HONK III by Tricky_Fat_Cat

HONK HONK, MOTHERDUCKERS!
Dreadful Doombell has summoned dozens of uncanny beasts. Only the Gooseguy can fight them. In the final combat with the hordes of Honkhell spawns he will break through the mazes and destroy Doombell!
QUACK AND HONK UNTIL IT'S DONE!

CONTROLS
| Control | Action | | :--- | :---: | | WSAD | Movement | | Mouse | Aim | | LMB | Shoot | | Space | Jump | | Mouse Wheel | Switch weapons | | E | Interact (Including secret doors) | | Q | HONK |

OST AND ASSETS
You can listen to the game music on soundcloud.
You can download all assets of the game here.

TEAM
Artyom "Tricky Fat Cat" Volkov (@tricky-fat-cat) — programming, game design;
Sava T (@sava-tsurkanu) — music and sounds;
Ruslan Seferbekov (@justcreative) — level design, game design;
Daniil Morozov (@onlymorozov) — 3D artist;
Grigorij "Syntheslav" Markov (@krik-iddqd) — music and sounds;
Vitalii Kuznetsov (@astramorae) — level design, game design; (FIRST GAME JAM EVER!)

PREVIOUS GAMES






| Link | https://tricky-fat-cat.itch.io/honk-iii |
| Link | https://tricky-fat-cat.itch.io/honk-iii |
| Link | https://github.com/TrickyFatCat/LudumDare49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/honk-iii |
Ratings
| Overall | 365th | 3.802⭐ | 169🧑⚖️ |
| Fun | 186th | 3.946⭐ | 169🧑⚖️ |
| Innovation | 1467th | 2.377⭐ | 168🧑⚖️ |
| Theme | 1524th | 1.857⭐ | 166🧑⚖️ |
| Graphics | 406th | 3.973⭐ | 170🧑⚖️ |
| Audio | 160th | 3.943⭐ | 169🧑⚖️ |
| Humor | 572th | 3.216⭐ | 164🧑⚖️ |
| Mood | 404th | 3.721⭐ | 167🧑⚖️ |
| Given | 45🗳️ | 79🗨️ |
like S:\games-itch.io\HONK-III\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll not found
It did give me a nostalgic feeling of the original Doom and Quake... but with an option to honk while jumping over an exploding barrel.
@findoff I'm sorry for that, unfortunetly I can't help you with that. Frankly, I can't test the build myself, because of my videocard.
@dominic-graziano thank you for playing!
@e-m this is the honk!
@chainsawmcd thank you.
@julien-darras much appreciate.
@uboretsky HONK
@jammygunns than you for kind words and determination.
@polymathld much appreciate. The secret is that I have a small prototyping plugin with the most basic stuff like menus, hud, and some basic classes to implement the most basic stuff. However, the most important ingridient is the team.
@peterfiftyfour thank you for playing.
@fear-games the theme is HONK
@senso thank you.
Game was really slow (framerate dependent... everything?) making it very painful to play.
So i couldnt really play more than the first room without getting nauseous.
A shame, the concept is just honking great
@marin0104 Thank you for your kind words and playing.
@mrchip I'm sorry for that, I wish to found out how to optimize games for LD in UE4.
@falawiska thank you.
@andreadbx thank you for your stream, it was great.
@justcamh much appreciate your feedback during the stream.
@lucas-viana you always can play previous installments on my itch. By the way, the second game was made with Godot.
@erikengineengineer thank you for playing and sharing your experience on stream!
@merri thanks, we tried our best.
@kyrylo-kalienich indeed
Is there more than 3 levels? I could not press the switch in the 3rd level, so that's how far I got!

