Stack Tower Jump by hiisileiri
Hyper casual arcade game just made in few days!
My second Ludum Dare -Creation. Jump with ball and reach higher!
Version history: 1.0 (3.10.21; Compo; Scirra Arcade; Unstable version) 1.1 (4.10.21; Jam Export; bug fixes) 1.2 (4.-5.10.21; Final Jam Export, made in time: Game play process faster** game breaks on level 30+) 1.2 (13.10; Bug fix, where platforms not spawn correctly after level 30)
** This game is entered as unfinished to "Compo". This new version is being submitted to "Normal Jam challenge". Playable V 1.2 is the Jam Export. V 1.2.2 fix on the single bug.
Made with Construct 3.
This is a prototype for the mobile build, while as it would be a long journey to be built in to that i guess...
| Itch.io | https://hiisileiri.itch.io/stack-tower-jump-11 |
| Original URL | https://ldjam.com/events/ludum-dare/49/stack-tower-jump |
Ratings
| Overall | 860th | 3.448⭐ | 50🧑⚖️ |
| Fun | 730th | 3.438⭐ | 50🧑⚖️ |
| Innovation | 1084th | 2.99⭐ | 50🧑⚖️ |
| Theme | 1449th | 2.446⭐ | 48🧑⚖️ |
| Graphics | 1153th | 3.073⭐ | 50🧑⚖️ |
| Humor | 1192th | 2.013⭐ | 42🧑⚖️ |
| Mood | 1334th | 2.659⭐ | 46🧑⚖️ |
| Given | 53🗳️ | 77🗨️ |
The movement of the ball is good.
Could use some polish.
I don't really see how this fits into the theme "Unstable"
For me, it kinda felt a little boring without any music or SFX.
I wish there were more block types.
Not really moody or humorous.
Overall, this game is fine.
-WitekWitek
@gus-the-shark There are incoming red balls on later in the game, so there are empty space for to player react those.
There shall be sounds and the more polishing, and other fixes in the game, but i had no time and energy in the last of the developing hours. Construct is hard to use on the premade features, and i also has a team member earlier to use Unity but he had the "full stacked" weekend. So this is what i came up within the short time period. I first started developing this on to mobile devices as well, but i shall fix the game play first. This is kinda like prototype imo. Maybe the ball will bounce automatically in the next version of the game - we'll see it later though!
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#### If you are coder on Unity or other 3d-game engine with skills creating and prototyping & have published games, or knowledge of publishing games & would like to create games in a small teams, and also interested the game titles I've been developing on so far (check also my itch.io channel), please contact me; we would start to collaborating for creating something to publish!
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Thank's for all the feedback so far: @leuthil @justcallmebb @arttu-halonen @totteriludum
@witekwitek @fishbrain @mitch-zasa @juniora @yohsk13 @zantze @volkoeb @vishwah @sir-onionknight
I were suppose to also add a level system in this game, where each level (or stage) to complete you have to reach the number of the demanded layer amount, so there will be much more to play and see. The basic concept imo has the capabilities for expanding. Concept for this game were about to be something like a new version of the very popular "Stack Jump"- games.
I'm about to try develop this forward to into and android build in the future, and the scoring system is kinda broken now. I didn't except to find myself unavailable to fix errors and then export the bug-free version after that.
Why are there no controller support? With keyboard it is more difficult. Still controls are well implemented.
Without sound the mood is not there. Just getting some generic sounds would already have helped.
I played it three times. Each time I was just standing at left, jumped, once in a while picked a blue diamond, stand at left without moving. No challenge. Even the red thingies were no challenge.
And how about the levels don't get straight one on the other but are unstable and you have to balance them and still avoid reds and get blues - that would have been fun.
With an animated ball (squeeze etc.) it would have been more fun.
Still, played it three times, which is more than most other games. Very cleanly implemented.