Cybotica by neowhoru
A platformer in a really unstable and destructive world. Finish the levels and stay alive. The longer the level takes so much unstable and dangerours it becames.
How to play: - AD or LEFT / RIGHT to run - Space to Jump - X to Fire
Didnt tested on Controller if they work.


| Link | https://nerdvision.itch.io/cybotica |
| Link | https://nerdvision.itch.io/cybotica |
| Link | https://nerdvision.itch.io/cybotica |
| Original URL | https://ldjam.com/events/ludum-dare/49/cybotica |
Ratings
| Overall | 190th | 3.645⭐ | 64🧑⚖️ |
| Fun | 143th | 3.694⭐ | 64🧑⚖️ |
| Innovation | 314th | 3.218⭐ | 64🧑⚖️ |
| Theme | 247th | 3.631⭐ | 63🧑⚖️ |
| Graphics | 83th | 3.992⭐ | 64🧑⚖️ |
| Audio | 214th | 3.303⭐ | 63🧑⚖️ |
| Humor | 250th | 2.804⭐ | 53🧑⚖️ |
| Mood | 141th | 3.565⭐ | 64🧑⚖️ |
| Given | 45🗳️ | 60🗨️ |
Serious Broforce vibes
It said escape was impossible. But it was possible. I did it ;)
Great job my dude <3
What would you prefer for the shoot key on the keyboard btw. ?
The controls feel very responsive
Like somone said, I didn't understand what gravity unstable means.
I guess it just means more asteroids. Nice job!
Overall it was a really nice game! Congratulations! :)
However both of them broke the gameplay a bit too much so i first decided that there is just a small gravity loss. But you are right: it is soo small that you didnt feel.
The problem is: when gravity is too much and you cannot jump too high the level becomes a big part harder to finish.
Maybe in a future version - who knows :D
Really enjoyed the challenge the game offered, though the placement of enemies can feel a bit unfair at times :D
Great work!
I especially like the game concept and the art style.
Good job!
I couldn't feel a difference when the gravity was unstable, I would enjoy to see it reflected on floating enemies on floaty jumps.
You made a fully destroyable world. In 48 hours. And had time to polish it. How did you do this, this is no average Compo entry! The fact that you added recoil to the gun is amazing, you really thought of everything.
The mechanic was interesting but I felt it was way "too random". There were moments in the beginning of the level where the whole level would be lost just because it got hit by the lava so it was frustrating not even getting a chance to start progressing. I did overall enjoy the chaos and randomness of it, it felt good finally getting through a level.
Solid entry!
Some really minor notes:
- Your itch.io page has both the itch fullscreen button and unity fullscreen buttons. Also the unity fullscreen button doesn't seem to work for me. I recommend making the itch.io player box a bit taller and removing the itch io fullscreen button.
- It isn't clear what button to press to start the game. mouse, enter, and random keys didn't work, but spacebar worked.
- X is awkward when using A/D to move. The most natural for me would be Arrows + ZX or WASD + something like KL.
- The web player got stuck on loading for me in chrome, but worked on Microsoft Edge. No idea why.
- I don't know what unstable gravity does. I think it let me jump higher.
Was fun to destroy everything, well done!
I should make it zero gravity in the next version where you fly or something (also the enemies should also fly lol).
Thanks for your feedback :)
@solah yeah i thought about to change this in the next version to an trigger with fix lava to have a more linear move and a better chance to beat the level.
@hiisileiri yeah i guess in the next version it will be more a joystick friendly.
Simple but nice graphics. Only bullets look different
I dropped after 15 minutes on third level. The game feels like learn-your-path, but random meteorites breaks this rules and makes the game quite difficult for me
I would like the camera follow character faster, when falling down - i died a lot coz i don`t see, where i`m falling
Also, as i noticed, zombies are meteor ressistent =)
So i will collect your feedback too and bring it in :)