Seriously so good, I don't think I have ever seen a more complete and more ambitious game in all of the LDs I have participated...
@andidebob unfortunately, there is a bug. Funnily, we had a similar bug with HONK II, you couldn't finish the last level. Thank you for playing.
Thank you for linux version!
Speaking of some actual feedback, second level is running way more smoothly on my low end pc, not sure why, probably because of light sources amount. Also. a blaster that fires blue pellets stops working after the first two shots
It doesn't really matter, I'm amazed
Great job!
But there is some cons
- No settings, so sensitivy was to high for me, and FOV can be bigger because it is too much zoomed in
- Melee weapon, because I was out of ammo and cannot find any, and there was still a lot of enemies, so I just panicly running around and died.
- I can not find what is unstable, or how it fits into theme
Although enemy ai is a bit janky, which makes closing doors the strongest weapon against demons. And I don't really think pixelating shader works that great, because it's really hard to tell enemies apart when they are too far.
Everything else has been said :)
The only few things that weren't perfect for me was the lack of any indicator of getting hit by something - maybe some hit sound or a red screen flash? The other one was the dark level - lack of light made it really hard to navigate and I think that's a kind of obstacle that I wouldn't expect from an arcade shooter like this. Also, I'm not sure if the game has any connection to the jam's theme :sweat_smile:
Overall, it's a really well made game, I can tell how much work has been put into creating this honking masterpiece :smile:
p.s. honk
@katamary thank you bad human!
@skyeward haha, much appreciate your kind words.
@nicolas-revillon HONK!
@tron thanks.
@wafflecomposite thank you for playing. Talking of plasma, it's a unique bug for a Linux. However, we're working on a post-jam version, and it's highly likely that the bug will be fixed.
@hermeses thank you for such kind words.
@hadik much appreciate your feedback. We are going to fix sensitivity in a post-jam version.
@oneiromancer thank you for playing.
@sheol thank you!
@deav big thanks for playing. We are going to implement damage indication and fix lightning in all levels.
@kenforest thank you!
@nanda-sbr thanks.
@parttimeindie thank you.
@arthurds obligatory HONK response!
@alexthehuman2 thank you for your strem. We will fix this bug in a post-jam version.
@zhanna HONK!

