it up :sweat_smile: :sweat_smile:
Those are all very fair complaints. Yeah the game is currently pretty broken, we're working on it and it's gradually becoming more and more stable ;)
Cool game. Controls are nicely wacky, music is pleasant and fit well with the game, and graphic looks good and clean. Good job!
overall the game is pretty fun, good job !
Thanks!