TECHNUCLEAR by TheGreenWorm

FEEL THE POWER OF TECHNO


TRAILER
https://www.youtube.com/watch?v=T3sUBDwIq-c
Technuclear is a musical action game about splitting atoms and techno rythms.
Free the cores from unstable Techniunm isotopes by smashing groove particles into them !
Tools used : - Unity 3D - FL studio - Audacity - Inkscape
Thanks to you, I'm currently working on a full release !
It will have more levels, new soundtracks, new atoms and more ! Follow me on itch or twitter to get the latest news and know when the final version goes live !
Ratings
| Overall | 13th | 4.182⭐ | 98🧑⚖️ |
| Fun | 20th | 4.16⭐ | 99🧑⚖️ |
| Innovation | 112th | 3.807⭐ | 98🧑⚖️ |
| Theme | 279th | 3.557⭐ | 99🧑⚖️ |
| Graphics | 73th | 4.01⭐ | 99🧑⚖️ |
| Audio | 4th | 4.438⭐ | 99🧑⚖️ |
| Mood | 55th | 3.896⭐ | 98🧑⚖️ |
| Given | 16🗳️ | 18🗨️ |
Gameplay and level design are well thought, with an awesome interactive music: all together create an unique atmosphere.
Again well done, enjoyed it a lot!
I do wish there was an option to restart the level in case you miss your first shot.
Overall, an enjoyable experience.
It was a bit frustrating sometimes to have the mouse blocked at the edge of the screen and therefore do a weak dash. It could be interesting to add an option to "cancel" a shot if the mouse button isn't released.
Audio is the strong part of the game and the integration to the gameplay is very well done.
Good job, thank you for your game!
The music is fantastic. Love the extra sounds on the bounces. Love the "green blobs that spawn more stuff" mechanics that was introduced. The pacing of the levels is great. The music is really solid. I love the extra polish you have on things like the rhythm of the bounces, the way the settings button pulses with the music - all of that is just super well done.
Definitely my favorite game in this jam so far!
The visuals were a little for overtop for my liking. The whole tron/bright scifi palette, blooms and chromatic shifts I can dig and really enjoy but I think making it more subtle would make it look even cooler.
The music was fitting and I found myself shooting to the rhythm which is job well done.
Speaking of your game, it's great! Nice graphics and smooth controls. It's a fun, short game, which is perfect for a Gamejam! Nice job, and congrats on getting this completed in time. :v:
Yesterday I completely missed the point, that every action on the screen is not only in sync with the beat but also driven by it. Now I'll checkout the source code to have a look at that beat sync. I guess the objects all have their timers according to the beat. And I really like that even the end of a level waits until the beat is met ^^.
The game is an auditive experience and best of all the port to a mobile device would be super easy. Also, the mechanics and the style are easy enough to make fun levels and have the player grasp the gameplay at once.
Super well done!
Chapeau!
If anyone will read this, please, PAY ATTENTION TO THE SOUNDS!!! It is VERY important... Just trust me.
Great sound track and sound effects. Visuals are very nice too! Just very satisfying to listen and look at it no matter what happens in the game
Pretty nice difficulty progression too! I like how you included your high-score. First three levels I thought you just match player's highscore with yours so the player doesn't feel bad :smile:
Nicely done!
best audio of any entry fr
the gameplay was very good too, very polished
It's very impressive that this was completed within this jam. This was so complete and polished that this could be released as is. So glad to hear that you're working on a full release. Look forward to playing it when it comes out.
**The music was really good!** It seemed very complete for the amount of levels that it is. More variety would have been needed had their been more levels, but you struck just the right balance.
**The game was extremely polished!** I stopped playing it as a jam game to rate, but rather as a fun game to spend my time. I think that should demonstrate how well made it is. The gameplay was juicy, and once you got into the flow, time flew by.
**The boss could have had more predictable colliders.** Due to their shape, it was hard to gauge how you would collide with the boss, making for a more "try again" approach rather than a strategic one. I think that could be improve a little, but that is one of the very few gripes I have with this game.
In conclusion, **good job!**. Well done on making such a complete, polished game in so little time.
I really loved the indirect competition with Pierre (You?) at each Score Screen, making me really care about not wasting too many turns! Everything else has already been said! Thank you for this phenomenal entry! A favourite of mine for sure!
I've got nothing at all to critique on this one, everything is wonderful. Anxiously awaiting further releases. Any chance you'd make a devlog detailing how you can get bounces synced up with the music?
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1173664587?t=1h44m25s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
And a solo compo game? A masterful achievement! Great work!
https://youtu.be/QZxtnpxwT_M?t=4177
Je suis un peu en retard, mais apres beaucoups de nuit de someil, j'ai finalement uploadé notre vod sur youtube. Si tu veux revoir notre run, il est dispo ici: https://www.youtube.be/watch?v=1gUA0Q2dn6I&t=12266s
Félicitation pour cette entrée!
The presentation of the game is, of course, fantastic. I really like how nearly all movement and animations were to the beat of the music. Controls, of course, was simple enough to quickly understand. And the new mechanics added in provided a nice mix-up to the billards/minigolf formula.
Despite all that, I felt like the beat and music was rather superfluous. Like, in theory, the rhythm of the music is supposed to help the player time their shots to an optimal angle during the rotating levels. Still, I could playthrough all the levels while disregarding this info. I would have liked to see more game mechanics that really encouraged the player to really nail their timing, thus encouraging the use of the music's rhythm. Also, I would have appreciated a longer guiding line that would indicate how the ball would bounce off of walls, so I can make more accurate shots.