RTFM - LD49 by straighter

[raw]
made by straighter for Ludum Dare 49 (JAM)

RTFM is a puzzle game in which an intern at a nuclear power plant is tasked with keeping a nuclear reactor stable.

In order to do so you must check the reactor's light indicator sequence, read its manual to decipher it and pull the correct levers to stabilize the reactor.

Have fun!

POST JAM NOTES (no patch): - We received feedback that controls aren't always clear. Walk with WASD, Interact with F, Close manual with Esc, and continue in menus with Enter/Space. - We also received feedback the order of the sequence isn't always clear. Use the order of the manual (Colors top to bottom, Status left to right)

Game created by: - @straighter - @brooobin

Software used: - Godot - Aseprite

Audio: - 8/16-bit sounds effects pack (@jdwasabi, itch)

Fonts: - Monogram (@datagoblin, itch) - Pixel Script (wFonts)

Screenshot Screenshot<em>2021-10-05</em>at<em>00.33.34.png Screenshot</em>2021-10-05<em>at</em>00.33.49.png Screenshot<em>2021-10-05</em>at<em>00.34.07.png Screenshot</em>2021-10-05<em>at</em>00.34.30.png

Ratings

Overall 1335th 3⭐ 23🧑‍⚖️
Fun 1332th 2.795⭐ 24🧑‍⚖️
Innovation 909th 3.159⭐ 24🧑‍⚖️
Theme 570th 3.727⭐ 24🧑‍⚖️
Graphics 638th 3.727⭐ 24🧑‍⚖️
Humor 804th 2.81⭐ 23🧑‍⚖️
Mood 1153th 3⭐ 22🧑‍⚖️
Given 17🗳️ 22🗨️

Feedback

mathemagician
04. Oct 2021 · 23:58 UTC
I took a couple cracks at it, but I'm not sure I ever figured out how to actually map the lights onto the levers. Was I misreading the manual, or is it possible to get 3 different letters? Is there a specific order you're supposed to pull the levers in?
🎤 straighter
05. Oct 2021 · 00:01 UTC
hi @mathemagician, sorry to hear :(

you should

1. check the colors & statuses of the lights (red, off; blue, off; green, blinking; for example)
2. find the character corresponding to that color & status for each color from top to bottom (a, b, x; for example)
3. pull the correct levers in that sequence

good luck!
Doug Graham
05. Oct 2021 · 00:09 UTC
Interesting concept. Took me a bit to figure out how exactly to play, is the filled circle in the manual, on/off, how do I pull the right letter, etc. Also in the intro area the sequence image is covering some of the text in the layout. Nice graphics and sound wasn't over the top. Great entry!
🎤 straighter
05. Oct 2021 · 00:14 UTC
@doug-graham hi doug, thanks for the feedback!
LDJam user 250824
05. Oct 2021 · 01:22 UTC
We had a remarkably similar idea about manipulating machinery and reacting to lights after memorizing instructions from a manual :D Great job on this entry! I gotta admit, I wasn't able to win so far, but I'll come back and keep trying, I won't let this defeat me!
Julia zhu
05. Oct 2021 · 05:07 UTC
I love puzzle games, but... :( I'm not sure if I'm just really dumb or missed something, but I couldn't figure out how to interact with anything in the game other than walking around. I clicked every key on my keyboard and tried my mouse too and they all failed to work :( I started over to re-read the manual but didn't see anything (I could be blind) and didn't see anything elsewhere either...

I do like the look of the poor intern, though, although he kinda looks too old to be interning. Poor man.
Baconeta
05. Oct 2021 · 17:38 UTC
@julia-zhu the interaction key is F - I just found it (had the same problem as you..!) good luck :)
Baconeta
05. Oct 2021 · 18:00 UTC
Overall, I love the game. It's simple, it's done very well and it's very crisp overall. My main complaint is that the levers don't reset on a new sequence! That makes it much harder :P

I find it really hard though... I still didn't win haha. Nice submission, keep it up =)
leorid
06. Oct 2021 · 20:28 UTC
Can't give a rating because I didn't understand the game. I pull levers and a meltdown happens. I even screenshotted the tutorial texts and put them on the second monitor.
If you make a system like this, provide ingame tutorials, write it inside the game, let the player experiment without errors leading to immediate death.
This needs a way better tutorial.
LDJam user 182089
06. Oct 2021 · 20:35 UTC
I like the graphics, but u definetly should have use point filter on the ground tiles
Timo Strating
06. Oct 2021 · 20:44 UTC
nice game. I only really missed a big explosion when you failed haha
DeltaMain
08. Oct 2021 · 18:05 UTC
Pretty good concept. It was a bit hard to figure out how i should manage levers. And I disliked blurry items on the floor, it looks strange.
Hawkin
09. Oct 2021 · 02:49 UTC
The game definitely had charm and jokes. I liked the manual concept. The fact that the tutorial was more than a wall of text but fit inside your theme made it enjoyable.

Beyond that, I'm sorry but I really couldn't figure it out. For example, I had the pattern red (blink), green (blink), and blue (off). According to the manual, that should have been a, a, d - right? But when I set the lever to a, the set it to neutral, and then to a again ... I lost :(

I really wanted to play this more because it looked really fun, but I couldn't figure it out from the instructions.

Update: I read your new instructions to follow the order of the lights in the manual (shouldn't be different than the game imo), but even then it would seem to reset the pattern after the first lever, and I wasn't sure whether I had to continue or start over. I'm really sorry I couldn't figure it out :(
GullynGames
12. Oct 2021 · 20:29 UTC
This is a really cool concept! It was a bit hard to understand the instructions at first, but I eventually figured it out. I really like the clean graphics of the game, and it felt really polished. Good job!
Angrybeard
17. Oct 2021 · 09:26 UTC
Good idea with a fun artstyle! Sadly i didnt figure out the levers fully
MaximeG
20. Oct 2021 · 21:39 UTC
Really nice game