The graphics, sounds, general consistency - all are very good.
However! I have no idea how this game is related to the theme. I wonder if you really started making this game after the jam theme was announced.
That said, another unrelated question - is it HONK like in Untitled Goose Game or like in Space Station 13?
@adrian-guevara There is no theme, only HONK!
@feyola Thank you for playing, but we decided that we don't want to follow the theme to finish this exclusive LDjam series. Talking of HONK, it's like Untitled Goose Game.
Having played and loved HONK II before, seeing the natural progression to the source material finally come to its climax was a blast :D Except maybe differentiating between pickups, everything felt better than HONK II, yet very familiar!
What a time to be alive! Fantastic job!
Спасибо за игру!
@dgspitzer thank you for playing the game.
@trexxak much appreciate your kind words.
@robonaut121 Only III, maybe HONK Eternal in the far future. I'm sorry that the game doesn't run smoothly on your laptop. By the way, we released a post-jam version, you should try it, as we tried to optimize the game.
@nikiprotiv HONK
@alex-chertilin thank you for playing. But be aware, the game were made using C++.
@real-flamingicecubegames thank you for such a kind words.
@mharring much appreciate your kind words. There is no theme, only HONK.
@xpoho главный герой и есть гусь!
@ninjacatz thank you for playing. Actually, you beat the game, in the third level the lever is broken. We fixed it in the post-jam version.
Very fun game! The gameplay is fast and fun, enemies look interesting and diverse, all of the rooms are distinct enough, so you don't get lost easily, and the soundtrack sets the mood for some honking action. The only gripe I have is the last level - some of the rooms are too dark and my eyes got very tired quite fast. Everything else looked cool. Great job!
Pros:
- Honk goes 3D
- And it's hongry
- Has a honk of guns
- And honk of enemies
- Honk 64 graphics
- With honk-on music
Cons:
- 6/9 not enough honk / RGB
Honestly though. An old-school visuals and good music. A bit too much in what's going on, but hey. It's a doom-like, right? It is supposed to take your attention!
A very good entry for the series finale. We can now honk peacefully. Great job guys!
Did y'all have one person solely working on the explosion effect all day or what?? (It was way more elaborate and resource-intensive than anything else)
Unfortunately motion-sickness kicked in midway through level 2 and I had to stop playing, but this was a good trip down memory lane in the meantime.
Another little cons I found when playing :
- No indicator when you're losing health
- Not a lot of features that are motion sickness-friendly like a little bobbing effects on camera, or a swinging on your weapon
- This last one is really rambling, but I found the "grip effect" of your character when you're starting moving (what makes it have an little acceleration) is kind of awkward, I would've make it run at constant speed from the start for a fast-paced game like this.
- And yeah, as a lot said there's no clear link to the theme but I know game jams can just be an excuse to make a game.
Anyway, all of these comments are not very important because I know it's a jam, you really did a good job on this one !
Honestly it is a great doomlike and it feels like it has a great potential. Though, not to be direspectful, it feels like this game was made during LD49 as a pretext more than it was made FOR LD49. (I wasn't there for Honk I and Honk II, so I'll give them a try ;) )
That being said, great game ! Honk !
@blurdeblah thank you. There is no theme, only HONK!
@xeke-death thanks. We fixed doors in the post-jam vernion.
@forik thank you!
@muros thank you for your kind words.
@bak thank you!
@baturinsky thank you for playing. It's not a lower resolution, it's a postprocess shader. And it helps to conceal some visual problems with our assets.
@subcreation thank you.
@yaroslav-kravtsov thanks for playing. It's an important part of classic Doom games, that you can beat the game almost without killing enemies.
@rextgun thank you. However, we take a decision to make a third game year ago, right after HONK II was released.
@salohcin894 thank you. Indeed, the enemies are not that aggressive how I expected.
@mikoziq much appreciate!
@aevek thank you for your kind words.
@ddrkirbyisq thank you for playing. I'm sorry for a motion sickness. Talking of explosion. This effect we took from a free asset pack.
@pierre-morreel much appreciate such a detailed feedback. We tried to improve our UX in a post-jam version. But not that much, unfortunately, I faced the UE4 bug which prevented me to implement damage indication quickly.
@enad96 thank you for playing. I created a special plugin for rapid prototyping. This plugin contains some basic staff like menus, barebones interactive actors and pickups. Basic health system. It's really helpful as I shouldn't write again a lot of basic things and focus on gameplay mechanics. Also, our team is big.
@sherwood actually, you are right to some degree. It was made during LD49 for LD49. Thank you for playing.^_^
(+) retro grafics, I almost think I am playing prodeus
(+) fitting and awesome soundtrack
(+) there are different tracks when you restart
(+) multiple levels
(-) weapons collected in a level, aren't brought to the next
(-) it can happen, that the soundtrack does not go on or get to the next track
(o) the lag during explosions gives them some additional gravitas
(+) there is quite a variety of foes
(+) enemies look menacing
(o) hostiles are sometimes a bit bulletspongy
(-) enemies are sometimes unresponsive and/or behave unintelligent
(-) collision boxes of doors, have partly "ghost walls" when opened, absorbing projectiles or blocking the player character
(+) deep level-design from the begining, with many secret passages
(+) weaponry: machinegun, assaultrifle, shotgun, plasmagun, missilelauncher ... woah great!
(o) weapon selection also by number keys would be neat
(+) shotgun has a good bargain of damage, projectile spread & range, so it is also effective on "midlle" distances, doom3 did you listen? ... did love their shotgun anyways
(-) shotgun's look and sound is a bit weak
But may I ask, what was your idea in how it fits with the theme? Or in this case do the team just takes the opportunity of Ludum Dare to make games together - in spite of the theme (no problem with that, the work is very nice)?
I only found assets too blurry at a certain distance, and they make me sick, but explosions are the best part of this game. Perfect audio and visual feedback, it's a joy killing those spider-like enemies!
Graphics are really good but I personally don't like the "fake" pixelated look, makes some enemy hard to see in the distance etc.
Great entry.
- Mouse sensitivity was too low and could not be changed. I tried to change my DPI but it didn't feel right while I was playing. This made it hard to aim at enemies at times but I managed to cope with it.
- It's hard to know where you need to go at times, but this might be a limitation of the way the levels were made.
- A lack of feedback when you get hit, or when you hit others. I think a sound effect plays when you get hit, but that can be drowned out by other sounds easily. A bit of red flash and a camera shake/tilt would really help.
- I got lost on the third level. After I cleared the multi-floor room I just couldn't figure out where I had to go. This was probably my fault cause I was already a bit mentally burned out before playing, but I decided to stop there. Sorry ;-;
- The plasma gun stops working if I use it once or twice. It isn't until I go to a new level that it becomes functional again. Really strange, might be a platform issue?
Otherwise you guys did a fantastic job! Music was good and it was fun to just romp around and blow stuff up for a while. Good luck with the rest of the compo!
First-time playthrough here: https://youtu.be/REEKTRHq9Gg
I think however the controller could be a little bit improve, as you get faster while going in diagonal and there is not enough inertia to my taste !
Overall i really liked it, it felt really polished and dense ! Congrats :)
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1173717245?t=1h27m59s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
@oillen much appreciate such a detailed feedback, thank you.
@dingledorf thank you.
@splitpainter thank you for playing. We just decided in advance, that we wanted to make a classic shooter during the LD49 about our beloved Gooseguy. Because, LD is a good opportunity to make a game you really want to develop.
@michelangelo thank you for kind words.
@emkani thank you for playing.
@phobos001 much appreciate your playthrough. We fixed the majority of bugs and problems in our post-jam version. It would be great, if you check it!
@piper-thompson with a tremendous effort.
@alexej thank you for playing. And there is no theme, only HONK.
@jpgfg thank you for playing.
@brandondev thanks.
@shea-kelly and it's for the third time!
@gaming-night thank you. Talking of some preperation. I have a plugin for rapid prototyping, it contains some basic things, which I can find in majority of games. For instance, interaction logic, basic gameloop, main menu, hud, pause menu, game over screen, interactive actors (e.g. doors, buttons), basic pickup logic. This plugin doesn't provide our team with a game, but it provides us with some stuff which isn't funny to recreate every game jam or prototype. However, I change some parts of it during the jam for HONK.
@llaumegui thank you for playing.
@mhm32167 thank you.
@elysiagriffin much appreciate your streams!
@wakka2 thank you.
@sharks thank you for playing. Did you use shortcut to achieve this time?
HONK's theme is HONK. HONK, HONK, MOTHERDUCKER! We get it. The Ludum Dare theme is UNSTABLE. Hooooonk!
I totally respect that you found the time to gather and make "a" game during Ludum Dare. I wish my crew(s) were more disciplined :P
HONK!
I like graphics style! Although I found it hard to recognize enemies, it seems like it's little too dark.
Also mouse sensivity is by default very low and definitely setting for this would be handful.
Music and audio is just flawless.
I had a lot of bugs going through this one that dragged the experience down a bit-- guns would stop firing after a few bursts of fire, then the gun would be useless for the remainder of the level. I had this happen on the Plasma Rifle three times and the default gun once. This was the Linux Postjam version.
I also think the first level has some severe design issues-- the early enemies weren't particularly fun because they were usually placed next to doors that would shut the moment you walked away, and I would recommend holding the door open for five seconds before allowing it to close as it would allow you to actually fight enemies from room to room as intended instead of needing to step away and hide behind the door just to get a good shot. As I'll get into, it's mostly contained to this first level.
Now that I'm done bashing it, I get to talk about the game. For a moment here and there, I forgot I was playing an LD game. The 3D models look perfect, the environments are the right blend of retro, and the weapons are fun. It's described as a Doom-like, but it felt closer to me like a faster, tighter Serious Sam-- I would like to see more air control and maybe some Ultrakill-esque mobility options, but otherwise I was absolutely floored with what you accomplished.
I think most of my issues really do stem from E1M1 as beyond that the level design increases in quality dramatically, with way more verticality and more interesting enemy placement. I also love the little Quake 3 jumppads you snuck in there... I'd recognize that sound anywhere. Ignoring the qualms I had, it's amazing what a game you turned out, and with a sizeable amount of content as well. Multiple enemy types, multiple levels, extreme visual polish, multiple weapons with entirely different functions... it's just exceptional.
All this without mentioning the audio. Incredible OST, and generally solid SFX all around. I'd like louder and more distinct enemy sounds, and maybe some slightly punchier rifles, but that's about it.
I'm begging you... PLEASE take this game postjam. I would happily put down some cash for Episode 1: Knee Deep in the Bread. I want to see exactly what you have in mind for Gooseguy's upper-tier arsenal and a full campaign.
Hats off to your team for an incredible entry. HONK.
---
As a side note, thank you for porting your UE4 game to Linux. It's a first for me on LD to see this and made running the game a whole lot easier.
EDIT:
I put together a list of my favorite projects this jam, and I feel fairly confident putting yours in the runner-up/honorable mention for Best Overall. I was blown away by what you accomplished and, again, desperately hope that I can play an expanded version in the future. HONK!

