A Hard Pill to Swallow by osh.studio
My first ever Ludum Dare submission for LD49.
Play as an unstable pill trying not to get digested, shoot yourself through an unstable person's bowels to survive.

| Link | https://oshstudio.itch.io/a-hard-pill-to-swallow |
| Original URL | https://ldjam.com/events/ludum-dare/49/a-hard-pill-to-swallow |
Ratings
| Overall | 178th | 3.984⭐ | 98🧑⚖️ |
| Fun | 50th | 4.182⭐ | 98🧑⚖️ |
| Innovation | 821th | 3.247⭐ | 97🧑⚖️ |
| Theme | 1139th | 3.083⭐ | 98🧑⚖️ |
| Graphics | 808th | 3.542⭐ | 98🧑⚖️ |
| Audio | 326th | 3.711⭐ | 97🧑⚖️ |
| Humor | 16th | 4.458⭐ | 98🧑⚖️ |
| Mood | 411th | 3.713⭐ | 96🧑⚖️ |
| Given | 111🗳️ | 153🗨️ |
So cuty - i find bug)
GG!
Well done, I liked the voice acting :D
@everyone else, thank you for your kind words!
PS - My record is 35 ;)
I liked all the unexpected moments like the voiced intro and shooting yourself through organs.
I loved the really long "Wheeeeeeeeeeeeeeeee" you got when you were airborn for a long duration without hitting anything.
Sometimes the wait for your charater to come to a a complete stop before your next shot felt a bit long. But that's a minor gripe. Overall awesome job.
The only things I think would be really nice to add would be mobile support and a bit more of an ending
It would be better with retry button!
I got stuck on the cheese and cookie level!
The sound effects remind me of old cartoons, the gameplay is nicely polished.
Loved it! I predicted a lot of golf-like games to be submitted but this just might be my favorite out of those!
Very well done :thumbsup:
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Sounds and graphics so satisfying, I really enjoyed the game. And it feels completely finished
WWWWWWWWWWWWWWWWWWEEEEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeeeee... OW!
One minor issue is that if I play on full screen, I sometimes hit the edges of the screen while trying to aim, preventing me from aiming properly.
The audio did great at keeping it light-hearted and made the times I failed a shot enjoyable.
This was good, simple fun, but I do have a couple of small criticisms:
- The enemies near the end (antibodies?) seemed to move very suddenly. When there was only one, I could follow their movement, but when there was more, their movement felt very abrupt and hard to predict. A simple wind-up animation just before they started moving might have helped.
- The pill turning to a "dead" sprite as soon as I fired made me think I only got one shot per level! The was just me misunderstanding things, but a different sprite might have helped me avoid that misunderstanding.
Really, though, these are minor complaints. This was a fun game with just enough content to be engaging but not so long that it ever really got boring. Good job.
That was awesome! Was so happy when I made it. Intro was amazing. "Murder", "Murder" ... going to be stuck in my head all day. Thanks for letting me play!
I liked the intro a lot, there's something about the dry delivery that makes it really funny!
Безумная таблетка для безумных людей. Даже не знаю, надеюсь, у него все в порядке!
sound effect(or voice over?) is definitely the soul of this game. classic level design and control feels good too!
It would be very nice to have a "ghost" or something of the last shot - I found in some cases getting things tweaked just right was really difficult as it was tough to repeat things consistently.
I also maybe ran into a bug when playing full screen - I couldn't drag my mouse cursor "out of bounds" so, for example, if the character was right at the bottom of the screen I couldn't give much power upwards - so in the end I just didn't play in full-screen mode.
All in all, great job - especially for your first go around at Ludum Dare!
Fun game.