-Y- by Iluvatar
The game is called Y
It is a completely text-less adventure game.
There is not a single word in the entire game. You must figure everything by yourself while reading simple symbols around you.
The story is for YOU to figure out. Just remember, magic is an unstable thing...
Download Link: https://digital-mosaic-games.itch.io/y
Credits: Barunka (2yo) - Voicing Pixie




| Link | https://digital-mosaic-games.itch.io/y |
| Original URL | https://ldjam.com/events/ludum-dare/49/the-y |
Ratings
| Overall | 951th | 3.373⭐ | 65🧑⚖️ |
| Fun | 1364th | 2.746⭐ | 65🧑⚖️ |
| Innovation | 867th | 3.198⭐ | 65🧑⚖️ |
| Theme | 1452th | 2.419⭐ | 64🧑⚖️ |
| Graphics | 209th | 4.262⭐ | 67🧑⚖️ |
| Audio | 341th | 3.695⭐ | 66🧑⚖️ |
| Humor | 1181th | 2.056⭐ | 56🧑⚖️ |
| Mood | 193th | 3.984⭐ | 63🧑⚖️ |
| Given | 20🗳️ | 35🗨️ |
(-) the game is too short & simple (I didn't mean too easy, but it is almost too easy)
(+) The world & characters are beautiful & interresting , that promises a lot of adventures.
(o) The game needs to be more as it's current state, it is a (successfull) proof of concept.
Innovation:
(+) Communication only by pictures/pictogramms is an interresting concept, although there could be more going on.
Theme:
(o) is there something about the theme? I usually don't care that much about it myself...
Grafics:
(+) Art is well done both in concept & execution.
(+) Animations are well done.
Audio:
(o) there could be some soundtrack, something like occasional tribal drumming in the distance.
Humor:
(o) the game is not about making jokes, that is all ok to me.
Mood:
(+) The artstyle & sounds creates a gloomy mood.
--- my cathegories ---
Quality/Polish:
(+) There is a main menu, where you also return when the game ends by the character's death/victory.
(+) Wow esc opens an additional menu!
Genre:
(o) another point&click adventure, that could be a lot of entertainment if expanded further.
Szenario:
(+) Your task in the game is initially unclear, what creats tention.
Setting:
(+) The dark forest/jungle seem to have a lot of mysteries, dangers & treasures, that could be explored.
Story(telling):
(+) There are "dialogues" that might inform or confuse the player, which is innovative
Controls:
(+) the game is easy to use
(+) the cursor has a feedback if an object is interactable
Rules:
(+) interactions are easy & clear
(o) there could be more objects/point of interrest.
Complexity:
(-) the game can be rushed with 6 clicks (including the main menu).
(o) the game could use more puzzles, items, item combinations and/or dialogues with options.
Difficulty:
(-) there is only one interaction that is some kind of resistance, the adversary.
(o) it would be cool if all options could be viable solutions, with the condition, that each option need some kind of preperation like solving a puzzle, an information out of a dialogue or gaining a certain item/ items combined.
Content:
(-) 3 of the 6 interaction can be ignored, they seem to be more of a distraction to me.
(o) the Stones Glyphs could be part of a puzzle, or you need to find a missing one
(o) the Warrior could be more part of solving the game, e.g. giving you a item or the knowlege to overcome the adcversary
(o) all or at least more dialogues could be with options
(o) a second level/area would have been great
--- verdict ---
Overall:
Y is a proof of concept, it is a very short game with very few features. It holds up standards in some technical areas, what your older games didn't. As almost usual, the game is leading in areas of art and story. This game is quite lovable, has serious potential, but leaves me alone in want of more.
final Suggestions/Ideas:
It seems to me that your Ludum Dare games are "shrinking" more and more. You could be more open about joining the jam instead of compo - not only for additional time, although nobody prevents a jammer to release a game early, but to have a more loose rule set allowing cooperation and/or far more extensive preperations. In a jam you could create a improved version of your older games with or as additional episodes of an adventure...
or get gud, do moar! ;)
Overall amazing game. Keep up the good work
I also thought some of the wait times for interacting were a bit too long.
Really good job!
It is a great start to what could be a more involved story.
I hope you continue to work on this game and expand it further.
However, while it is a cool proof of concept, the game is very short. I'd have appreciated some more content. Understandable given the care that went into the assets, but even then it feels a bit frugal.
Also, I don't really see the theme in this game. Not a deal breaker but I still want to point that out.
Keep up the good work :D
The adventure game bits felt a little sluggish with a long break between clicks. Great pixel art and audio work.
It makes me sad, that art is not going to be in some massive adventure game.
I hope you are planning to continue development, oillen wrote pretty thorough review to begin with.
Good luck, keep up the good work!
- the fairy said to talk to the monster, so i would grow
- the ston said that if i strike a monster, it turns evil/angry
- the big guy said to put the crystal into the staff
- i could strike the tree, talk to the tree or heal it
I initially did everything correctly, but i felt i lost the game because of the big dangerous eyes at the end. Is there another ending? What did the fairy really say?
Overall it was interesting, and i especially liked the soundscape. The palette is also really nice. It would have been great if i could have decided when to move ahead, not wait for some timer until i am allowed to move again. The premise/idea of non text based game was also interesting, i wonder if that worked out (as in, players interpret it mostly correct). Good work with the game :)
I'd be interested to see this game taken in a direction like a game like Samorost, for instance - I think it's a fertile concept.