Unstable by Nemario

[raw]
made by Nemario for Ludum Dare 49 (JAM)

You became an unstable human, who uncontrollably emites waves of unstable energy. This energy can change your weapon and environment around you. It can help you to defeat your enemies or make the situation worse. How long can you survive?

  • Special thanks to im_annika for sound effects and music.

Goal:

Survive as long as possible.

Ratings

Overall 1164th 3.194⭐ 20🧑‍⚖️
Fun 1253th 2.917⭐ 20🧑‍⚖️
Innovation 1067th 3⭐ 20🧑‍⚖️
Theme 964th 3.306⭐ 20🧑‍⚖️
Audio 450th 3.556⭐ 20🧑‍⚖️
Mood 897th 3.278⭐ 20🧑‍⚖️
Given 32🗳️ 11🗨️

Feedback

Jose Adame
05. Oct 2021 · 19:40 UTC
I liked the game, the animations are simple yet polished, i liked the wave effect to show that things are changing. If you decide to work on the game in the future i would reccomend adding text indicating things like what gun it changed to. And my first playthrough i couldnt understand the life bar (circle) and thought that was an indicator of how unstable the game was. other than that the game is pretty fun :)
C0nt
09. Oct 2021 · 17:18 UTC
The weapon-switching mechanic was interesting, but I feel like there wasn't much to the game besides that. And I don't see how it connected to the theme.
David price
09. Oct 2021 · 17:27 UTC
I enjoyed playing :) Had a good sense of urgency from the start, gets into the game quick which is good. The camera could be a bit more centred around the mouse compared to the player to see where you are aiming better. But the overall flow of the game was understandable and easy enough to pick up.
chesiq
09. Oct 2021 · 17:34 UTC
Nice game! I also interpreted the theme as you are unstable, so nice to see like minded people! I think I won it? No enemies were spawning any more.
🎤 Nemario
09. Oct 2021 · 17:38 UTC
@c0nt Thanks for your feedback. The weapon-switching mechanic was conceived as "unstable weapon", so the player is forced to switch the guns (actually, it should be one "unstable" gun, which "transforms" into other forms with every "wave of instability").
🎤 Nemario
09. Oct 2021 · 17:46 UTC
@david-price Thank you :) We want to continue our work on this game and add a lot of new features, like player's different shapes, which change the gameplay (e.g. slime - has smaller hitbox, but slow) or useful obstacles forms (instability decreaser and "instability waves" freezer).
🎤 Nemario
09. Oct 2021 · 17:49 UTC
@jose-adame Thank you for your comments, I'll fix that :) Glad you enjoyed the game.
🎤 Nemario
09. Oct 2021 · 18:01 UTC
@chesiq Glad you liked the game. Actually, you found a new feature (let's call bugs like this ^_^), thank you!
skelyvelocirap666
11. Oct 2021 · 18:17 UTC
This is actually quite a fun game. I really like the idea behind it! The fact that you don't know what's going to happen next is really fun! It can get pretty hectic after some point but I actually quite like that!
RookRules
11. Oct 2021 · 21:08 UTC
I think the main goal was to survive but once I ran to edge of the map it was EZ
Vladadamm
18. Oct 2021 · 16:38 UTC
I'll be honest, the concept is good and can make up for a fun top down shooter game around the idea of gameplay randomly changing. But as it currently stands there's a number of issues with it. The circle in the upper left corner being life was all but intuitive and I only understood it after reading the comments, there also lacks some feedbacks like hitting sounds (the particle splitting effect is too slight), hitboxes didn't feel good (for example bullets goes through the enemies' head), some obstacles block you (boxes) while others don't (trees or rocks) with nothing indicating you that in hindsight, etc...
Also, the best score feature didn't work and was stuck to 0 even after doing several runs.
🎤 Nemario
18. Oct 2021 · 17:01 UTC
@vladadamm Thanks for your feedback! I'll improve all the things you said. I don't know how I missed this simple bug, but I've already fixed it.
Basset Romain
18. Oct 2021 · 20:37 UTC
Nice little polished game, I just find that enemy projectiles are way too fast and that maybe making them slower will make the player dodge them, adding some gameplay, will make it look more like a space shooter with free movement.
LDJam user 268934
21. Oct 2021 · 18:05 UTC
I like your concept and art.
zimny11
21. Oct 2021 · 18:19 UTC
Nice game. Cool music too. I wish that there was more, like different types of enemies. I also was a bit confused what is my healthbar and sometimes the effect on the gun was not obvious (some in-game info about that would have been nice). Besides that, good job.