I finally had the time to come back and rate everything I played so far!
Here is a link to the vod of the review if you wish to see it again: https://www.youtube.be/watch?v=h15d_WbzH64&t=13281s
@zimny11 thank you for kind words.
@rodel77 thank you for playing. It seems, that we forgot to enable v-sync.
@lucas-cancio thank you for playing, next time we will make Honk of Tsushima.
@jerem-watts thank you for playing.
@mhorth thanks, I have plans to add to my plugin a simple options menu.
@ryjcio thank you for playing.
@xiyou thanks.
@anchorlight thank you for such a detailed feedback. Talking of shooting problems on Linux. I don't know why is this, as it's absolutely strange. However, the build were made in Windows using Epic's toolchain, I deem that this bug may connects with this. Unfortunately, our team don't have a Linux PC to test and build the game, however, we use toolchain to create builds on Windows.
@togis Thank you for your stream.
Interesting fact:
After I played your game, I accidentally go to the stream Alex who start playing your game too! (and mine after that LOL)
Great job!
@coolestdoggie thank you for playing.
@dock-frankenstein thanks.
@rongo-matane thank you for playing, you can switch weapons using the mouse wheel.
@cody-miner thank you for your attempt, I'm sorry for the poor performance, we tried to optimise the game, but there are some problems with systems without a dedicated videocard.
@sleepystudios much appreciate!
I found picking up ammo and keys a bit hard, maybe could use a bigger range of collectables.
Amazing levels, cool design for the artowrk.
IDk how it fits the theme of unstable tho.
Still enjoyed my half an hour playing it!
@heiach next HONK will be HONK 2026.