Untrailed by bakuchi
My first ever Ludum Dare entry, created solo after learning GameDev for a month. I've spent way too much time actually playing the game instead of polishing it, lesson learned for the future!

Ratings
| Overall | 497th | 3.703⭐ | 34🧑⚖️ |
| Fun | 278th | 3.844⭐ | 34🧑⚖️ |
| Innovation | 863th | 3.203⭐ | 34🧑⚖️ |
| Theme | 1372th | 2.672⭐ | 34🧑⚖️ |
| Humor | 920th | 2.655⭐ | 31🧑⚖️ |
| Mood | 415th | 3.71⭐ | 33🧑⚖️ |
| Given | 23🗳️ | 38🗨️ |
Really good job though for a first jam and for just a month in Game Dev this is incredible stuff.
Let me know if one of the builds on https://dev-vixen.itch.io/untrailed/ works for you!
Very fun, simple game! Music is AWESOME!!! Seriously making a good music track in such a short time is hard, let alone doing it *as well as* making the actual game. Fantastic work!
I found a very silly exploit though, which I share in my Initial Playthrough video: https://youtu.be/uMC00-idW8A
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SPOILER
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Spoiler ---------------------------------
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it is very simple to high scored the game: -------- *just zero/doughnuts/bootleg turn it*
01010101010101010110101010110101001010100110101001010101010101010101010100101101010101001011001101001010101111001010101010101010101100101010010110101010101011001010101010
Nice Job!

I've got a rhythm going! :sunglasses:
Build settintgs -> Player Settings -> Publish settings -> Compression format: disable
I had the same issue, it worked for me.
Does this build work for you? https://play.unity.com/mg/other/webgl-builds-107724
I fixed the exploit, thanks for reporting it!
@leyaotang @rumor @pryankster Thanks, I fixed the spawning point so it's not possible to circle infinitely any more :D
@rosymaple Thanks! I added a one-liner to zoom out the camera when accelerating, hopefully it's not too jarring. Good suggestion!
@denhette @tayteus @ideaspersecond Thanks a lot!
May I suggest another possible way to counter the infinite donut exploit? Maybe make the car slow down when it's touching it's own trail.
And also the car control is too 'Stable' for the theme, maybe increase the slippery-ness?
@binarydiv Yeah, that's the plan! I just got into gamedev so I have a lot to learn, but I'm planning on improving it and publishing a proper game out of this prototype.
I made a twitter account the other day, will post there for sure: https://twitter.com/dev_vixen/
And I'll post here and itch.io, but not sure if there are any notifications for new posts though.