Rock punk by Proz



== ENG==
The mountain is alive! Many stones fall down and just want to take your beloved home with them.
Throw intruders off the platform until the rockfall ends.
== RU ==
Гора живая! Множество камней падает вниз и так и хотят прихватить с собой ваш любимый дом.
Сбрасывайте незваных гостей с платформы до тех пор пока не окончится камнепад.
Control:
- WASD - movement
- SPACE - kick
Jam team HALS - Hyper Active Lazy Seals
Anton Prozin - GD, Lead
Ilya Grigorev - programming
Denis Demyanov - art, animations
Daniil Kobelkov - art, UI
| Link | https://antonprozin.itch.io/rockpunk |
| Original URL | https://ldjam.com/events/ludum-dare/49/rock-punk |
Ratings
| Overall | 847th | 3.455⭐ | 46🧑⚖️ |
| Fun | 792th | 3.386⭐ | 46🧑⚖️ |
| Innovation | 826th | 3.239⭐ | 46🧑⚖️ |
| Theme | 239th | 4.08⭐ | 46🧑⚖️ |
| Graphics | 412th | 3.966⭐ | 46🧑⚖️ |
| Humor | 419th | 3.453⭐ | 45🧑⚖️ |
| Mood | 783th | 3.393⭐ | 44🧑⚖️ |
| Given | 57🗳️ | 64🗨️ |
Great work, cute rocks!
I invented a strategy where I try to push several rocks together and then kick them all at once, but this still takes too much time. After level 4 or so it feels like no matter what I do it's just not enough.
At the same time, nice visual design, cozy colors and cute characters! A little bit of balancing could make this concept work much better.
Классный комикс в описании!))
Grumpy stone be like "Get away from me!" :laughing: .
Awesome little toy, I think the player moves a little too slowly and I'd like to see maybe a few more mechanics, I noticed enemies moved a little but not much, it'd be more chaotic if they behaved less. Maybe some enemies that roll etc. just more variety in general would go a long way.
Overall, it looks great and it's really cute, great job!
➕ логичное применение механики
➕хорошая разбивка на уровни
➖приходится долго пинать из центра площадки
➖на 3 уровне процесс начинает утомлять
⚡быстрая правка⚡: уменьшить платформу или увеличить скорость перемещения
I also liked the way the level shifted as the weight increased.