It's not a bug, it's a feature by Life_Lich
I wanted to create a game that felt broken and Unstable.
I hope that I have managed to create this feeling/mood.


| Link | https://life-lich.itch.io/unstable-game |
| Original URL | https://ldjam.com/events/ludum-dare/49/its-not-a-bug-its-a-feature |
Ratings
| Overall | 815th | 3.477⭐ | 24🧑⚖️ |
| Fun | 900th | 3.283⭐ | 25🧑⚖️ |
| Innovation | 573th | 3.478⭐ | 25🧑⚖️ |
| Theme | 360th | 3.935⭐ | 25🧑⚖️ |
| Graphics | 1046th | 3.261⭐ | 25🧑⚖️ |
| Audio | 851th | 2.925⭐ | 22🧑⚖️ |
| Humor | 668th | 3.065⭐ | 25🧑⚖️ |
| Mood | 784th | 3.391⭐ | 25🧑⚖️ |
| Given | 41🗳️ | 23🗨️ |
During the first few seconds I thought my PC was going to crash so the art direction was quite effective ahah.
The last battle (I think?) was really hard, I didn't manage to beat the monster event after several attempt (EDIT: the +5 dmg per disabled cards did the trick)
The "Unstable" mecanics is clever! But I think however that it would be clearer if the percentages of disabling chance was visible, it was difficult to predict which cards were the more useful
Overall I think it's a neat card game with a cool glitchy aesthetic!
Solid entry, it really is original.
PS: I laughed way to much at the "house" enemy. Cuz' of his eyebrows.
nah :) an alternative title was "It Just Works".
If you or anyone else sees any bugs plz let me know.
The atmosphere in general was... weird? I don't mean it in a bad way, it's really something unusual and unexpected.
The final fight was a little tougher than the rest, but otherwise the game's pretty good. Great job!
The difficulty felt a little on the easy side (Played the whole game with Full hand of Dreed), but I understand there's only so much balancing you can do in the time provided.
Overall really well done. The combat was fun and intuitive.
Also, the house enemy was hilarious, really added to the vibe of the game. Nice work.
Definitely creates the atmosphere of instability and uncertainty. Different cards are nice, but it seems to me that those that deal higher damage (Deadlock and OutOfOrder) tend to get disabled most often, independent of your general instability level. So ultimately, and especially for the last boss, the winning strategy is just stuffing your hand with Dreed. That's a bit of a shame.
I also never managed to actually kill the "rectangle" enemy. Even though I defeated him a few times, he always stayed on the map. I guess that's on purpose :)
Music fits very well to the general atmosphere.
PS. I'm still totally unsure why I had 3 dudes and what the function of the camera tiles was :laughing:
I had some trouble undertsanding the game.
The buggy looks works fine but the music is kind of hurting after a while.
Nice job !
Thanks! good luck!